CD PROJEKT RED
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The Senior IT SysOps Administrator will oversee the IT infrastructure, manage Windows endpoints, and ensure the stability of IT services. Responsibilities include troubleshooting, automating tasks, securing systems, and collaborating with various teams and external providers.
As a GCP/Tools Engineer, you will develop procedural generation tools for Project Orion, collaborating closely with designers and artists to ensure tools meet creative and technical goals, while maintaining performance and efficiency in Unreal Engine.
As a Technical Animator Expert, you'll design animation systems for characters, weapons, and vehicles in Project Orion. Your role includes collaborating with teams to optimize these systems, mentoring other animators, maintaining animation pipelines, and documenting best practices. You'll be required to work independently to solve complex technical challenges while communicating effectively with various teams.
As a Quest Designer, you will craft detailed storylines, design quests, and implement them in Unreal Engine 5. Your role involves asset planning, cooperation with departments, quality maintenance, bug fixing, and documentation. Passion for narrative-driven RPGs is key.
This is an open application opportunity where candidates are encouraged to submit their CV for future employment considerations, even if there are no current positions available.
As a Senior UI Artist, you will create engaging and visually appealing user interfaces for RPGs, collaborating with designers and developers to ensure functionality and artistic alignment. Your role involves defining UI art, implementing assets, and mentoring team members while adhering to user-centered design principles.
As a Senior Systems Designer, you will collaborate with the team to create, develop, and manage game systems within role-playing games, ensuring clear communication of designs and mentoring junior designers. Your expertise will contribute to innovative systems that enhance player experience.
As a Senior Environment Concept Artist, you'll create high-quality, original environment concept artworks for a new RPG, collaborating with Art Directors and other artists to establish the game's vision while maintaining production pipelines and deadlines.
As a Lead PCG/Tools Engineer at CD Projekt RED, you will manage a team developing procedural tools for game design, collaborating closely with artists and developers. Responsibilities include leading the team, enhancing tools in Unreal Engine, optimizing the workflow, and writing high-quality code. You will also help your team grow through performance management and mentoring.
As a Senior Engineer, you will work on Project Orion, developing streaming solutions and optimizations in Unreal Engine 5. Your role involves maintaining streaming systems, creating data pipelines for performance, designing optimal streaming solutions, and facilitating workflows for art and design teams.
As a QA Manager, you will build and lead a new QA team for Project Orion, ensuring high-quality standards across the project. Responsibilities include executing QA strategies, improving workflows, establishing quality metrics, and collaborating with internal and external partners while managing project risks and change management initiatives.
As a Senior Environment Artist, you'll create exceptional 3D environments for Project Orion, collaborating with various teams to maintain artistic vision, produce high-quality models and textures, and mentor other artists.
The Data Analytics Lead will oversee the analytics team, ensuring data-informed insights drive game development. Responsibilities include managing data projects, mentoring staff, collaborating with various teams, synthesizing insights into recommendations, and advocating for data-driven decision-making.
The Senior UI Designer at CD PROJEKT RED will develop player-focused UI solutions for the project Orion, focusing on creating intuitive, engaging interfaces that elevate gameplay. Responsibilities include collaborating with cross-functional teams, designing user flows and prototypes, and ensuring technical implementation readiness while maintaining design documentation.
The Senior Previz Artist will create complete movie sequences for a new Witcher game, utilizing 3D graphics, motion capture, and animation to enhance storytelling. Responsibilities include collaborating with designers, maintaining production pipelines, and aiding in visual communication of narrative and gameplay.
As a Senior Cinematic Designer, you will create engaging scenes and cutscenes for RPGs, collaborating with storytellers to enhance visual storytelling through pacing, acting, and cinematography. Responsibilities include staging actors, setting up cameras, maintaining pipelines, and delivering high-quality results on time.
As a Character Engineer, you will enhance and maintain the Unreal Engine character creation technology, collaborating closely with designers and artists to develop features and optimize systems. Your role includes writing efficient C++ code, debugging, profiling, and documenting work, all while fostering team collaboration.
As an AI & Navigation Engineer, you will extend and maintain Unreal Engine AI and navigation technology, develop systems for character behaviors, and collaborate with designers and animators. Responsibilities include writing high-quality C++ code, debugging, maintaining performance, documenting work, and creating testing tools.
The Locomotion & Animation Engineer is responsible for maintaining Unreal Engine's locomotion and animation technologies, developing high-quality movement modes for characters, and collaborating with a team of designers, artists, and engineers. Key tasks include writing efficient C++ code, debugging and profiling systems, and documenting work.
The DevOps Engineering Manager will lead and motivate a team, manage the build and CI/CD systems, optimize processes, and enhance performance. The role involves collaboration with developers to integrate deployment processes and maintain documentation of build/release processes.