Principal Talent Acquisition Business Partner | Partenaire d'affaires Principal·e en Acquisition de Talents

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Montréal, QC, CAN
Hybrid
Senior level
Gaming
The Role
Lead full-cycle recruiting for senior and specialized studio roles (programming, art, design, production). Proactively source via Boolean, market mapping, and community channels; build pipelines, represent the studio at events, advise hiring leaders, support offer strategy, and run strategic talent acquisition projects.
Summary Generated by Built In

Behaviour Interactive is hiring a Senior  Talent Acquisition Business Partner to join our amazing team for a full time permanent position. You'll partner with our studio leadership to recruit senior and specialized talent for projects including Dead by Daylight, original IP currently in development, and the AAA partnership work that has helped make Behaviour one of the largest independent studios in the world.

This role is built for a recruiter who finds their best work in proactive recruitment. Sourcing, market mapping, candidate engagement, and closing are the core of the day-to-day. You'll have a constant flow of senior, hard-to-fill searches across multiple disciplines and a sharp team alongside you. Meaningful positions and high-impact recruitment inside a studio that ships.

In this role you will:

  • Own the full recruitment lifecycle for senior and highly specialized roles across the studio, including programming, art, design, and production.
  • Source relentlessly. Boolean searches, market mapping, competitive intelligence, and direct outreach on LinkedIn, GitHub, ArtStation, Stack Overflow, and wherever else the talent lives.
  • Tap into non-traditional pools: game jams, modding communities, open-source contributors, indie circles, international dev forums.
  • Partner closely with our Talent Acquisition Business Partners and studio leaders (directors, tech leads, producers) to understand role requirements and shape sourcing strategy for each search.
  • Represent Behaviour at industry events, conferences, community meetups, and campus career fairs to keep the pipeline full and the employer brand strong.
  • Build long-term relationships with passive talent by understanding what motivates the best people in the industry.
  • Contribute market intelligence and competitor insights to help shape offers that win.
  • Contribute to strategic projects that strengthen how we attract and acquire top talent.

What we’re looking for:

  • 6+ years of full-cycle recruitment experience, with a real track record of hiring for hard-to-fill senior roles.
  • Sourcing expertise that's genuine, not performative. You source because it's your bread and butter, whether that's Boolean strings, market maps, competitor intel, or direct outreach across multiple platforms.
  • Industry fluency. You can speak credibly with developers, artists, designers, and the leaders who hire them.
  • Relationship skills that hold up under pressure, whether you're coaching a hiring manager through a tough assessment or guiding a senior candidate through offer negotiations.
  • A real passion for games. Ideally you've recruited for studios or shipped interactive products yourself.

Dans ce rôle tu devras:

  • Prendre en charge l'ensemble du cycle de recrutement pour des postes seniors et hautement spécialisés à travers le studio, incluant la programmation, l'art, le design et la production ;
  • Faire du sourcing sans relâche. Recherches booléennes, market mapping, intelligence concurrentielle, contact direct sur LinkedIn, GitHub, ArtStation, Stack Overflow, et partout ailleurs où les talents se trouvent ; 
  • Exploiter des sources non traditionnelles : game jams, communautés de modding, contributeur·rices open-source, scène indépendante, forums internationaux de développement ;
  • Collaborer étroitement avec nos Partenaires d'affaires en acquisition de talents et les leaders du studio (directeur·rices, tech leads, producteur·rices) pour comprendre les exigences de chaque poste et bâtir la stratégie de sourcing du mandat ;
  • Représenter Behaviour lors d'événements de l'industrie, conférences, rencontres communautaires et salons de l'emploi universitaires pour maintenir un pipeline solide et une marque employeur forte ;
  • Bâtir des relations à long terme avec les talents passifs en comprenant ce qui motive les meilleur·es professionnel·les de l'industrie ;
  • Contribuer aux analyses de marché et à l'intelligence concurrentielle pour aider à formuler des offres gagnantes ;
  • Contribuer a des projets stratégiques qui renforcent notre capacité à attirer et acquérir les meilleurs talents.

Ce que nous recherchons:

  • 6+ années d'expérience en recrutement sur l'ensemble du cycle, avec des résultats concrets dans l'embauche de profils seniors difficiles à pourvoir ;
  • Une expertise en sourcing authentique, pas de façade. Vous faites du sourcing parce que c'est votre cœur de métier, que ce soit par recherches booléennes, mapping de marché, intelligence concurrentielle, ou contact direct sur plusieurs plateformes ;
  • Une fluidité avec l'industrie. Vous tenez des conversations crédibles avec des développeur·euses, artistes, designers, et les leaders qui les embauchent ;
  • Des compétences relationnelles qui tiennent sous pression, que ce soit pour accompagner un·e gestionnaire dans une évaluation complexe ou guider un·e candidat·e senior dans une négociation d'offre ;
  • Une vraie passion pour les jeux vidéo. Idéalement, vous avez recruté pour des studios ou contribué à la livraison de produits interactifs.

Behaviour Interactive recrute un·e Partenaire d’affaires en acquisition de talents senior pour rejoindre notre super équipe. Tu collaboreras directement avec les leaders du studio pour recruter des profils seniors et hautement spécialisés sur des projets comme Dead by Daylight, des projets originaux en développement, ainsi que des collaborations AAA qui ont contribué à faire de Behaviour l’un des plus grands studios indépendants au monde.

Ce rôle s’adresse à quelqu’un qui s’épanouit dans le recrutement proactif. Le sourcing, le market mapping, l’engagement des candidat·e·s et la conclusion d’offres seront au cœur de ton quotidien. Tu géreras un flux constant de mandats seniors et difficiles à pourvoir, à travers plusieurs disciplines, tout en étant épaulé·e par une équipe solide.

Skills Required

  • 6+ years of full-cycle recruitment experience with a track record of hiring senior, hard-to-fill roles
  • Expert sourcing skills (Boolean strings, market mapping, competitor intelligence, direct outreach across multiple platforms)
  • Industry fluency with developers, artists, designers, and studio leadership
  • Strong relationship and stakeholder management skills, including coaching hiring managers and guiding senior candidates through negotiations
  • Passion for games
  • Prior experience recruiting for game studios or shipping interactive products

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The Company
HQ: Montréal, Quebec
1,300 Employees
Year Founded: 1992

What We Do

Behaviour Interactive is the largest Canadian gaming studio, with more than 1,300 employees worldwide. Behaviour is best known for its flagship franchise, the multiplayer survival horror game Dead by Daylight™, which has entertained over 50 million players across multiple platforms. The studio is currently expanding its portfolio of original IP with multiple projects, including the highly anticipated base building and raiding title Meet Your Maker™. Behaviour has also established itself as one of the world’s foremost providers of external development services. The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner, Netflix, and Take-Two, among many others. Over 30 years, Behaviour has developed an unparalleled, award-winning culture. The company was named one of the Best Places To Work in Canada by GamesIndustry.biz, and has been recognized with Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards. Headquartered in Montreal, Behaviour has expanded its global presence with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), and the United Kingdom (Behaviour UK – North and Behaviour UK – South) and in Rotterdam (Behaviour Rotterdam).

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