Senior Technical Designer

Posted 3 Days Ago
Be an Early Applicant
Santa Monica, CA, USA
In-Office
145K-181K Annually
Senior level
Gaming
The Role
Prototype, implement, and own gameplay scenarios, narrative sequences, interactive objects, AI behaviors, and systems. Collaborate with animation, programming, and art teams, improve tools/workflows, and work independently while keeping leads informed.
Summary Generated by Built In

This is a hybrid/ onsite position. 

For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Parts I and II are now available for the first time on PC. Currently, we’re busy at the kennel working on Intergalactic: The Heretic Prophet, and we’d love to find talented individuals to join us. 

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together. 

What you will do: 

  • Prototyping, implementing, and owning gameplay scenarios, narrative sequences, interactive objects, AI behaviors, and other mechanics and systems.
  • Communicating with animation, programming, and art departments to effectively produce the assets and code support required for the areas you’re owning.
  • Fostering team cohesion, advising design leadership regarding communication breakdowns and personality conflicts.
  • Working with minimal supervision while keeping lead designers and directors well-informed.

What skills you will use:  

  • 5+ years of industry experience in Technical Design for games
  • 2+ shipped games
  • Significant programming ability (Computer Science undergraduate degree preferred)
  • Deep understanding of narrative principles and how to convey emotion through gameplay
  • Expertise in 3D math
  • Fluent in C++, C#, Lua, or other text-based scripting language
  • Ability to identify and act on opportunities for improvements to tools and workflows that can help the team be more efficient
  • Self-starter with excellent communication and teamwork skills

Bonus Skills:

  • Experience developing third-person action games
  • Experience with the following areas of design
    • Behavior Trees
    • Narrative Gameplay Sequences
    • Encounter Design

#LI-SP3

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. 

In addition, this role
is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.


The estimated base pay range for this role is listed below.
$145,100$181,400 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Skills Required

  • 5+ years of industry experience in Technical Design for games
  • 2+ shipped games
  • Significant programming ability
  • Computer Science undergraduate degree
  • Deep understanding of narrative principles and conveying emotion through gameplay
  • Expertise in 3D math
  • Fluency in C++, C#, Lua, or other text-based scripting languages
  • Ability to identify and act on opportunities to improve tools and workflows
  • Self-starter with excellent communication and teamwork skills
  • Experience developing third-person action games
  • Experience with Behavior Trees, Narrative Gameplay Sequences, or Encounter Design
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The Company
Santa Monica, CA
556 Employees

What We Do

Naughty Dog is the developer of some of the most critically acclaimed and top-selling video games on PlayStation platforms, having created the classic Crash Bandicoot and Jak and Daxter series, as well as modern franchises Uncharted and The Last of Us. The studio is a wholly-owned subsidiary of Sony Interactive Entertainment based out of Santa Monica, CA and is currently developing The Last of Us Part II. Naughty Dog is also home to Sony World Wide Studios’ ICE Team, a central technology group that focuses on creating core graphics technologies for Sony’s worldwide first-party published titles, including low-level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools. We are always looking for top tier talent to add to our development team. Visit https://www.naughtydog.com/careers for career opportunities. We offer successful applicants a highly competitive salary and compensation package including a comprehensive benefits package for all full-time hires.

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