CD PROJEKT RED
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Recently posted jobs
Gaming
Lead the production team for Cyberpunk 2, oversee development processes, manage cross-functional teams, and foster a collaborative culture in game development.
Gaming
The Senior Gameplay Designer will create NPC and enemy behaviors for the Witcher Saga game, collaborating with teams, mentoring, and iterating on combat mechanics.
Gaming
Lead and mentor a VFX team to design, implement, optimize, and ship high-fidelity real-time effects for a multiplayer AAA game; coordinate across disciplines, manage external partners, and evolve VFX pipelines and tools.
Gaming
Architect and implement engine-level rendering features and optimizations for Unreal Engine 5, profile and optimize GPU/CPU/memory across platforms, collaborate with art and tech teams, maintain shared engine tech, debug engine/game issues, and mentor other programmers.
Gaming
Lead the UI Engineering Team to implement and maintain user interface features for a game, managing team development and collaborating with other departments.
Gaming
The Senior VFX Artist will create high-quality visual effects, collaborate across disciplines, and innovate new workflows for a multiplayer RPG set in The Witcher universe.
Gaming
Design, implement, and optimize high-performance rendering systems and shaders within a third-party engine (Unreal). Collaborate with art and engineering teams to improve performance, memory usage, and tools while mentoring engineers and shaping technical roadmaps.
Gaming
Lead the UI Engineering Team to implement and maintain user interface features for Cyberpunk 2. Manage team performance, collaborate with designers, and optimize UI systems.
Gaming
As a Senior Engineer, Story you will design, implement, and maintain narrative systems, collaborate with creative teams, and mentor junior programmers.
Gaming
The Senior Gameplay Designer will propose, document, and improve game design features, collaborating with teams on prototyping, scripting, and iterating gameplay systems using Unreal Engine 5.
Gaming
Create high-quality real-time VFX (explosions, weather, weapon FX), mentor artists, collaborate across disciplines, research new tools/workflows, optimize performance, and manage outsourced VFX deliverables.
Gaming
Lead a gameplay engineering team for The Witcher 4, focusing on animation and camera systems while collaborating with cross-functional teams to enhance player experiences.
Gaming
As Engineering Director, you will oversee technical strategy, lead engineering teams, collaborate on gameplay features, and ensure high-quality code standards.
Gaming
As a Senior Quest Designer, you will create detailed storylines, design quests, and implement them using Unreal Engine 5, while collaborating with various teams.
Gaming
Lead graphics-focused technical art for real-time rendering in Unreal Engine 5. Prototype and extend rendering systems, develop shaders and tools, optimize performance, mentor artists, and maintain scalable lighting and material pipelines to meet high visual and technical targets.
Gaming
The Expert Engineer will design and improve scalable technology systems for multiple game projects, ensuring code efficiency and collaboration across teams. Responsibilities include mentoring, refactoring, and supporting architecture reviews to promote long-term sustainability.
Gaming
The Expert Engineer will design scalable systems, guide teams on code sharing, mentor engineers, and improve technology across projects at CD PROJEKT RED.
Gaming
Lead and build a team creating NPC community and behavior systems for a new AAA RPG IP. Collaborate with designers, animators, writers and engineers to define scope, prototype features, debug and optimize large-scale systems, conduct code reviews, define technical standards, and support R&D and testing.
Gaming
Lead narrative creation for Cyberpunk 2: write dialogues, quests, characters, and story documents; maintain tone, mentor writers, collaborate with designers and stakeholders, and revise narrative features to the highest standard.
Gaming
Lead a gameplay engineering team to design, implement, and maintain core gameplay, animation, locomotion, and camera systems in Unreal Engine 5. Develop tools, automated tests, debug and optimize systems, collaborate with designers/animators/QA, mentor engineers, and help set technical priorities to deliver high-quality gameplay for The Witcher 4.



