Senior Systems Game Designer [Tom Clancy's Division 3]

Posted 10 Days Ago
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Malmö, SWE
In-Office
Senior level
Gaming
The Role
As a Senior Game Designer, you will manage the design and implementation of game systems, collaborate with interdisciplinary teams, articulate design concepts, and mentor junior designers.
Summary Generated by Built In
Company Description

Massive Entertainment is a world-renowned AAA game development studio with offices in Malmö and Stockholm, and a proud part of the Ubisoft family. Our diverse and talented team of around 600 professionals hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences. 

At Massive, we are committed to pushing the boundaries of creativity and technology, currently leading projects such as Tom Clancy’s The Division 3, Tom Clancy’s The Division 2 and Tom Clancy’s The Division 2: Survivors. 

We're also at the forefront of tech innovation, developing our proprietary Snowdrop engine, which powers many of Ubisoft’s flagship titles, and contributing to Ubisoft Connect, Ubisoft's digital ecosystem and distribution platform. 

Join us, and you'll have the opportunity to do what you love while shaping the future of interactive entertainment. 

Job Description

In 2023, it was announced that Massive Entertainment is leading the development of Tom Clancy's The Division 3. While we cannot unveil any details about the third entry in the series at this time, we are actively recruiting for the project. 

As a Senior Game Designer your mission will be to develop gameplay systems and designs for our game. You'll collaborate closely with your Lead, Game Director, and other interdisciplinary peers.

What you'll do

  • Manage the design, implementation and tuning of game system features.
  • Work closely with designers, programmers, and artists to implement features from concept to final polish. Be a driving force behind your features, ensuring they are realized at the highest quality and align with the game's vision.
  • Clearly articulate design concepts, systems, and workflows to team members and stakeholders through well-structured documentation and presentations.
  • Be part of developing and evolving the overall gameplay vision together with the Game Director, Lead Game Designers, and the rest of the Design team.
  • Provide guidance and feedback to junior designers, fostering a collaborative and high-performing team environment.

Qualifications

What You'll Bring

  • You have extensive experience in designing game systems, with a focus on World, Narrative, UI, and Mission-related systems.
  • You have a keen interest in games, game development and creating the best possible player experience through your craft.
  • You’ll work in a multidisciplinary team with Programmers, Designers, and Animators to name a few; you are comfortable collaborating and communicating in a cross-functional team, by being an efficient communicator.
  • You'll take responsibility and ownership of driving your Design from idea to implementation.
  • You’re open to feedback and enjoy a creative and innovative environment. 

Additional Information

 Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! 

You can also find a summary of the Massive Job Perks here.  

Questions? We're more than happy to answer them! Please contact Moa Sellin Ödling Talent Acquisition Partner for this position 

All your application information will be kept confidential according to EEO & GDPR guidelines. 

Skills Required

  • Extensive experience in designing game systems
  • Experience with World, Narrative, UI, and Mission-related systems
  • Strong communication skills in a cross-functional team
  • Ability to drive design from idea to implementation
  • Willingness to receive feedback and work in a creative environment

Ubisoft Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Ubisoft and has not been reviewed or approved by Ubisoft.

  • Healthcare Strength Health coverage in the U.S. includes medical, dental, and vision options with HSA funding to cover the deductible, plus access to One Medical and a mental‑health program. Several studios also provide telemedicine and, in some regions, on‑site clinic services.
  • Leave & Time Off Breadth Time off includes paid vacation, holidays, wellness time, volunteer PTO, and a sabbatical available after five years in the U.S. Canadian studios highlight six weeks of vacation and additional local days tied to occasions or seasonal reduced hours.
  • Parental & Family Support Enhanced parental leave with salary top‑ups is emphasized in multiple regions, including Canada. In the U.S., a travel‑expense program supports access to reproductive healthcare when services are out of state.

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The Company
21,450 Employees
Year Founded: 1986

What We Do

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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