CD PROJEKT RED
Jobs at CD PROJEKT RED
Let Your Resume Do The Work
Upload your resume to be matched with jobs you're a great fit for.
Success! We'll use this to further personalize your experience.
Recently posted jobs
Gaming
Lead and develop a gameplay QA team for Cyberpunk 2: implement QA strategy, own milestone verification, monitor KPIs/bug trends, coordinate with cross-functional teams, improve QA workflows/tools, and assist with complex debugging and investigations.
Gaming
Lead and mentor a VFX team to design, implement, optimize, and ship high-fidelity real-time effects for a multiplayer AAA game; coordinate across disciplines, manage external partners, and evolve VFX pipelines and tools.
Gaming
Architect and implement engine-level rendering features and optimizations for Unreal Engine 5, profile and optimize GPU/CPU/memory across platforms, collaborate with art and tech teams, maintain shared engine tech, debug engine/game issues, and mentor other programmers.
Gaming
Lead the UI Engineering Team to implement and maintain user interface features for a game, managing team development and collaborating with other departments.
Gaming
Design, implement, and optimize high-performance rendering systems and shaders within a third-party engine (Unreal). Collaborate with art and engineering teams to improve performance, memory usage, and tools while mentoring engineers and shaping technical roadmaps.
Gaming
Lead the UI Engineering Team to implement and maintain user interface features for Cyberpunk 2. Manage team performance, collaborate with designers, and optimize UI systems.
Gaming
Create high-quality real-time VFX (explosions, weather, weapon FX), mentor artists, collaborate across disciplines, research new tools/workflows, optimize performance, and manage outsourced VFX deliverables.
Gaming
Lead a gameplay engineering team for The Witcher 4, focusing on animation and camera systems while collaborating with cross-functional teams to enhance player experiences.
Gaming
The Senior Gameplay Designer will propose, document, and improve game design features, collaborating with teams on prototyping, scripting, and iterating gameplay systems using Unreal Engine 5.
Gaming
As Engineering Director, you will oversee technical strategy, lead engineering teams, collaborate on gameplay features, and ensure high-quality code standards.
Gaming
As a Senior Quest Designer, you will create detailed storylines, design quests, and implement them using Unreal Engine 5, while collaborating with various teams.
Gaming
Lead graphics-focused technical art for real-time rendering in Unreal Engine 5. Prototype and extend rendering systems, develop shaders and tools, optimize performance, mentor artists, and maintain scalable lighting and material pipelines to meet high visual and technical targets.
Gaming
Develop and execute employer branding campaigns, social media content, articles, videos, and events. Manage careers pages and employer profiles, collaborate across Warsaw and Boston teams, coordinate recruitment industry events, and analyze performance metrics to improve engagement and employer brand impact.
Gaming
Leads the QA team for an AAA RPG project, translating QA strategy into testing plans, priorities, and measurable outcomes. Responsibilities include team development, milestone verification, exploratory and regression testing, quality reporting, risk mitigation, vendor coordination, performance and stability validation, defect analysis, and workflow improvement. The role also supports complex investigations and collaborates with production, development, technical, and cross-functional teams from the Warsaw office.
Gaming
Develop and maintain advanced character animation systems and tools for next-generation RPGs. Collaborate with machine learning researchers, engineers, animators, and designers on realistic animation features. Optimize and debug code for performance, memory, stability, and usability across platforms. Prototype procedural and physics-based animation techniques, mentor junior programmers, conduct code reviews, and support milestone planning. The role requires strong C++ programming, real-time 3D animation, rigging, kinematics, mathematics, and game engine expertise.
Gaming
Develop and maintain a C++ library combining networking, gameplay, and community features for online multiplayer games. Design architecture, implement performance testing and optimizations, support game developers, follow modern C++ practices, mentor teammates, and research new tools and technologies.
Gaming
Lead and develop a Technical QA team for The Witcher 4, translating QA strategy into testing plans and measurable outcomes. Own milestone verification, technical quality execution, risk management, reporting, and stakeholder coordination. Improve QA workflows, tools, documentation, dashboards, and testing practices. Support complex technical investigations involving performance, stability, crashes, memory, engine and tools quality, platform testing, and development pipeline reliability.
Gaming
Lead strategy, roadmap, and delivery for ERP, BPMS, data warehouse and integration landscapes. Drive automation, data architecture (ETL/ELT), governance, vendor management, SLAs, and team development (~20 people) to optimize processes, ensure data quality, and enable scalable business systems.
Gaming
Provide technical leadership for ML-driven tooling and systems that improve Unreal Engine workflows, production pipelines, developer productivity and game subsystems. Collaborate with ML engineers and researchers to evaluate ML solutions, guide technical decisions, and translate capabilities into practical game development value. Manage and develop engineering and research staff, align cross-team efforts, and ensure delivery of high-impact tools and improvements.
Gaming
Perform photogrammetry scanning of people, props, and environments using in-house rigs; process images into high-fidelity 3D assets; maintain and troubleshoot scanning equipment; improve tools, pipelines, and studio setups; and support the Boston motion-capture team as needed.



