Senior Narrative Systems Programmer [Snowdrop]

Reposted 2 Days Ago
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Malmö, SWE
In-Office
Senior level
Gaming
The Role
Join the Narrative Systems team to design and improve systems in the Snowdrop engine, focusing on in-game cinematics and dialogue tools. Collaborate with other programmers, engage in cross-functional teamwork, and ensure system performance across different hardware.
Summary Generated by Built In
Company Description

Massive Entertainment is a world-renowned AAA game development studio located in Malmö, Sweden, and a proud part of the Ubisoft family. Our diverse and talented team of over 700 professional's hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences.  

At Massive, we are committed to pushing the boundaries of creativity and technology, currently leading projects such as Tom Clancy’s The Division 3 while continuously working on our live games Avatar: Frontiers of Pandora, Star Wars Outlaws, and Tom Clancy’s The Division 2.   

We're also at the forefront of tech innovation, developing our proprietary Snowdrop engine, which powers many of Ubisoft’s flagship titles, and contributing to Ubisoft Connect, Ubisoft's digital ecosystem and distribution platform.  

 
Join us, and you'll have the opportunity to do what you love while shaping the future of interactive entertainment.

Job Description

Snowdrop is a powerful game engine that enables Ubisoft content creators to set their creative minds free. Fast and flexible, Snowdrop gives developers innovative tools designed from the ground up for creating the unknown. Snowdrop provides the perfect canvas for game developers to paint the games of the future.    

We are looking for a programmer to join the Narrative Systems team to build the core systems in Snowdrop game engine which are used by game teams to deliver high quality realization, in-game cinematics and dialogs. You would be working in collaboration with other programmers on the team and cross-functional teams within the project, interacting with people from many other disciplines and following agile methodologies to drive your work forward.    

What You’ll Do    

  • Design, implement, and iterate on new and existing narrative systems, pipelines and tools, including but not limited to: 
    • Sequence Editor. 
    • Sequence generation through Genie. 
    • Localization and audio collaboration through Oasis. 
    • VHQ Cinematics for marketing and brand. 
    • Dialogue editors. 
  • Engage in the development of the game engine used by multiple game projects simultaneously. 
  • Be responsible for analysis & optimisation of code performance for different hardware architectures for the different consoles 
  • Anticipate & raise possible risks and find solutions to mitigate delays or blockers.    
  • Communicate within cross-functional teams to ensure good collaboration.    
  • Provide constructive feedback and meaningful support to colleagues. 
  • Document work to foster knowledge on how to use new systems and functionalities. 

Qualifications

What you’ll bring: 

  • Effective communication skills with both technical and non-technical stakeholders, tailored to the audience and international environment. 
  • Proactive approach to improving areas of ownership and tech innovation. 
  • Self-driven attitude to seeing things through until completion, by solving challenges or seeking support when necessary. 
  • Strong sense of respect towards coworkers and a commitment to building a supportive and collaborative atmosphere. 

Besides the above we’re looking for someone aligned with our core values and the following skills and experience: 

  • Extensive experience and knowledge in C++ .  
  • Basic understanding of localization, narrative pipelines, and handling data through build systems. (Experience as tools / narrative systems programmer is not required) 
  • Ability to break down work in sequential steps. 
  • Experience working with large and complex codebase. 
  • Ability to accurately predict task duration, understand dependencies, raise potential roadblocks and prioritize work. 
  • Knowledge and experience in full AAA production game cycle. 

Additional Information

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! 

You can also find a summary of the Massive Job Perks here.  

Questions? We're more than happy to answer them! Please contact Anton Brunzell, Talent Acquisition Partner for this position 

All your application information will be kept confidential according to EEO & GDPR guidelines. 

Skills Required

  • Extensive experience and knowledge in C++
  • Basic understanding of localization and narrative pipelines
  • Experience working with large and complex codebase
  • Knowledge and experience in full AAA production game cycle

Ubisoft Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Ubisoft and has not been reviewed or approved by Ubisoft.

  • Healthcare Strength Health coverage in the U.S. includes medical, dental, and vision options with HSA funding to cover the deductible, plus access to One Medical and a mental‑health program. Several studios also provide telemedicine and, in some regions, on‑site clinic services.
  • Leave & Time Off Breadth Time off includes paid vacation, holidays, wellness time, volunteer PTO, and a sabbatical available after five years in the U.S. Canadian studios highlight six weeks of vacation and additional local days tied to occasions or seasonal reduced hours.
  • Parental & Family Support Enhanced parental leave with salary top‑ups is emphasized in multiple regions, including Canada. In the U.S., a travel‑expense program supports access to reproductive healthcare when services are out of state.

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The Company
HQ: Montreuil
21,450 Employees
Year Founded: 1986

What We Do

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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