CD PROJEKT RED
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Gaming
Owns technical QA for multiple video game titles from development through release. Responsibilities include coordinating external QA partners, testing performance, rendering, stability, usability, and gameplay across platforms, identifying and verifying bugs, developing technical test strategies and checklists, maintaining QA documentation, analyzing reports, and collaborating with development, design, and UX teams. The role requires at least five years of QA experience and delivery of an AA or AAA project.
Gaming
Design and maintain Python, Node.js, and TypeScript backend services, APIs, integrations, and React applications. Deliver features across the full stack, make architectural decisions, improve reliability and security, and operate cloud-based systems. Collaborate with cross-functional teams, contribute to testing and documentation, and gradually support team coordination, prioritization, communication, and dependency management.
Gaming
Designs, implements, and maintains IT infrastructure automation for operating systems and hybrid cloud environments. Develops scripts, applications, Infrastructure as Code, monitoring solutions, and CI/CD integrations to improve operational efficiency. Identifies automation opportunities, resolves root causes, documents tools and processes, and collaborates with Systems Engineering, ITSECOPS, and internal teams. Requires strong scripting, systems administration, cloud, configuration management, monitoring, analytical, communication, and Polish and English language skills.
Gaming
Leads a gameplay engineering team developing animation, locomotion, camera, and other core gameplay systems for The Witcher 4. Responsibilities include coding, tools development, testing, debugging, profiling, optimization, cross-functional collaboration, technical prioritization, mentoring engineers, and supporting team development. The role requires working from the Warsaw hub in a hybrid or full-time capacity and relocating to Warsaw, Poland.
Gaming
Provide first-line technical support to game developers using DevOps services, tools, pipelines, and build processes. Resolve routine issues, escalate complex problems, maintain documentation, report recurring incidents, analyze feedback, and deliver onboarding, training, and knowledge-sharing sessions. The role supports developer experience across diverse technology stacks and collaborates closely with DevOps teams in a hybrid Warsaw office environment.
Gaming
Manage outsourcing engagements with external game development studios from vendor selection and contracting through delivery and performance evaluation. Coordinate with Production, Development, Legal, Finance, and Procurement to define scopes, negotiate Statements of Work, monitor vendor performance, manage commercial conditions, and improve outsourcing processes. The role is office-first in Warsaw or Krakow, requiring at least 10 office days monthly.
Gaming
Lead and develop a gameplay QA team for Cyberpunk 2, translating QA strategy into testing plans, milestone verification, measurable outcomes, and risk mitigation. Monitor quality metrics and bug trends, coordinate with internal teams and external vendors, provide transparent reporting, optimize QA workflows and tools, and support complex technical investigations involving performance, stability, crashes, memory, engines, platforms, and gameplay quality.
Gaming
Lead the VFX team for an original AAA RPG project. Responsibilities include recruiting and mentoring artists, developing efficient VFX workflows, prototyping and integrating particle effects in Unreal Engine 5, collaborating across gameplay, characters, cinematics, and environments, leading R&D, estimating workloads, and ensuring high performance within technical budgets.
Gaming
Design, prototype, iterate, and polish levels for an open-world RPG using Unreal Engine 5 and proprietary tools. Create compelling spaces, gameplay flows, encounters, and narrative experiences while collaborating across disciplines. Develop map layouts and integrate geometry, props, lighting, sound, texturing, and visual effects. Work within level metrics, communicate solutions, contribute ideas, and mentor less experienced level designers.
Gaming
Creates high-quality, story-driven illustrations for external collaborations and marketing materials. Develops original concepts and compositions, maintains production pipelines, meets deadlines, follows established style guidelines, and collaborates with the Illustration Team Lead and other artists. The role requires strong realistic and semi-realistic illustration, storytelling, traditional art foundations, adaptability across styles, and knowledge of digital and print requirements.
Gaming
Creates detailed storylines and designs and implements quests in Unreal Engine 5. Plans required assets, integrates gameplay, locations, characters, dialogue, and other elements, maintains quest quality, fixes bugs, and documents designs. Collaborates across development teams, mentors other designers, provides feedback, and delivers narrative-driven experiences for AAA RPGs. Applicants must provide a portfolio or examples of completed projects.
Gaming
Supports shared technology development for AAA games by managing technical backlogs, coordinating priorities across projects and teams, tracking dependencies and risks, resolving blockers, and coordinating rollout of shared technology changes. The role partners with technical leadership and distributed engineering teams in a complex, evolving development environment.
Gaming
Lead a gameplay technology team building systems for combat, navigation, NPCs, open-world features, and other gameplay systems. Responsibilities include defining technical standards, collaborating with designers and engineers, managing scope and priorities, debugging and profiling large-scale systems, conducting code reviews, prototyping technologies, and developing team capabilities. The role requires substantial AA/AAA game development experience, team leadership, C++ expertise, and experience shipping at least one game.
Gaming
Own complex technical QA initiatives for Cyberpunk 2, including risk-based test strategy, milestone verification, performance and stability investigations, crash and memory analysis, technical quality reporting, and workflow improvement. Collaborate with development, production, technology, and QA teams to identify risks and validate fixes. Mentor QA professionals and improve testing tools, dashboards, metrics, automation, and technical validation practices.
Gaming
Create, prototype, implement, and optimize real-time visual effects for an Unreal Engine 5 RPG. Develop particle systems supporting gameplay, characters, cinematics, and environments; collaborate across disciplines; improve VFX workflows; research new techniques; manage performance and memory budgets; debug and profile effects; and provide technical guidance to fellow artists.
Gaming
Leads the visual vision and art direction for The Witcher’s marketing and brand initiatives. Develops brand guidelines, style guides, and creative frameworks; ensures consistency and quality across marketing assets; reviews creative work from internal teams, agencies, and partners; collaborates with game development and marketing stakeholders; and manages the Brand Art function’s team, budget, resources, and effectiveness.
Gaming
Leads the QA team for an AAA RPG project, translating QA strategy into testing plans, priorities, and measurable outcomes. Responsibilities include team development, milestone verification, exploratory and regression testing, quality metrics, bug trend analysis, risk mitigation, stakeholder reporting, vendor coordination, and workflow improvement. The role also supports performance, stability, platform, engine, and technical validation, including complex investigations and debugging.
Gaming
Lead a gameplay QA team for the Cyberpunk 2 project, translating QA strategy into testing plans, priorities, and measurable outcomes. Manage team development, milestone verification, quality metrics, bug trends, reporting, risk mitigation, and workflow improvements. Collaborate with production, development, technical teams, vendors, and stakeholders on gameplay integrity, performance, stability, engine and tools quality, and release readiness. Support complex investigations, debugging, and technical validation when needed.
Gaming
Owns corporate network architecture across LAN, WLAN, WAN, VPN, on-premises, and cloud environments. Defines engineering standards and technical roadmaps, designs secure and resilient network solutions, and leads automation and Infrastructure-as-Code initiatives using Ansible, Python, and Terraform. Provides technical leadership for complex infrastructure projects, incident escalation, root cause analysis, architecture reviews, mentoring, and cross-team collaboration.
Gaming
Develop and maintain automated testing frameworks, infrastructure, and reusable tooling for Unreal Engine projects. The role supports CI/CD pipelines, testing environments, integrations, debugging, code reviews, and cross-project quality initiatives while collaborating with engineering, QA, DevOps, and development services teams.



