CD PROJEKT RED
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Recently posted jobs
Gaming
As a Senior QA Engineer, you will design and maintain automated testing frameworks, support CI/CD environments, and mentor junior engineers while collaborating across teams to enhance gaming quality solutions.
Gaming
The Architect will design ML and game systems integration, support programming teams, establish quality guidelines, and disseminate ML knowledge.
Gaming
The role entails designing and integrating complex AI and game systems, improving ML applications, and disseminating ML knowledge while collaborating with various teams.
Gaming
Design, prototype, iterate, and polish in-game levels and encounters using proprietary tools and Unreal Engine 5. Collaborate with designers, artists, and programmers to craft gameplay flow, visual composition, and narrative-driven experiences. Create map layouts from sketches to fully functional levels, work within level metrics, and propose gameplay system improvements.
Gaming
Lead and grow a Technical QA team for Cyberpunk 2, drive QA strategy and milestone verification, perform hands-on technical QA across platforms, develop complex test strategies, capture debug data for developers, report KPIs, and collaborate with cross-functional teams to ensure technical quality and performance.
Gaming
The Motion Capture Specialist will oversee mocap shoots, process mocap data, maintain studio hardware, and improve mocap workflows.
Gaming
This is a spontaneous application opportunity where candidates can submit their CV for future positions.
Gaming
The role involves leading a DevOps team, enhancing workflows, managing talent, and collaborating with diverse stakeholders to optimize development processes.
Gaming
The Senior Publishing Producer will coordinate project deliveries, evaluate milestones, manage communications, mitigate risks, and assist in negotiations and budgeting.
Gaming
The Senior Gameplay Engineer will create modular plugins and architecture for single and multiplayer gameplay in Unreal Engine 5, collaborating with teams and maintaining high-quality code.
Gaming
The Cost Project Specialist will manage CAPEX and OPEX budgets, prepare cost estimates, optimize costs, oversee tender processes, and monitor budget status for investment projects at CD PROJEKT's Warsaw campus.
Gaming
Lead narrative production for Cyberpunk 2, managing story, quests, mocap/perfcap, VO, and cinematics. Guide and grow production teams, optimize processes (planning, scoping, scheduling), remove bottlenecks, and ensure cross-functional alignment to deliver large-scale AAA narrative RPG content.
Gaming
Lead and elevate production teams for AAA RPG development: manage planning, scoping, scheduling, roadmaps, and pipelines; remove impediments; coach teams; coordinate cross-functional and external partners; drive continuous integration and delivery, and ensure alignment with game vision and quality.
Gaming
Manage and develop a Technical QA team for The Witcher 4, implement QA strategy, execute milestone verification, monitor KPIs and risks, improve QA tools and workflows, collaborate with cross-functional teams, and provide hands-on technical debugging and investigation support.
Gaming
Lead and build a team developing NPC community and behavior systems for a new AAA IP. Design, implement, optimize, and maintain large-scale NPC technologies; collaborate with designers, animators, writers, QA, and production; debug and profile systems; conduct code reviews; define technical standards; and support prototyping and R&D.
Gaming
Design, build and maintain narrative content tools, systems and pipelines (Screenplay Editor, Sequencer integration, Dialogue Player, voicesets). Collaborate with Story, Localization, Quest and Cinematic teams, write optimized scalable C++ code, and ensure seamless synchronization between engine and external tools.
Gaming
Lead the finance function for Marketing & Publishing, supporting decision-making and financial clarity. Oversee planning, analysis, and process improvement in a dynamic environment.
Gaming
Lead a gameplay engineering team to develop and maintain locomotion, animation, and camera systems in Unreal Engine 5. Collaborate with designers, animators, QA, and Product Owner, mentor engineers, manage risks, optimize and debug systems, and ensure cross-team alignment to deliver high-quality AAA gameplay experiences.
Gaming
Lead technical art and rendering efforts for a new AAA RPG: audit PBR materials and shaders, develop real-time look proposals, optimize rendering and performance across platforms, prototype pipeline and automation improvements, mentor teammates, and research emerging rendering techniques to meet artistic and technical goals.
Gaming
Lead and grow the VFX team for Project Hadar, define VFX pipelines and R&D, prototype and integrate particle effects in Unreal Engine 5, ensure performance and cross-discipline collaboration, and estimate workloads with production leads.



