Senior Technical Artist

Posted 4 Days Ago
Be an Early Applicant
2 Locations
In-Office or Remote
Senior level
Gaming • Software
The Role
The Senior Technical Artist will support projects by collaborating with stakeholders, mentoring junior staff, and leading R&D efforts while ensuring production efficiency through documentation and training.
Summary Generated by Built In

PLAY, GROW and WIN

To be a part of Virtuos means to be a creator.  

At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004. 

Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.

ABOUT THE POSITION

Responsibilities

Support projects:

  • Involve in early project set up with stakeholders like kick off, testing and documentation.
  • Collaborate with client, IT team, Tech Dept, Production teams during projects’ timeline to tackle any related tech issues.
  • Be the bridge and main point of contact between art production and clients on any technical concerns.
  • Create clear and accurate technical documentations, training sessions or tools for production teams to increase production efficiency.

Take care juniors:

  • Mentor and supervise junior members.
  • Coach or train junior as needed.
  • Sending monthly report and evaluation comment about junior development to team leader.

R&D:

  • Spending partially time on R&D activities, exploring new technologies and doing necessary trainings for the team.
  • Contribute ideas, tools, workflow for Tech Dept and Production teams.
Qualifications
  • A minimum of 2 years of experience in 3D art or video game industry.
  • Familiarity with digital content creation software like Maya, Blender, Substance Painter, ...
  • Familiarity with at least 1 programming language or shader language or visual programming.
  • Understanding of physically based rendering (PBR), lighting and shading.
  • Good verbal and written communication skills in English.
  • Good problem-solving skills.
  • Independent, pro-active, showing initiative.

Nice to Have:

Game engine experience, e.g., Unreal, Unity.

At least one shipped title in a Technical Artist role on the development of a video game.

Familiarity with Git or Perforce.

Willingness to read legacy, large, codebase.

scripting APIs of 3D software like Maya, Mari, ZBrush, Substance Painter, …

General MS Windows and its troubleshooting skills.

Automation tool experience with Windows Batch or Python.

Other requirements

  • Participated in or shipped one or more games as a main technical artist.
  • Proficiency in written and spoken English, able to clearly communicate ideas and technical knowledge.
  • Independent, pro-active, showing initiative.

Top Skills

Blender
Git
Maya
Perforce
Python
Substance Painter
Unity
Unreal
Windows
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The Company
HQ: Singapore, Singapore
3,007 Employees

What We Do

Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide. Visit www.virtuosgames.com to find out how we can make games better, together.

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