Senior Tools Engineer

Posted Yesterday
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2 Locations
In-Office
Senior level
Gaming • Hardware
The Role
Design, implement, and maintain robust procedural content tools and a proprietary UI framework to support level artists, designers, and gameplay content creators. Collaborate with artists, designers, and engineers to improve pipelines, increase productivity, and deliver intuitive authoring workflows. Write clean, reliable, and maintainable C++ code and drive pipeline improvements based on production feedback.
Summary Generated by Built In
Job Title:Senior Tools Engineer

Requisition ID:R026934

Job Description:

Senior Tools Engineer 

Elsewhere Entertainment is looking for a Senior Procedural Tools Engineer to join the development of a new IP. 
 
Feed your creativity while collaborating with our team of highly-skilled developers to build something innovative, exhilarating, and expansively entertaining! 

As a member of the Engine & Tools department, you’ll contribute to the design and implementation of robust, user-friendly procedural tools that support level artists, level designers, and gameplay content designers in building a compelling and visually rich world. 

As a member of the project, you’ll help take the studio and our game from great to even better; with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration. 

 
You’ll help us by 

  • Designing, implementing, and maintaining robust procedural tools that support efficient content creation and game development. 

  • Collaborating closely with artists, designers, and engineers to deliver intuitive tools that address real production needs. 

  • Identifying and driving pipeline improvements that increase quality, consistency, and team productivity. 

  • Developing and maintaining our proprietary UI framework. 

  • Writing clean, reliable, and maintainable code. 

 

You’re awesome because you have 

  • Demonstrated professional programming experience, ideally in game development, tools, or pipeline engineering. 

  • Strong C++ skills and a solid grasp of modern development best practices (architecture, debugging, profiling, testing).  

  • Hands-on experience building procedural content tools (e.g., city/level generation, terrain systems, foliage scattering, rule-based placement). 

  • Understanding of DCC pipelines used in game production and how tools integrate into them. 

  • Practical UI development experience with frameworks such as Qt, ImGui, WPF, or similar—and a good eye for efficient, elegant authoring workflows. 

  • A user-centered mindset, including consideration for level artists and designers, and an iterative approach to tool development based on feedback. 

  • Strong communication and collaboration skills, with the ability to connect engineering and creative disciplines. 

 

Bonus points for 

  • Experience with procedural content packages and workflows (e.g., Houdini, Blender). 

  • Familiarity with Unreal Engine and/or comparable game engines, including editor tooling and pipeline integration. 

 

Not sure you meet all the qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply. 
This role can be based in our Warsaw and Malmo office and follows an onsite work schedule of four days per week. Work arrangements may change at the companies discretion to meet business needs.

 

Our World  

At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences. 

We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.  

We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.  

Ready to Activate Your Future? 

#elsewhere 

Skills Required

  • Professional programming experience in game development, tools, or pipeline engineering
  • Strong C++ skills and knowledge of modern development best practices (architecture, debugging, profiling, testing)
  • Hands-on experience building procedural content tools (city/level generation, terrain, foliage scattering, rule-based placement)
  • Understanding of DCC pipelines used in game production and tool integration
  • Practical UI development experience with frameworks such as Qt, ImGui, WPF, or similar
  • User-centered mindset and iterative tool development based on feedback from artists/designers
  • Strong communication and collaboration skills connecting engineering and creative disciplines
  • Experience with procedural content packages and workflows (Houdini, Blender)
  • Familiarity with Unreal Engine editor tooling and pipeline integration
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The Company
0 Employees
Year Founded: 2001

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