Senior Technical Designer

Posted 9 Days Ago
Be an Early Applicant
Hiring Remotely in Boston, MA, USA
In-Office or Remote
100K-185K Annually
Senior level
Gaming
The Role
Senior Technical Designer bridging game design and engineering for Cyberpunk 2. Responsibilities include improving designer workflows, developing authoring tools, extending technical architecture, debugging C++ systems in Unreal Engine, documenting designs, and facilitating cross-disciplinary collaboration. The role requires 5+ years of technical game design experience and at least one shipped AAA title, with remote or hybrid work available in the US or Canada.
Summary Generated by Built In
Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED  is seeking an ambitious, highly skilled Senior Technical Designer to join the growing Cyberpunk 2 team in North America. You will contribute to achieving the vision of the project through identifying friction points and unblocking workflows for all design disciplines. If you would describe yourself as technically savvy, collaborative, and passionate about game development, game design, and role-playing games, then this position is for you!

The person in this role will report to the Lead Systems Designer. For US hires, this role may be performed in a hybrid capacity from our Boston Hub, with relocation assistance available. Alternatively, this role may be performed remotely within the continental US or Canada.

Responsibilities

  • Work closely with our Lead Systems Designer and our Engineering Leads to identify and help to resolve developmental friction points for designers.
  • Collaboratively design and work closely with engineering on workflows and designer authorship tools such as abilities, items, and many more.
  • Act as a bridge between design and engineering, sharing knowledge between the two to accelerate understanding and efficiency throughout both disciplines.
  • Engage with the engineering discipline in order to add features to existing technical architecture to extend functionality for designers.
  • Ensure that designs are clear with thorough documentation, collaborative meetings, and smart team-wide communication.
  • Proactively engage in the exchange of feedback and ideas across multiple disciplines.

Qualifications

  • 5+ years of experience in games in a technical design capacity with at least one shipped AAA title.
  • Experience writing C++ in Unreal Engine 4 or 5 in a responsible manner.
  • High level of C++ comprehension - ability to determine how a system works through code and ability to debug through code to help diagnose problems.
  • Proven ability to assess developer workflows and tools that improve implementation experience and efficiency for designers of all sub-disciplines.
  • Passion for workflows, tools, and the benefits of effectively sharing knowledge with other team members. 
  • Thrive during times of rapid iteration through adaptability and strong problem-solving abilities.
  • Ability to explain design concepts clearly, document workflows, and exchange feedback across disciplines.
  • Passion for video games that leads to remaining current on industry trends including new game genres, new game design methods and techniques, and trending audio-visual excellence.

Nice to Haves

  • Experience working with IMGUI.
  • A personal affinity to role-playing games and a deep understanding of player expectations in the genre.
  • Additional experience with designing and utilizing gameplay related systems.

Additional Information

This job can be hybrid/in-office or fully remote.

As part of our pre-employment process, candidates selected for this position will be required to complete a background check in accordance with applicable laws and regulations.

Health & Well-Being

  • Company-paid medical healthcare (dental, vision, and mental).
  • Free mental health support, including access to counseling, psychiatric care, and a variety of well-being webinars.
  • Paid leave - 26 days of vacation, 10 sick days, & 12 calendar holidays per year.
  • 401K with employer matching.
  • Lifestyle Spending Account (LSA) – $100 per month to use towards fitness, wellness, internet, home office equipment, learning, streaming services, and more.
  • Menstrual leave — employees who menstruate can take one extra day off when experiencing period pain.
  • RED Parents Network — support for working parents, including childcare benefits, and family-friendly events.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures, and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available.
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office — bring your pooch with you and look after them while working! There’s always a furry friend or two to meet.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
  • No dress-code — we like to keep it casual.

This position is a new role.

Estimated pay range for this position: $101,000 - $185,100 USD annually

At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on job-related factors like experience, qualifications, and location.

If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously.

#LI_Hybrid
#LI_Remote

Skills Required

  • 5+ years of experience in games in a technical design capacity
  • At least one shipped AAA title
  • Experience writing C++ in Unreal Engine 4 or 5
  • High level of C++ comprehension, including code analysis and debugging
  • Ability to assess developer workflows and create tools that improve implementation efficiency for designers
  • Adaptability and strong problem-solving abilities during rapid iteration
  • Ability to clearly explain design concepts, document workflows, and exchange feedback across disciplines
  • Passion for video games and awareness of industry trends, genres, design methods, and audio-visual quality
  • Experience working with IMGUI
  • Affinity for role-playing games and understanding of player expectations in the genre
  • Experience designing and utilizing gameplay-related systems
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The Company
HQ: Warsaw
958 Employees
Year Founded: 2002

What We Do

CD PROJEKT RED is home to over 900 game-making professionals from all over the globe. We speak many different languages, but share one love — video games. The studio’s portfolio largely comprises The Witcher series of role-playing games, including 2015’s The Witcher 3: Wild Hunt, which received over 250 Game of the Year awards. In 2020, the studio released its most recent game: Cyberpunk 2077 — a first-person RPG set in a futuristic, high-tech world. Other notable releases include Thronebreaker: The Witcher Tales, and GWENT: The Witcher Card Game — in which players create decks of witcher-world warriors and fight epic card battles with other people around the globe. Headquartered in Warsaw, Poland, CD PROJEKT RED has offices in Kraków and Wrocław, as well as in Los Angeles and Vancouver. The studio is part of the larger CD PROJEKT S.A. Capital Group, which also includes Spokko, a mobile-focused developer responsible for The Witcher: Monster Slayer, and The Molasses Flood, a development studio in Boston, which is currently working on a game based on one of CD PROJEKT RED’s IPs. As the company grows, the overall studio mission remains the same: we strive to create the best RPGs in the world, while always keeping gamers’ needs at the core.

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