Senior Rendering Programmer (M/W/NB)

Posted 3 Days Ago
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Saint-Mandé, Val-de-Marne, Île-de-France, FRA
In-Office
Senior level
Gaming
The Role
As a Senior Rendering Programmer, you will develop and optimize graphics systems for high-quality visuals, lead feature development, and enhance rendering pipelines.
Summary Generated by Built In
Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! 

Job Description

As a 3D Programmer, you will design, implement, and optimize rendering and graphics systems to produce high‑quality visuals. You will work closely with the engine, tools, and content teams to push visual boundaries while maintaining performance within the project’s technical constraints.

Your Responsibilities

  • Develop and optimize 3D graphics to improve the visual quality and overall performance of our games
  • Enhance and maintain existing rendering pipelines
  • Take ownership of and lead the development of certain features within a team
  • Develop rendering systems that improve visual quality, are scalable, and respect defined performance budgets
  • Set up and maintain workflows that allow content teams to use the systems you develop

Qualifications

Relevant experience, skills and knowledge

  • Experience as a graphics programmer or in a similar role on at least one AAA title
  • Knowledge of a wide range of rendering algorithms, special effects, and related technologies
  • Proficiency with low‑level graphics APIs (D3D12 / Vulkan / AGC / NVN / Metal) and shading languages (HLSL / GLSL / PSSL)
  • Hands‑on experience with various graphics profiling and debugging tools (PIX, Razor, nSight)
  • Strong C/C++ skills
  • Strong debugging and problem‑solving abilities
  • Ability to collaborate with content teams to achieve the best possible visual quality
  • Strong team spirit
  • Autonomy and motivation
  • Excellent communication skills and strong command of English
  • Practical experience with UI rendering is a plus
  • Practical experience with volumetric rendering is a plus

Additional Information

Ubisoft's perks (for a position based in Saint-Mandé, France)
💰 Profit Sharing, yearly company saving plan. 25 paid time off + 12 additional paid days off. 50% of your transportation pass is paid by the company, lunch vouchers (9€/day), healthcare for you and your family, and lots of Ubisoft additional perks.
👶 Maternity leaves of 20 weeks, paternity/co-parental leaves of 7 weeks.
📍 Our office is located in Saint Mandé, (Metro line 1, Saint Mandé station). Gym available in the building. 

Recruitment process
[45 minutes] : Phone call with a Recruiter 
[60 minutes] : Interview with Gautier Tanguy and Dominique Dumont  
[60 minutes] : Interview with Antoine Dodens
[60 minutes] : Final interview with Pierre-Hugues Puechlong

Information about Ubisoft
Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our gamers’ community.

Skills Required

  • Experience as a graphics programmer on at least one AAA title
  • Knowledge of a wide range of rendering algorithms and effects
  • Proficiency with low level graphics APIs and shading languages
  • Strong C/C++ skills
  • Strong debugging and problem-solving abilities

Ubisoft Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Ubisoft and has not been reviewed or approved by Ubisoft.

  • Healthcare Strength Health coverage in the U.S. includes medical, dental, and vision options with HSA funding to cover the deductible, plus access to One Medical and a mental‑health program. Several studios also provide telemedicine and, in some regions, on‑site clinic services.
  • Leave & Time Off Breadth Time off includes paid vacation, holidays, wellness time, volunteer PTO, and a sabbatical available after five years in the U.S. Canadian studios highlight six weeks of vacation and additional local days tied to occasions or seasonal reduced hours.
  • Parental & Family Support Enhanced parental leave with salary top‑ups is emphasized in multiple regions, including Canada. In the U.S., a travel‑expense program supports access to reproductive healthcare when services are out of state.

Ubisoft Insights

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The Company
21,450 Employees
Year Founded: 1986

What We Do

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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