Senior Software Engineer

Reposted 5 Days Ago
Hiring Remotely in Sunnyvale, CA
In-Office or Remote
150K-230K Annually
Senior level
Hardware • Semiconductor • Manufacturing
Bring your biggest ideas to life with the world's fastest Graphics Processors.
The Role
The Senior Software Engineer will design, develop, test, and maintain high-performance software, collaborating with hardware teams and coordinating bug fixes across software layers.
Summary Generated by Built In

Bolt Graphics is a semiconductor startup based in Sunnyvale, CA building the fastest and most efficient graphics processors. We pride ourselves on our first principles approach to solving problems. We are energized by our mission to reduce the barrier of entry for content creation and consumption. Our goal is to enable everyone to easily create, simulate and consume immersive experiences as vividly as they can imagine them.

Our Values

  • Be Fearless: Unmute yourself. Test boundaries and get proven right.
  • Remain Adaptable: Stay comfortable in a continuously changing world. If you’re wrong, concede and move on.
  • Educate Your Ego: Selflessly collaborate towards our shared purpose.

About the role:

We’re looking for highly experienced senior software engineers in the United States. The software engineer will design, develop, test, and maintain complex, high-performance production software with extensive internal and external dependencies. The role will involve close collaboration with hardware teams to support software development and testing across pre- and post-silicon phases, as well as coordinating cross-layer bug fixes. The ideal candidate has deep expertise in C/C++, Python, and build automation, strong documentation skills, and excels in solving complex technical problems in a collaborative environment.

What you'll do:

  • Design, develop, test, and maintain complex codebases with many internal and external dependencies
  • Work with hardware teams to develop and test software pre- and post-silicon
  • Coordinate bug fixes that impact various layers of core production software

Qualifications:

  • 10+ years industry experience developing and deploying high performance production software
  • Expertise in C, C++, Python, CMake, Gitflow, Bash
  • Experience developing software with many internal/external dependencies and runtime targets
  • Comfort creating and maintaining complex technical documentation including block diagrams, API docs, and user guides
  • Experience automating the build and deployment of complex software
  • Excellent communication and problem-solving skills


Compensation Range: $150,000–$230,000 per year (California). This range represents the anticipated base pay for this role; the final offer may vary based on qualifications, experience, and location.

Benefits:

  • Medical, Dental, & Vision - 100% covered premiums
  • Equity - Stock Options
  • 401(k) match
  • WFH Hardware
  • Generous Paid Time Off


Bolt is committed to building a diverse and inclusive environment in which we recognize and value each other’s differences as well as fostering a culture that promotes its core values: Professionalism, Integrity, and Respect. As an equal opportunity employer, all qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, genetic information, national origin, age, disability, or status as a protected veteran.

Top Skills

Bash
C
C++
Cmake
Gitflow
Python
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The Company
HQ: Sunnyvale, CA
59 Employees
Year Founded: 2020

What We Do

Bolt Graphics is a semiconductor startup building the fastest and most efficient graphics processors. Power consumption continues to rise with minimal performance improvements, resulting in increased cost and negative environmental impact.

Hardware hasn’t kept up with consumer expectations, especially in industries like architecture, engineering, film, advertising, gaming, & scientific research. Our customers came to us to solve their two main problems: performance and power consumption. At Bolt Graphics, we constantly ask ourselves, “Why is it done this way?” and “How can we do it better?” This mindset enables our team to achieve orders of magnitude faster renders and simulations and drives our goal for everyone to create, simulate, and consume immersive experiences.

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