Senior Stylized Visual Effects Artist

Posted Yesterday
Be an Early Applicant
Amsterdam
Senior level
Gaming • Sports • eSports
The Role
The Senior Visual Effects Artist will create and implement stylized particle and shader effects for games, ensuring high artistic quality while mentoring other team members. Responsibilities include collaborating with various teams, adhering to performance requirements, and using visual scripting to enhance gameplay mechanics.
Summary Generated by Built In

Guerrilla Games, most recently known for Horizon Forbidden West, is a dynamic and innovative leader in the gaming industry dedicated to creating immersive and engaging experiences for players worldwide. We’re currently looking for a Senior Visual Effects Artist to join our team.

What you will do

  • Become part of the visual effects team and be responsible for creating, visualizing and implementing particle and shader effects.
  • Act as a champion for artistic vision and quality standards while mentoring and helping guide others, fostering growth and development while maintaining high standards of creativity and excellence.
  • Work on a wide range of stylized character and weapon effects. Collaborate with cross-functional teams including art, design, and engineering to integrate visual effects seamlessly into gameplay mechanics and narrative elements.
  • Ensuring that your work runs within performance requirements.
  • Setting up logic that drives your effects, using our visual scripting language (similar to Unreal Blueprint).

Who you are

  • You have proven experience as a VFX Artist in the gaming industry with first-hand knowledge working on more stylized FX.
  • Great communication and leadership skills with the ability to collaborate effectively within a multidisciplinary team and provide constructive feedback.
  • Strong technical and artistic skillset, good understanding of animation principles and a passion for building expressive stylized effects shaders.
  • Experience with Maya or similar 3D packages and node-based shader building tools (Unreal Material editor, Unity Shadergraph, etc.)
  • Understanding of particle systems (Niagara, VFX Graph, Houdini, etc.)
  • Experience with visual scripting languages
  • Happy to learn and explore new software
  • Pro-active in solving issues that might arise during production.

Plusses

  • Experience with other engines and toolsets such as Unreal, Unity, etc.;
  • You have shipped at least one title. (Bonus for live phase of online experience)
  • Experience in drawing effect textures and 2D flipbook animations

Interested?

If you are up for the challenge, hit the “apply now” button to submit your application to us. Be sure to submit your CV, motivation letter, and link to your reel or portfolio that shows your best and most recent work. We would love to see structured programming as code examples and a demo presenting relevant work to the position.

Please note: This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

Top Skills

Maya
Unity
Unreal Engine
The Company
Amsterdam
413 Employees
On-site Workplace
Year Founded: 2003

What We Do

As one of Europe's leading game development studios, Guerrilla has continually pushed the boundaries of technical and artistic excellence since its inception in 2003. Today, the studio employs 400 professionals from 25 different nationalities. Guerrilla’s state-of-the-art offices are located in the cultural and historical heart of Amsterdam, The Netherlands — a great place to work and play.

Guerrilla was founded as the result of a merger between three smaller Dutch studios: Lost Boys Games, Orange Games and Digital Infinity. In 2005, it was acquired by Sony Interactive Entertainment after the release of Killzone on PlayStation 2. In the decade that followed, Guerrilla expanded Killzone into a successful franchise with a handheld spin-off and three sequels.

Guerrilla's next title, released for PlayStation 4 in 2017 and for PC in 2020, is the critically and popularly acclaimed open world action-RPG Horizon Zero Dawn. The studio released its sequel Horizon Forbidden West in February 2022, with the Burning Shores expansion in 2023. This year, Guerrilla also released the PSVR2 title, Horizon Call of the Mountain

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