Through creativity, collaboration, and trust, we empower our teams to push boundaries and turn bold ideas into experiences that resonate with fans around the world.
Do you want to craft games that challenge expectations and inspire players? Come build something extraordinary with us.
We are searching for a Senior Technical Artist to join our core team developing a high-quality AAA single-player story-driven action-adventure game built using the Unreal Engine. The Senior Technical Artist will partner with the Technical Art Director to help shape long-term goals for art and cinematics pipelines including rigging, animation, cinematics, and platform performance ensuring we can deliver projects on time and within performance budgets.
We want to expand our team with someone capable of seeking out and solving cross-disciplinary technical art and content pipeline problems, working inside and outside the engine. You will use your artistic and technical expertise to both create tools for yourself and others as well as take ownership of setting up assets in engine to create an unforgettable cinematic experience. You will identify critical workflow, asset and performance issues and formulate clear, actionable solutions. We only hire talented, collaborative people with strong communication skills who are laser focused on achieving excellent results.
Responsibilities
- Work closely with the Technical Art Director to design, build, and support content creation, animation, and pipeline tools inside and outside the engine using Python and/or C++.
- Create assets and systems requiring technical art experience in engine (blueprints, material networks, control rig, performance optimization, etc)
- Use your Sequencer and Maya expertise to troubleshoot and problem solve cinematic issues.
- Collaborate with artists, technical artists, engineers, and designers both internal and external to ensure efficient workflows and pipelines.
- Document, maintain, enforce, and provide guidance on asset integrity, conventions, and performance budgets.
- Create and maintain clear, relevant usage documentation for technical art workflows and best practices.
Requirements
- 5+ years of professional game experience
- Unreal experience with expertise in Sequencer, Blueprints, characters, MetaHumans, Control Rig, LODs, and performance optimization
- Intermediate Python scripting experience creating artist and pipeline tools in Maya and/or Unreal using a Qt framework.
- Proficiency and production experience in modeling, rigging, and animation with an understanding of the full CG pipeline.
- Familiarity with game performance evaluation tools to profile CPU, GPU, and memory performance on multiple target platforms.
- Experience rigging for games or film.
- Intermediate C++ skills with Maya and/or Unreal.
Pluses
The annual salary range for this position in Los Angeles is $120,000 – $130,000. The salary offered may vary based on the candidate’s location, qualifications, experience and relevant expertise, among other factors. The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc.
We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you don’t meet all of the requirements as written in the job description.
#Games #LI-hybrid
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What We Do
About Skydance Media Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, and interactive platforms. Its feature films include Mission: Impossible - Fallout, Annihilation, LIFE, Jack Reacher: Never Go Back, Star Trek Beyond, Mission: Impossible – Rogue Nation, Terminator Genisys, World War Z, Star Trek Into Darkness, G.I. Joe: Retaliation, Jack Reacher, Mission: Impossible – Ghost Protocol, and True Grit. Skydance’s upcoming film releases include Top Gun: Maverick, Gemini Man, The Old Guard, 6 Underground and the nwe untitled Terminator film. In 2017, Skydance formed an animation division to develop and produce a slate of high-end feature films and television series in partnership with Spain’s Ilion Animation Studios. Skydance Television launched in 2013. Its current slate includes Emmy-nominated Grace and Frankie on Netflix, Altered Carbon on Netflix, Jack Ryan on Amazon, and Condor on AT&T Audience Network. Skydance Interactive launched in 2016 to create and publish original and IP-based virtual reality experiences and video games. Skydance Interactive recently debuted its first original title – Archangel, a story-driven VR shooter. About Skydance Interactive Skydance Interactive creates and publishes original and IP-based virtual reality games. The division of Skydance Media was launched in 2016 through the acquisition of The Workshop Entertainment. Skydance Interactive’s first VR offering is Archangel, launched on July 18th 2017. Skydance Interactive in 2017 partnered with Skybound Entertainment to develop a number of original virtual reality video games based on the expansive world of The Walking Dead universe. The Walking Dead VR game will be the inaugural co-developed title from both companies. The studio is located in Marina del Rey, CA. About Animation In 2017, Skydance formed an animation division to develop and produce a slate of high-end feature films and television series in partnership with Spain’s Ilion Animation Studios. Skydance’s first three animated features are Luck, Split (working title), and Powerless (working title). Luck, directed by Alessandro Carloni (Kung Fu Panda 3) and written by Jonathan Aibel & Glenn Berger, is a comedy that pulls back the curtain on the millennia-old battle between the organizations of good luck and bad luck that secretly
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