Senior Tools Engineer

Reposted 8 Days Ago
Be an Early Applicant
2 Locations
In-Office
Senior level
Gaming • Hardware
The Role
Design, implement, and maintain narrative and cinematic authoring tools (branching dialogue, conversation editor, cinematic scene authoring). Collaborate with narrative, cinematic, and gameplay teams to build intuitive UI tooling, support VO/localization pipelines, improve narrative workflows, and write clean, maintainable C++ code for live authoring and rapid iteration.
Summary Generated by Built In
Job Title:Senior Tools Engineer

Requisition ID:R026631

Job Description:

Elsewhere Entertainment is looking for a talented Senior Tools Engineer to join our team and help shape the storytelling systems that will define our new AAA IP.
 

In this role, you’ll take ownership of designing and implementing powerful, user-friendly narrative tools that empower writers, cinematic designers, and quest designers to craft compelling, emotionally resonant, and highly interactive experiences. From complex branching dialogues to cinematic scene authoring and narrative logic systems, you’ll play a key role in building the tools that bring our stories to life.
 

You’ll help us by…
  • Designing, implementing, and maintaining tools that support cinematic design, branching dialogue systems, and narrative logic workflows.

  • Partnering closely with narrative designers, writers, cinematic teams, and gameplay engineers to understand their needs and deliver tools that enhance storytelling capabilities.

  • Supporting the development of a robust conversation editor and cinematic authoring environment that integrates with our gameplay and mission systems.

  • Building intuitive, non-destructive, and visual editing tools for branching dialogue, VO management, localization support, scene playback, and sequencing.

  • Identifying and improving narrative workflows and pipelines for greater productivity and iteration speed.

  • Maintaining and evolving our proprietary UI framework or integrating third-party solutions where appropriate.

  • Writing clean, reliable, and maintainable code that supports live authoring and rapid iteration.

You’re awesome because you have…
  • 4+ years of experience as a professional programmer, ideally with a focus on game development or tooling.

  • Solid knowledge of C++ and development best practices.

  • Experience building tools for narrative-driven games (dialogue editors, cinematic tools, scripting systems, etc.).

  • A strong understanding of branching story logic, dialogue trees, and cinematic pipelines in AAA productions.

  • Practical experience with UI frameworks such as Qt, ImGui, WPF, or similar, with an eye for building elegant and efficient authoring interfaces.

  • An appreciation for the needs of narrative and cinematic teams, with a user-focused mindset and an iterative approach to tool development.

  • Excellent communication and collaboration skills to bridge the gap between engineering and creative disciplines.

  • Passion for storytelling in games, and a desire to build the best possible experience for both players and creators.

Bonus points for…
  • Experience with cinematic or dialogue systems in games like The Witcher 3, Cyberpunk 2077, Dragon Age, or Mass Effect.

  • Familiarity with VO pipelines, localization workflows, and runtime scene playback.

  • Knowledge of narrative scripting languages or node-based visual scripting systems.

  • Experience working with narrative design tools such as Articy:Draft, Twine, Ink, or proprietary equivalents.

  • Understanding of Unreal Engine or other AAA game engines.

  • A deep love for interactive storytelling and narrative design in games.

Not sure you meet all the qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.

Our World

At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.

We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.

We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.
 

Ready to Activate Your Future?

#elsewhere

Skills Required

  • 4+ years professional programming experience
  • Solid knowledge of C++ and development best practices
  • Experience building tools for narrative-driven games (dialogue editors, cinematic tools, scripting systems)
  • Strong understanding of branching story logic, dialogue trees, and cinematic pipelines in AAA productions
  • Practical experience with UI frameworks such as Qt, ImGui, or WPF
  • User-focused mindset and iterative approach to tool development
  • Excellent communication and collaboration skills
  • Ability to write clean, reliable, and maintainable code supporting live authoring
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The Company
Year Founded: 2001

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