CD PROJEKT RED

HQ
Warsaw
Total Offices: 6
958 Total Employees
Year Founded: 2002

Jobs at CD PROJEKT RED

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4 Days AgoSaved
In-Office
Warsaw, Warszawa, Masovian, POL
Gaming
Own complex technical QA initiatives for Cyberpunk 2, including risk-based test strategy, milestone verification, performance and stability investigations, crash and memory analysis, technical quality reporting, and workflow improvement. Collaborate with development, production, technology, and QA teams to identify risks and validate fixes. Mentor QA professionals and improve testing tools, dashboards, metrics, automation, and technical validation practices.
4 Days AgoSaved
Hybrid
Warsaw, Warszawa, Masovian, POL
Gaming
Create, prototype, implement, and optimize real-time visual effects for an Unreal Engine 5 RPG. Develop particle systems supporting gameplay, characters, cinematics, and environments; collaborate across disciplines; improve VFX workflows; research new techniques; manage performance and memory budgets; debug and profile effects; and provide technical guidance to fellow artists.
4 Days AgoSaved
In-Office
Warsaw, Warszawa, Masovian, POL
Gaming
Leads the visual vision and art direction for The Witcher’s marketing and brand initiatives. Develops brand guidelines, style guides, and creative frameworks; ensures consistency and quality across marketing assets; reviews creative work from internal teams, agencies, and partners; collaborates with game development and marketing stakeholders; and manages the Brand Art function’s team, budget, resources, and effectiveness.
5 Days AgoSaved
Hybrid
Warsaw, Warszawa, Masovian, POL
Gaming
Develop concept sketches, digital paintings, keyframes, storyboards, paint-overs, and pre-visualization assets for trailers, cinematics, key art, and marketing campaigns. Design characters, environments, props, creatures, and scenes while defining visual direction across teams. Present concepts, collaborate with internal and external partners, guide artistic development, and mentor concept artists.
6 Days AgoSaved
In-Office
Warsaw, Warszawa, Masovian, POL
Gaming
Leads the QA team for an AAA RPG project, translating QA strategy into testing plans, priorities, and measurable outcomes. Responsibilities include team development, milestone verification, exploratory and regression testing, quality metrics, bug trend analysis, risk mitigation, stakeholder reporting, vendor coordination, and workflow improvement. The role also supports performance, stability, platform, engine, and technical validation, including complex investigations and debugging.
7 Days AgoSaved
Hybrid
Warsaw, Warszawa, Masovian, POL
Gaming
Lead a gameplay QA team for the Cyberpunk 2 project, translating QA strategy into testing plans, priorities, and measurable outcomes. Manage team development, milestone verification, quality metrics, bug trends, reporting, risk mitigation, and workflow improvements. Collaborate with production, development, technical teams, vendors, and stakeholders on gameplay integrity, performance, stability, engine and tools quality, and release readiness. Support complex investigations, debugging, and technical validation when needed.
7 Days AgoSaved
Hybrid
Warsaw, Warszawa, Masovian, POL
Gaming
Owns corporate network architecture across LAN, WLAN, WAN, VPN, on-premises, and cloud environments. Defines engineering standards and technical roadmaps, designs secure and resilient network solutions, and leads automation and Infrastructure-as-Code initiatives using Ansible, Python, and Terraform. Provides technical leadership for complex infrastructure projects, incident escalation, root cause analysis, architecture reviews, mentoring, and cross-team collaboration.
7 Days AgoSaved
Hybrid
Warsaw, Warszawa, Masovian, POL
Gaming
Develop and maintain automated testing frameworks, infrastructure, and reusable tooling for Unreal Engine projects. The role supports CI/CD pipelines, testing environments, integrations, debugging, code reviews, and cross-project quality initiatives while collaborating with engineering, QA, DevOps, and development services teams.
7 Days AgoSaved
Hybrid
Warsaw, Warszawa, Masovian, POL
Gaming
Create high-quality 2D and 3D motion design for game trailers, promotional videos, and marketing assets. Develop storyboards, style frames, look-development treatments, static assets, scalable animation templates, and localized design systems. Apply brand guidelines across languages and aspect ratios while collaborating with designers and editors. Support visual consistency, post-production, VFX, color correction, and mentor team members.
7 Days AgoSaved
Hybrid
Warsaw, Warszawa, Masovian, POL
Gaming
Leads the Technical QA team for The Witcher 4, translating QA strategy into testing plans, managing milestone verification, monitoring quality metrics and risks, and reporting technical quality status. The role includes mentoring team members, improving QA workflows and tools, coordinating with development and external QA vendors, and supporting complex technical investigations involving performance, stability, engine tools, crashes, memory, and platform testing.
7 Days AgoSaved
Hybrid
Warsaw, Warszawa, Masovian, POL
Gaming
Designs, records, edits, mixes, and masters dialogue and voice-over content for AAA games. Collaborates with localization, audio, and sound teams; develops voice-processing solutions, crowd sound systems, and vocalization workflows; maintains mastering pipelines and tools; supports performance capture recording; and implements voice-over systems in Unreal Engine 5 and Wwise.
10 Days AgoSaved
In-Office
Warsaw, Warszawa, Masovian, POL
Gaming
Lead the engineering team responsible for NPC community and behavior technologies in a new AAA RPG. Design, implement, optimize, debug, and maintain large-scale gameplay systems; collaborate with designers, animators, writers, QA, and production; define technical standards, conduct code reviews, manage scope and priorities, and support prototyping, research, and testing.
17 Days AgoSaved
In-Office
Warsaw, Warszawa, Masovian, POL
Gaming
Lead a gameplay engineering team developing and maintaining Unreal Engine systems for animation, locomotion, camera, and other core gameplay features. Build tools, debugging utilities, and automated tests; optimize and resolve technical issues; collaborate with designers, animators, QA, production, and product leadership; and mentor engineers while supporting technical priorities and project goals.
17 Days AgoSaved
Hybrid
Warsaw, Warszawa, Masovian, POL
Gaming
Design, implement, optimize, and maintain core gameplay systems for The Witcher 4. Develop gameplay tools and debugging utilities, collaborate with designers and technical teams, resolve complex performance issues, review code, and mentor junior and mid-level engineers.
17 Days AgoSaved
Hybrid
Warsaw, Warszawa, Masovian, POL
Gaming
Design and maintain Python, Node.js, and TypeScript backend services, APIs, integrations, and React applications. Deliver features across the full stack, improve system reliability and security, deploy and troubleshoot cloud applications, and contribute to architecture, testing, documentation, and code reviews. Collaborate cross-functionally with product, UX, infrastructure, and game development teams. Gradually assume coordination responsibilities involving team organization, communication, priorities, and dependencies.
18 Days AgoSaved
In-Office
Warsaw, Warszawa, Masovian, POL
Gaming
Leads the VFX team for Project Hadar, recruiting and mentoring artists, developing workflows and pipelines, and directing VFX R&D. Designs and integrates particle effects in Unreal Engine 5, collaborates across gameplay, character, cinematic, and environment teams, estimates workloads, and ensures performant content within technical budgets. The role also researches innovative techniques and helps define the game's visual identity.
19 Days AgoSaved
Hybrid
Warsaw, Warszawa, Masovian, POL
Gaming
Designs, implements, and maintains IT infrastructure automation across operating systems and hybrid cloud environments. Develops scripting and automation tools, Infrastructure as Code, monitoring solutions, and CI/CD integrations. Identifies root causes, improves systems engineering efficiency, documents processes, and collaborates with security and internal teams. The role requires systems administration, cloud platform, configuration management, Terraform, monitoring, and programming expertise, along with Polish and English proficiency.
19 Days AgoSaved
In-Office or Remote
Location, WV, USA
Gaming
Leads cross-functional AI R&D initiatives, partnering with the AI Director and distributed teams across North America and Europe. Responsibilities include project planning, resource and scope management, risk mitigation, roadmap development, process improvement, team alignment, stakeholder communication, and external partner management. The role requires strong software project management, AI or game development experience, Agile leadership, analytical skills, and proficiency with project management tools.
19 Days AgoSaved
Hybrid
Warsaw, Warszawa, Masovian, POL
Gaming
Build and lead the QA Engineering function for AAA game projects, developing reusable automation frameworks, diagnostics, tools, and CI/CD integrations. The role oversees automated testing, build validation, performance checks, metrics, process improvement, risk management, resource planning, and team mentorship. It partners closely with Engineering, DevOps, QA, and Production to improve testability, observability, build stability, and development efficiency across multiple studio projects.
19 Days AgoSaved
In-Office
Warsaw, Warszawa, Masovian, POL
Gaming
Coordinates external and internal game development projects, milestone deliveries, console submissions, risk mitigation, planning, builds, and communication across development teams, stakeholders, and external partners. Supports budgeting, contracts, business and legal negotiations, and evaluates product milestones to ensure high-quality delivery. The role requires extensive experience shipping complex game projects and managing production processes across teams.