Senior UI Tech Artist

Posted An Hour Ago
Be an Early Applicant
Hiring Remotely in Frisco, TX, USA
Remote or Hybrid
Senior level
Gaming • Information Technology • Mobile • Software • Esports
2K develops and publishes interactive entertainment for video game consoles, personal computers, and mobile devices.
The Role
Develop and implement technical UI systems, materials, shaders, and workflows for video games. Collaborate with UI artists, programmers, designers, and producers to develop engine features, optimize memory and performance, prototype art pipelines, and solve technical UI and UX challenges. The role requires expert Unreal Engine 5 knowledge, ownership of performant shippable content, and strong collaboration across disciplines.
Summary Generated by Built In

Who We Are

The Gearbox Entertainment Company is home to a world-class team that entertains the world with award-winning and genre-defining video games. Our games are entrenched with rich universes that are expanded upon via transmedia storytelling, live experiences, and consumer products. Gearbox Entertainment has become widely known for developing successful game franchises such as Borderlands, Tiny Tina’s Wonderlands, and Brothers in Arms, as well for continued development of acquired properties including Duke Nukem, Risk of Rain, and Homeworld.

The company was founded as Gearbox Software in 1999 by a team of industry veterans and is headquartered in Frisco, Texas. The Gearbox Entertainment Company is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).  

For more information, visit www.GearboxSoftware.com. 

What We Are Looking For

We’re looking for a Senior Technical UI Artist to join our team. You’ll set the standard for building the fundamental UI systems that will take us into that future. You’ll own and drive the implementation of key UI materials, working closely with designers, artists, producers, programmers and more.

Responsibilities

  • Work with UI artists and team to create best practices and optimal workflows.
  • Communicate and work closely with UI programmers to develop new engine features.

  • Analyze memory and performance throughout a project's development.

  • Create efficient and user friendly shaders for use in game.

  • Analyze and communicate the technical challenges for UI art and UX design concepts.

  • Research and develop prototypes for art pipelines and help bring your coworkers’ ideas to life.

Qualifications

  • 6+ Years of industry experience.
  • Expert knowledge of Unreal Engine 5, specifically the material editor and UMG.

  • Able to collaborate and work well with teams from various disciplines.

  • Take ownership of shippable quality content/systems that are memory efficient and performant.

  • Ability to think out-of-the-box to overcome technical challenges.

  • Ability to self-direct, and be autonomous when it is required.

Nice-to-Haves

  • Working knowledge of HLSL or GLSL.
  • Working knowledge of Python scripting or another programming language.

  • Good knowledge of a 3D modeling application and an image editor.

  • Experience with current generation platforms (Xbox Series X/S, PlayStation 5).

  • Experience with other popular or proprietary engines (Unity, etc).

  • Strong balance of creative/visual aesthetics and technical skills

Our Commitment to Equal Opportunity 

Gearbox Entertainment is committed to ensuring that all team members work in an environment free from discrimination and harassment, and one that reflects the diversity of the world it strives to entertain.  As an equal opportunity employer, Gearbox Entertainment does not  discriminate against applicants or employees on the basis of race, color, religion, sex, pregnancy, sexual orientation, gender identity or expression, national origin, age, disability, or genetic information, or any other status protected by applicable law. 

Gearbox Entertainment is also committed to providing reasonable accommodations to qualified individuals to participate in the job application process, to perform the essential functions of a job, and to enjoy the benefits and privileges of employment equal to those enjoyed by individuals without disabilities.  If you need a reasonable accommodation at any point during the job application process, please contact us for more information. 

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.

#LI-Remote

Skills Required

  • 6+ years of industry experience
  • Expert knowledge of Unreal Engine 5, including the Material Editor and UMG
  • Ability to collaborate effectively with teams across various disciplines
  • Ability to create shippable, memory-efficient, performant content and systems
  • Ability to overcome technical challenges creatively
  • Ability to self-direct and work autonomously
  • Working knowledge of HLSL or GLSL
  • Working knowledge of Python scripting or another programming language
  • Knowledge of a 3D modeling application and an image editor
  • Experience with Xbox Series X/S and PlayStation 5
  • Experience with Unity or other popular or proprietary engines
  • Strong balance of creative visual aesthetics and technical skills

What the Team is Saying

2K Compensation & Benefits Highlights

  • Healthcare Strength — Health coverage is described as comprehensive, with medical, dental, vision, mental-health resources and fitness/wellness perks available in many locations. It is often regarded as a strong part of the overall package.
  • Retirement Support — A 401(k) with company matching and related retirement programs are consistently highlighted. These offerings help employees build long-term savings and are considered competitive for the industry.
  • Leave & Time Off Breadth — The package includes paid vacation and sick leave, paid holidays, parental leave, compassionate leave, and an end-of-year break. Time-off policies are generally seen as a solid benefit, though specifics can vary by team and location.

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The Company
HQ: Novato, CA
4,200 Employees
Year Founded: 2005

What We Do

2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, 2K PGA, Battleborn, BioShock, Borderlands, The Quarry, The Darkness, Mafia, Sid Meier’s Civilization, Marvel’s Midnight Suns, WWE 2K, and XCOM. At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!

Why Work With Us

We pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We push ourselves creatively to do the best work of our careers. We’re direct, open, and you’ll probably meet some new best friends – along with their dogs – sitting nearby. In short, it’s kinda awesome.

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2K Offices

Hybrid Workspace

Employees engage in a combination of remote and on-site work.

We are a blend of onsite, hybrid, and remote roles. Please refer to individual job descriptions for more details on location.

Typical time on-site: Flexible
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