CD PROJEKT RED
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Recently posted jobs
Gaming
Participate in all stages of motion capture recording, including solving, retargeting, and tracking mocap data. Collaborate with internal teams to organize shoots, maintain and monitor studio hardware, and improve the motion capture pipeline. The role requires Autodesk MotionBuilder experience, actor-set experience, strong communication, and willingness to learn programming. Familiarity with game engines and mocap software is preferred. The position is primarily in-office in Warsaw, Poland.
Gaming
Define and evolve The Witcher's visual direction across marketing, branding, and communications. Establish brand guidelines and creative standards, oversee internal and external creative production, approve key assets, and ensure consistency with game vision. Lead collaboration across marketing, game development, franchise, and agency teams while managing the Brand Art discipline's staffing, budget, resources, and effectiveness.
Gaming
Develop and maintain narrative tools, systems, and pipelines for a story-driven RPG, including screenplay editing, sequencing, dialogue playback, subtitles, voiceovers, NPC voicesets, and synchronization with external tools. Collaborate with Story, Localization, Quest, and Cinematic teams while writing scalable, optimized C++ code across a complex game codebase.
Gaming
Leads engineering strategy and architecture for gameplay systems in an AAA open-world RPG. Manages engineering managers and engineers, oversees technical roadmaps and resource allocation, drives high-quality C++ development, and collaborates across art, design, animation, production, and engineering teams. The role requires expertise in Unreal Engine 5, console game development, debugging, profiling, game systems architecture, parallelization, and team leadership.
Gaming
Create short-form, mobile-first video content for TikTok, Instagram Reels, YouTube Shorts, and Stories across CD PROJEKT RED franchises. Responsibilities include editing, gameplay capture, motion graphics, subtitles, sound editing, color correction, platform adaptations, and rapid versioning. Collaborate with social media, community, brand, marketing, and motion design teams while maintaining brand consistency and responding to trends. The role is primarily based remotely or from the Warsaw office.
Gaming
Operate and maintain motion capture equipment, coordinate recording sessions, process captured data through tracking, solving, and retargeting, troubleshoot technical issues, and improve capture pipelines, tools, scripts, and workflows. Collaborate with animators, performers, production teams, and technical disciplines to deliver high-quality data for game animation.
Gaming
Designs, prototypes, iterates, and polishes levels for an open-world RPG using Unreal Engine 5 and proprietary tools. Responsibilities include creating level geometry, gameplay encounters, narrative spaces, and visual compositions; collaborating across disciplines; meeting level metrics; and mentoring junior level designers. The role is based in Boston with in-office hybrid or full-time work.
Gaming
Lead production for a AAA RPG project, partnering with executive leadership and cross-functional development teams. Oversee planning, scoping, scheduling, roadmaps, requirements, delivery processes, and bottleneck removal. Build, coach, and grow high-performing production teams while promoting Agile practices, team empowerment, continuous improvement, and effective collaboration. The role requires extensive game production experience, AAA shipping history, technical pipeline knowledge, and proficiency with Jira, Confluence, and project management tools.
Gaming
Senior Narrative Producer leading production for a AAA narrative RPG. Responsibilities include coordinating narrative and cross-functional development teams, managing planning, scope, schedules, roadmaps, dependencies, risks, and delivery, improving production workflows, removing blockers, and coaching producers and development teams.
Gaming
Own technical QA initiatives for Cyberpunk 2, translating QA strategy into risk-based testing, milestone verification, quality reporting, and measurable outcomes. Investigate crashes, performance, memory, stability, engine, tools, platforms, integrations, and development pipelines. Collaborate with development and QA teams, optimize workflows and tooling, report risks, and mentor QA professionals.
Gaming
Coordinates external and internal game development projects, milestone deliveries, console submissions, production workflows, risks, dependencies, partner communications, builds, budgets, contracts, and related documentation. Works across development teams and external partners to support high-quality delivery of complex AAA or mobile game projects.
Gaming
Provides technical and gameplay support to players, investigates complex issues, identifies recurring problems, documents findings, and escalates high-impact cases. The role develops troubleshooting resources and workflows, collaborates with development, legal, and communications teams, and shares knowledge with colleagues. It requires strong analytical, communication, documentation, prioritization, and PC troubleshooting skills, along with at least three years of relevant support experience and a genuine interest in video games.
Gaming
Provide technical and gameplay support to players, investigate and troubleshoot reported issues, identify recurring patterns, document findings, and escalate problems to development and other teams. The role also involves improving troubleshooting resources, maintaining player-facing support content, collaborating cross-functionally, and communicating clearly with international players. At least one year of customer-facing experience, strong English communication, analytical skills, gaming interest, attention to detail, and organizational ability are required.
Gaming
Design, develop, and optimize gameplay and engine systems for NPC animation, locomotion, navigation, and interactions. Build development tools, debugging utilities, and automated tests; debug, profile, and optimize complex systems. Collaborate with designers, animators, QA, producers, and engineers throughout development. Own features from technical design through iteration and support other engineers through knowledge sharing and mentoring.
Gaming
Lead a gameplay engineering team developing NPC animation, locomotion, and navigation systems for The Witcher 4. Design, implement, test, debug, profile, and optimize gameplay and engine systems, tools, and utilities. Collaborate with designers, animators, QA, production, and product leadership to deliver high-quality gameplay. Mentor engineers, support technical growth, manage risks, and help define technical priorities.
Gaming
Develop and optimize rendering systems for a large-scale open-world RPG using Unreal Engine 5. Responsibilities include debugging graphics systems, improving CPU and GPU performance and memory utilization, developing rendering solutions with engineers and artists, and supporting high-fidelity character and environment visuals. The role requires advanced C++ graphics programming, modern rendering and hardware knowledge, multithreading, low-level graphics APIs, profiling, and graphics debugging expertise.
Gaming
Own end-to-end internal machine learning automation projects, including solution design, deployment, integrations, testing, observability, and continuous improvement. Build Python services and cloud-based systems using LLM-powered workflows, agentic AI, APIs, knowledge repositories, RAG, and MCPs. Research emerging AI techniques and translate them into reliable business solutions while collaborating with internal teams. The role is hybrid or full-time in-office in Warsaw, Poland.
Gaming
Research and develop machine learning systems for computational narratology and complex narrative analysis. The role involves improving NLP models, using cloud infrastructure for training and serving, monitoring state-of-the-art research, optimizing systems for cost, latency, and quality, presenting findings, and supporting demo deployment. Candidates should have substantial experimental NLP research experience, strong Python and C++ skills, and the ability to independently plan and deliver projects.
Gaming
Designs, implements, and optimizes IT infrastructure automation across operating systems and hybrid cloud environments. Develops scripts and automation tools, manages Terraform and Ansible infrastructure as code, administers virtualization platforms, plans compute capacity, supports monitoring and CI/CD, and improves infrastructure reliability and efficiency. The role also requires documentation, cross-team collaboration, troubleshooting complex technical issues, and implementing self-service IT solutions.
Gaming
Design, prototype, develop, balance, and iterate on gameplay features, mechanics, abilities, and core systems for Cyberpunk 2. Collaborate cross-functionally to refine designs based on internal and external feedback, propose innovative gameplay concepts, and support the game’s high-level design vision. The role requires AAA game design experience, especially with shooter, open-world, roleplaying, or action games.



