Senior QA Engineer

Posted 6 Days Ago
Be an Early Applicant
Warsaw, Warszawa, Masovian, POL
Hybrid
18K-28K Annually
Senior level
Gaming
The Role
Develop and maintain automated test frameworks, testing infrastructure, CI/CD pipelines, and shared QA tooling for Unreal Engine projects. Collaborate across engineering, QA, DevOps, art, and development services teams to integrate automation, improve testability, troubleshoot technical issues, validate builds, and support reusable cross-project systems.
Summary Generated by Built In
Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members!

Job Description

Join CD PROJEKT RED and help shape the future of QA Engineering across our projects and Shared Development Services initiatives. We’re looking for a Senior QA Engineer to help build and scale technical quality solutions, automation frameworks and testing infrastructure used across multiple Unreal Engine projects.

You will be part of the QA Engineering team within Shared Development Services (SDS) - a shared technical group focused on improving quality, testability and development workflows through automation, reusable tooling and standardized testing platforms.

While the priority for this role will initially be supporting the development of Witcher 4 this is not a project-dedicated position. Your work will contribute to long-term cross-project QA Engineering solutions and shared technical capabilities used across the studio.

This is an opportunity to join at the early stages of a highly innovative game and play a key role in shaping scalable QA engineering practices from the ground up. You will work closely with development teams to build and maintain automated testing solutions, testing environments and shared technical tooling supporting multiple teams and gameplay systems.

Responsibilities:

  • Collaborate with Engineering, Tech Art, Art, QA, DevOps, and central development services teams to support integration and deployment of automated testing solutions, shared tooling, and testing environments across projects.

  • Design, develop, maintain, and extend automated test frameworks and testing infrastructure for Unreal Engine systems and reusable gameplay modules.

  • Support migration, integration, and validation of shared automation solutions between different projects and development environments.

  • Investigate, debug, and resolve technical issues related to automation, integrations, testing environments, CI/CD pipelines, and build infrastructure.

  • Participate in the code review process and contribute to maintaining high engineering standards across QA automation codebases.

  • Work closely with development teams to improve testability, reliability, scalability, and long-term maintainability of shared systems.

  • Proactively monitor and maintain CI/CD pipelines, ensuring rapid identification and resolution of build and test failures.

Qualifications

  • 4+ years of experience in QA Engineering, test automation, or software testing, preferably within the gaming industry.

  • C++ experience, especially within Unreal Engine environments.

  • Knowledge of working with automated testing, tooling, and testing infrastructure in Unreal Engine environments.

  • Experience developing and maintaining automated test frameworks and testing solutions.

  • Demonstrated ability to analyze, debug, and troubleshoot complex technical issues across systems, integrations, and development environments.

  • Strong communication and collaboration skills, with the ability to work effectively across multiple disciplines and teams.

  • Comfortable owning tasks and asking for input when needed with a strong sense of curiosity toward solving technical challenges.

Nice to have:

  • Experience shipping an Unreal Engine-based game for Xbox or PlayStation consoles.

  • Prior experience with Unreal Engine, or a very strong understanding of Unreal from the development side, not limited to automated test work.

  • Experience with containerization and cloud technologies (e.g., Docker, AWS, GCP).

  • Experience with programming and scripting skills using languages such as Python, TypeScript or C#.

  • Experience with performance profiling, debugging or validation tooling within Unreal Engine environments.

  • Experience with asset processing and validation pipelines, digital content authoring tools, or other proprietary game engine tools.

  • Experience supporting shared tooling, reusable systems, or cross-project technical initiatives.

  • Experience working with CI/CD systems and automation pipelines.

Additional Information

Working mode

In-office in a hybrid or full-time capacity in Warsaw, Poland.

Health & Well-Being

  • Private medical healthcare — a selection of medical plans with dental care and unlimited rehabilitation to choose from, which are also accessible for your partner and relatives.
  • Life insurance — comprehensive pension and insurance plans to protect you and your loved ones.
  • Annual screenings for cancer prevention covered by the company.
  • Psychological and psychiatrist care — free mental health support and various well-being initiatives.
  • Sports card — gain access to a wide number of sporting and fitness facilities across the city.
  • Menstrual leave — employees who menstruate can take one extra day off when experiencing period pain.
  • RED Parents Network — support for working parents, including childcare benefits, and family-friendly events.
  • RED Summer Camp for Kids — a fun summer program for children aged 5–12, majoritively paid by the company.

Perks & Professional Growth

  • A welcome pack filled with goodies — to help you feel right at home once you join the team.
  • Trainings, lectures, and courses — workshops and trainings for each employee, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • REDs have access to the cafeteria platform through which they can receive subscription benefits, additional medical packages or vouchers and codes to shops, cinemas, and public transport reimbursement.
  • Gifts for newborn rebels and regular chances to nab some cool swag!
     

Social Activities & Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Social events — we host regular gatherings at the studio where we can all unwind, play games, and just have some fun together.
  • Healthy selections — ​​canteens.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
  • Sustainability is an ongoing commitment for us, and our campus has  electric car charging points, green zones, and much more. Read all about it on our Beyond the Game Blog.
  • A designated space for your bicycle, as well as bicycle repair equipment and showers available whenever you need them.
  • An onsite, well-equipped gym with a climbing wall, daily Gym Assistant support, and yoga and boxing classes.
  • No dress-code — we like to keep it casual.

 

Estimated pay range for this position: 17 800 – 27 800 PLN gross monthly.
Final offers are dependent on job-related factors like experience and qualifications.

If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously.

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Skills Required

  • 4+ years of experience in QA Engineering, test automation, or software testing
  • C++ experience, especially in Unreal Engine environments
  • Knowledge of automated testing, tooling, and testing infrastructure in Unreal Engine environments
  • Experience developing and maintaining automated test frameworks and testing solutions
  • Ability to analyze, debug, and troubleshoot complex technical issues across systems, integrations, and development environments
  • Strong communication and collaboration skills across multiple disciplines and teams
  • Ability to own tasks, seek input when needed, and solve technical challenges with curiosity
  • Experience shipping an Unreal Engine-based game for Xbox or PlayStation consoles
  • Prior Unreal Engine development experience or strong development-side Unreal Engine knowledge
  • Experience with containerization and cloud technologies such as Docker, AWS, or GCP
  • Programming or scripting experience with Python, TypeScript, or C#
  • Experience with performance profiling, debugging, or validation tooling in Unreal Engine environments
  • Experience with asset processing, validation pipelines, digital content authoring tools, or proprietary game engine tools
  • Experience supporting shared tooling, reusable systems, or cross-project technical initiatives
  • Experience with CI/CD systems and automation pipelines
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The Company
HQ: Warsaw
958 Employees
Year Founded: 2002

What We Do

CD PROJEKT RED is home to over 900 game-making professionals from all over the globe. We speak many different languages, but share one love — video games. The studio’s portfolio largely comprises The Witcher series of role-playing games, including 2015’s The Witcher 3: Wild Hunt, which received over 250 Game of the Year awards. In 2020, the studio released its most recent game: Cyberpunk 2077 — a first-person RPG set in a futuristic, high-tech world. Other notable releases include Thronebreaker: The Witcher Tales, and GWENT: The Witcher Card Game — in which players create decks of witcher-world warriors and fight epic card battles with other people around the globe. Headquartered in Warsaw, Poland, CD PROJEKT RED has offices in Kraków and Wrocław, as well as in Los Angeles and Vancouver. The studio is part of the larger CD PROJEKT S.A. Capital Group, which also includes Spokko, a mobile-focused developer responsible for The Witcher: Monster Slayer, and The Molasses Flood, a development studio in Boston, which is currently working on a game based on one of CD PROJEKT RED’s IPs. As the company grows, the overall studio mission remains the same: we strive to create the best RPGs in the world, while always keeping gamers’ needs at the core.

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