Senior UI Artist

Posted 2 Hours Ago
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Hiring Remotely in San Mateo, CA, USA
Remote or Hybrid
104K-154K Annually
Senior level
Gaming • Information Technology • Mobile • Software • Esports
2K develops and publishes interactive entertainment for video game consoles, personal computers, and mobile devices.
The Role
Create high-fidelity UI assets including icons, menus, HUDs, and motion graphics concepts for games. Lead UI asset integration, scalable pipelines, technical implementation, performance optimization, localization, and multi-platform layouts. Collaborate with UX designers, UI engineers, technical designers, and leads to deliver complete features. Establish visual standards and style guides, communicate artistic rationale, manage workflows, and mentor other artists.
Summary Generated by Built In

 

WHO WE ARE

We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games. We are looking for our next teammate who will raise our bar and make us better.

WHAT WE NEED

We’re looking for a Senior UI Artist who excels at visual hierarchy, color theory, dynamic composition, and typography to help elevate and set the standard for visual excellence in our game. You operate, innovate, and drive UI systems, establishing high-fidelity, game-ready assets while architecting scalable, future-proof UI pipelines. You’ll work closely with UX and UI Technical Designers to translate player needs into beautiful solutions that will delight and impress.

WHAT YOU'LL DO

  • Drive Asset Creation & Craft: Establish and define clean, high-fidelity visual targets and production-ready UI assets, including icons, menus, HUDs, and exceptional UI motion graphics concepts. Support and drive the visual identity of the project, establishing style guides that serve to elevate the entire UI teams’ execution and alignment.
  • Lead Technical Integration: Optimize the asset pipeline and work directly with engine tools to support UI Tech Designers, leveraging a solid understanding of technical UI implementation standards. Solve advanced dynamic scaling, localization, and multi-platform layout challenges while strictly enforcing performance budgets, draw call optimizations, modular texture packing, and project-wide file systems.
  • Champion Autonomy & Workflow: Collaborate with UX design to create comprehensive UI art solutions with minimal to no supervision. Take end-to-end ownership of full features by managing complex asset pipelines, anticipating technical bottlenecks, and driving iterative design reviews.
  • Foster Collaboration & Communication: Partner with Leads, UI Engineers, UX Designers, and the XD Director to define technical constraints, refine workflows, and align cross-functional teams. Articulate art rationale clearly across disciplines, help drive feature reviews, and mentor peer artists to elevate the overall quality bar of the UI Art team.
WHAT WILL MAKE YOU A GREAT FIT

  • Design Mastery: Exceptional eye for core UI art principles, demonstrating expertise in visual hierarchy, color theory, dynamic composition, and typography.
  • Production Craft: Proven experience creating high-fidelity, production-ready UI assets, including polished HUDs, icons, and motion graphics concepts.
  • Technical Acumen: Deep understanding of technical UI implementation standards, including performance budgets, draw call optimizations, modular texture packing.
  • Pipeline Architecture: Experience managing complex asset pipelines, anticipating bottlenecks, and building scalable, future-proof UI file systems.
  • Mentorship & Communication: Strong ability to articulate artistic rationale across disciplines and a proven track record of mentoring junior or intermediate team members.
BENEFICIAL QUALIFICATIONS / NICE TO HAVES

  • Advanced proficiency working directly in game engines (e.g., Unreal Engine) and associated UI toolsets (e.g., UMG).
  • Strong background in motion graphics, animation, or visual effects specifically tailored to UI feedback loops and dynamic compositions.
The pay range for this position in California at the start of employment is expected to be between $103,700 and $153,500 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.

Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please be aware that Take-Two does not conduct job interviews or make job offers over third-party messaging apps such as Telegram, WhatsApp, or others. Take-Two also does not engage in any financial exchanges during the recruitment or onboarding process, and the Company will never ask a candidate for their personal or financial information over an app or other unofficial chat channel. Any attempt to do so may be the result of a scam or phishing exercise. Take-Two’s in-house recruitment team will only contact individuals through their official Company email addresses (i.e., via a take2games.com email domain). If you need to report an issue or otherwise have questions, please contact [email protected].

#LI-Remote #LI-Hybrid

Skills Required

  • Expertise in visual hierarchy, color theory, dynamic composition, and typography
  • Experience creating high-fidelity, production-ready UI assets, including HUDs, icons, and motion graphics concepts
  • Understanding of technical UI implementation standards, performance budgets, draw call optimization, and modular texture packing
  • Experience managing complex asset pipelines and building scalable UI file systems
  • Ability to articulate artistic rationale across disciplines and mentor junior or intermediate team members
  • Advanced proficiency with game engines such as Unreal Engine and UI toolsets such as UMG
  • Background in motion graphics, animation, or visual effects for UI feedback and dynamic compositions

What the Team is Saying

2K Compensation & Benefits Highlights

  • Parental & Family Support — Parental leave and family support are presented as core offerings across the organization, and feedback suggests these policies are encouraging and useful to many employees.
  • Retirement Support — A 401(k) plan with employer matching is consistently included, and feedback suggests it is a solid pillar of the package even if details vary by location or role.
  • Leave & Time Off Breadth — Paid time off, sick leave, holidays, and discretionary time-off models are emphasized, and feedback suggests the allowance looks generous on paper.

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The Company
HQ: Novato, CA
4,200 Employees
Year Founded: 2005

What We Do

2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, 2K PGA, Battleborn, BioShock, Borderlands, The Quarry, The Darkness, Mafia, Sid Meier’s Civilization, Marvel’s Midnight Suns, WWE 2K, and XCOM. At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!

Why Work With Us

We pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We push ourselves creatively to do the best work of our careers. We’re direct, open, and you’ll probably meet some new best friends – along with their dogs – sitting nearby. In short, it’s kinda awesome.

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2K Offices

Hybrid Workspace

Employees engage in a combination of remote and on-site work.

We are a blend of onsite, hybrid, and remote roles. Please refer to individual job descriptions for more details on location.

Typical time on-site: Flexible
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