Senior Level Designer

Posted 2 Hours Ago
Be an Early Applicant
2 Locations
In-Office or Remote
Senior level
Gaming • Software
The Role
Design and own multiplayer game levels from concept through launch, including layout, scripting, iteration, optimization, AI movement, pacing, balance, and mobile readability. Collaborate with designers, artists, QA, and clients to deliver polished maps in Unity using C#. Analyze playtest feedback and telemetry, document designs, resolve bugs, and mentor other designers. The role requires shipped game experience, competitive multiplayer map design, Unity and C# proficiency, Mandarin, and at least five years of level design experience.
Summary Generated by Built In

PLAY, GROW and WIN

To be a part of Virtuos means to be a creator.  

At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004. 

Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.

ABOUT THE POSITION

Responsibilities
  • Partner with game designers to refine each map's mechanic, then design a layout where the mechanic drives player decisions.
  • Own each map from paper design through block-out, scripting, iteration, debugging, optimization, and delivery.
  • Balance multiplayer space: sightlines, cover, chokepoints, escape routes, and objective placement.
  • Set the pacing of short play sessions so every match build tension and ends with a clear result.
  • Design NPC movement and patrol paths so AI-driven characters move in a believable way.
  • Script and integrate your own maps in Unity using Unity C#.
  • Design for mobile readability so the gameplay is enjoyable on a small screen.
  • Iterate on maps using playtest feedback and telemetry data.
  • Write and maintain clear level design documentation.
  • Work with QA to find, reproduce, and fix reported issues.
  • Work with the art team so levels reach a high visual bar without losing their gameplay intent.
  • Share knowledge and mentor other designers.
Qualifications
  • At least 5 years in a level design role.
  • Shipped at least one full-cycle title, from pre-production to launch, on console, PC, or a major mobile title in a level design role.
  • Proven ability to design within mobile constraints, shown through a shipped mobile title, a shipped mobile mode, or a strong portfolio project.
  • Experience designing competitive multiplayer maps or arenas.
  • Comfortable working in a data-driven, config-based level creation pipeline.
  • Proficient in Unity.
  • Proficient in scripting with Unity C#.
  • Strong grasp of level design fundamentals: spatial flow, pacing, readability, and balance.
  • Able to build quick prototypes.
  • Able to take feedback, act on it, and give clear feedback to others.
  • Able to prioritize tasks and deliver quality work on time.
  • Mandarin Chinese, required for daily work with our client.
  • English at an adequate level, for meetings, documentation, and collaboration with English-speaking colleagues and clients. Native English fluency is not required.

Strongly preferred

  • Console or PC experience on a shipped AA or AAA title.
  • Experience with designing mini games or user-generated content, professional or personal.
  • Experience shipping both single-player and multiplayer levels.

Bonus

  • Experience with other engines and scripting tools, such as Unreal Engine, Blueprints, Lua, or Godot.
  • Experience with 3D modelling tools such as Maya, 3ds Max, or Blender.
  • Experience leading a team of designers.
  • Experience working across multiple studios in a co-development setting.
  • Experience working in an English-speaking environment.
  • Willing to travel and work at our other studios in China when a project needs it.
About Us
Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide.
About Our Team
Virtuos Chengdu was the second studio ever to be founded by the Virtuos Group back in 2008. As a full-stack game development studio, it’s capable of handling all aspects of the production pipeline, from the first brief to the final product, entirely in-house. To facilitate this, the studio is staffed by a multicultural team of experts ranging from art to engineering, constantly hard at work on the biggest titles on the horizon.
The studio has come a long way from its humble beginnings to becoming one of Chengdu’s game development powerhouses, due mainly to the fact that it was one of the first to pioneer AAA game development focusing on console titles in the region.
About the Team
• Work alongside industry veterans in different fields
• A multicultural crew comprising 9 different nationalities
• Contribute to the world’s biggest AAA games
• Customized training programs and regular workshops
• Group fitness, wellness activities
• Flexible working hours
• Gaming corners with consoles and canteens on every floor
• Comprehensive medical healthcare provided for all staff
• Relocation support provided
• Career and international mobility opportunities with Virtuos Internal Mobility Program
People matter. Diverse opinions and experiences matter. At Virtuos, our talented teams are the cornerstone of our success, and we recognize that fostering and advocating for inclusivity is at the center of what we do best - we make games better, together. Virtuos is proud to be an equal opportunity employer that embraces diversity of thought, expression, culture, and backgrounds.

Skills Required

  • At least 5 years of experience in a level design role
  • Shipped at least one full-cycle title from pre-production to launch in a level design role
  • Experience designing within mobile constraints
  • Experience designing competitive multiplayer maps or arenas
  • Experience with data-driven, config-based level creation pipelines
  • Proficiency in Unity
  • Proficiency in scripting with Unity C#
  • Strong understanding of spatial flow, pacing, readability, and balance
  • Ability to build quick prototypes
  • Ability to receive and act on feedback and provide clear feedback to others
  • Ability to prioritize tasks and deliver quality work on time
  • Mandarin Chinese required for daily client work
  • Adequate English for meetings, documentation, and collaboration
  • Console or PC experience on a shipped AA or AAA title
  • Experience designing mini games or user-generated content
  • Experience shipping both single-player and multiplayer levels
  • Experience with Unreal Engine, Blueprints, Lua, or Godot
  • Experience with Maya, 3ds Max, or Blender
  • Experience leading a team of designers
  • Experience working across multiple studios in a co-development setting
  • Experience working in an English-speaking environment
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The Company
HQ: Singapore, Singapore
3,007 Employees

What We Do

Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide. Visit www.virtuosgames.com to find out how we can make games better, together.

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