Senior Level Designer

Posted 5 Days Ago
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Paris, Île-de-France, FRA
In-Office
Senior level
Gaming
The Role
Lead design of the game's progression and difficulty curve, prototype and blockout early levels in Unreal Engine, set up playtest tools/processes, document design standards, and collaborate cross-discipline to ensure readable, engaging, and scalable level experiences.
Summary Generated by Built In
Company Description

 

    Job Description

    Main challenge

    Join us at a pivotal moment: the kickoff of pre-production on an ambitious new level-based AA PC/Console project. Your mission will be to help design and lay the foundations of the game's progression structure — from the macro vision (level arcs, difficulty curve) down to the detail of each playable space — to ensure a readable, engaging, and replayable experience as the team and content scale up.

    What it means on a daily basis

    You'll be at the heart of designing the game's progression, from the overall vision down to the detail of each level:

    • Progression vision — Design and prototype the game's overall progression structure: order of mechanic introduction, level arcs, general pacing.
    • Difficulty design — Build coherent difficulty curves and continuously adjust them based on playtest feedback.
    • Prototyping & blockout — Produce blockouts and rapidly iterate on key levels starting in pre-production, to set the game's standards.
    • Cross-discipline collaboration — Work in close partnership with game design to ensure each mechanic lands at the right moment, and align expectations with creative direction.
    • Playtest culture — Set up playtest tools and processes to objectively evaluate pacing and challenge, and document design sheets (objectives, mechanics, intentions, success metrics).
    • Standards & tooling — Define level design guidelines to onboard the rest of the team as it grows, and contribute to pipeline decisions under Unreal Engine.

    What success will look like

    We'll know this bet has paid off when the game's progression is clear and well-paced from start to finish, driven by a difficulty curve that engages without ever frustrating. Concretely, this will look like:

    • Early playable prototype levels that set clear standards for what follows
    • A team able to produce content aligned with the vision as reinforcements join
    • Reference documentation that allows the project to scale without losing coherence

    Qualifications

    Who you are

    • You can defend the design logic behind a difficulty curve or progression system you've built
    • You blockout and iterate fast, treating first versions as disposable
    • You're autonomous in Unreal Engine — you prototype without depending on others
    • You extract the two or three things that matter from a messy playtest, not everything
    • You write documentation others can build from without you in the room
    • You seamlessly apply Rational Game Design principles to all your work

    Who you would be working with

    You'll collaborate with game designers, gameplay programmers, technical artists, the QA team, production, as well as technical and creative direction (Game Manager, Creative Director).

    Where this role can take you

    This role will give you creative and technical ownership of a core system at the studio level, and a strategic impact on how the game is structured and experienced by players.

    What we offer:

    • A fun and flexible work atmosphere with an iconic game studio
    • Clear creative direction and collaborative feedback
    • Fair compensation and a respectful, professional work relationship

    Skills Required

    • Design and defend difficulty curves and progression systems
    • Rapid blockout and prototyping of levels
    • Autonomous prototyping and iteration in Unreal Engine
    • Establish playtest tools, analyze feedback, and extract key insights
    • Write clear, buildable design documentation and guidelines
    • Apply Rational Game Design principles to systems and levels
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    The Company
    HQ: Paris
    4,821 Employees
    Year Founded: 1999

    What We Do

    We are Gameloft and our greatest reward is seeing that 1.5 million new Gameloft games are downloaded every day. Our dream to offer mobile games to the entire planet through our products is about to become a reality. We owe our success to the talent and passion of our teams. It is because of their dedication to excellence and attention to detail that we can offer games of unparalleled quality to our millions of fans. Do we have strong franchises? Yes! Just take a look at Asphalt, Order & Chaos, Modern Combat or Dungeon Hunter. . We also have a great network of partners to help us deliver cool new games to your favorite device. Think Universal, Illumination Disney®, Marvel®, Hasbro®, Fox Digital Entertainment, Mattel®, Ferrari® and many more.

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