CD PROJEKT RED
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Gaming
Lead and develop CD PROJEKT RED's internal creative studio, setting operating models, prioritizing briefs, managing delivery across static, video and in-game assets, and building a high-performing, collaborative team while partnering with brand and production leaders.
Gaming
Manage and develop a Technical QA team for The Witcher 4 (Polaris). Implement QA strategy, ensure milestone verification, monitor KPIs and risks, improve QA tools/workflows, collaborate with cross-functional teams, and provide hands-on technical debugging and performance analysis support.
Gaming
Design, implement, and optimize advanced character animation systems and tools, collaborate with ML researchers and animators, prototype procedural and physics-based techniques, debug and profile for performance across platforms, mentor junior programmers, and support project planning to deliver high-quality animation features.
Gaming
Lead and improve narrative production processes for The Witcher 4, planning schedules and roadmaps, aligning cross-functional teams, managing dependencies, and driving frequent incremental delivery. Coach and support narrative teams and creative leaders, implement production workflows, and ensure timely, high-quality story and content delivery across the game.
Gaming
As a Senior QA Engineer, you will design and maintain automated testing frameworks, support CI/CD environments, and mentor junior engineers while collaborating across teams to enhance gaming quality solutions.
Gaming
Design, implement, and maintain automation for OS and hybrid cloud environments. Build scripts and IaC tools, integrate CI/CD and monitoring, collaborate with Systems Engineering and ITSECOPS, and document solutions to improve operational efficiency and enable self-service IT.
Gaming
The Architect will design ML and game systems integration, support programming teams, establish quality guidelines, and disseminate ML knowledge.
Gaming
The role entails designing and integrating complex AI and game systems, improving ML applications, and disseminating ML knowledge while collaborating with various teams.
Gaming
Design, implement, optimize, and maintain core gameplay systems for a AAA RPG. Own key gameplay features, build tools, debug and profile large-scale systems, conduct code reviews, and mentor junior engineers while collaborating with design, QA, and production.
Gaming
Lead in-game cinematography and capture high-quality footage and screenshots for trailers and marketing. Design and record custom in-engine scenes, manage capture pipelines across consoles and PC, mentor juniors, collaborate with cross-functional teams, and drive standards, tools, and workflows for gameplay capture and production.
Gaming
Design, prototype, iterate, and polish in-game levels and encounters using proprietary tools and Unreal Engine 5. Collaborate with designers, artists, and programmers to craft gameplay flow, visual composition, and narrative-driven experiences. Create map layouts from sketches to fully functional levels, work within level metrics, and propose gameplay system improvements.
Gaming
Lead the finance function for Marketing & Publishing: partner with business leaders on budgeting, forecasting, and performance analysis; manage a finance team; standardize processes and reporting; support contracts and procurement; and contribute to ERP/CPM/BI system development to turn financial insights into business actions.
Gaming
The Motion Capture Specialist will oversee mocap shoots, process mocap data, maintain studio hardware, and improve mocap workflows.
Gaming
This is a spontaneous application opportunity where candidates can submit their CV for future positions.
Gaming
The role involves leading a DevOps team, enhancing workflows, managing talent, and collaborating with diverse stakeholders to optimize development processes.
Gaming
The Senior Publishing Producer will coordinate project deliveries, evaluate milestones, manage communications, mitigate risks, and assist in negotiations and budgeting.
Gaming
Lead and grow a VFX team for a new AAA game, design and optimize VFX pipelines, prototype particle effects in Unreal Engine 5, collaborate across disciplines, ensure performance and budget compliance, and drive R&D for innovative real-time and baked simulations.
Gaming
Lead the technical art vision and pipeline for a new AAA IP: prototype and integrate UE5 features and tools, mentor and manage technical artists, ensure asset performance and memory efficiency, define pipeline best practices and documentation, collaborate with art, engineering, and design, and resolve production bottlenecks.
Gaming
Lead narrative production for Cyberpunk 2, managing story, quests, mocap/perfcap, VO, and cinematics. Guide and grow production teams, optimize processes (planning, scoping, scheduling), remove bottlenecks, and ensure cross-functional alignment to deliver large-scale AAA narrative RPG content.
Gaming
Lead and elevate production teams for AAA RPG development: manage planning, scoping, scheduling, roadmaps, and pipelines; remove impediments; coach teams; coordinate cross-functional and external partners; drive continuous integration and delivery, and ensure alignment with game vision and quality.



