Gameloft

HQ
Paris
Total Offices: 17
4,821 Total Employees
Year Founded: 1999

Jobs at Gameloft

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Recently posted jobs

13 Hours AgoSaved
Hybrid
Bucharest, București, ROU
Gaming
Creates promotional video trailers, ads, and marketing content for games across digital platforms. Responsibilities include developing and modifying 3D scenes, models, and animations; capturing gameplay footage; editing and formatting videos; adding sound, graphics, and text; managing assets; incorporating stakeholder feedback; and contributing creative ideas. The role requires collaboration with marketing, user acquisition, legal, and licensing teams while maintaining brand and IP consistency.
13 Hours AgoSaved
Hybrid
Bucharest, București, ROU
Gaming
Produce video trailers, advertisements, and promotional content for games across digital platforms. Own production from concept through delivery, including motion design, video editing, 3D scenes, animations, in-game capture, sound, graphics, formatting, and encoding. Collaborate with marketing, user acquisition, legal, licensing, and creative teams, incorporate feedback, maintain brand guidelines, organize video assets, monitor ad performance, and propose innovative visual storytelling approaches.
17 Hours AgoSaved
Hybrid
Barcelona, Cataluña, ESP
Gaming
Create UI assets and menu designs for multiplatform games across mobile, tablet, PC, and console platforms. Develop visual compositions, typography, 2D effects, photomontage, and interface artwork that enhance user experience and game storytelling. Collaborate with UI/UX, design, art, and engineering teams under the direction of the UI/UX Director while contributing independently to art production.
17 Hours AgoSaved
Hybrid
Barcelona, Cataluña, ESP
Gaming
Lead the long-term product strategy, live operations, monetization, and financial performance of Asphalt Legends. Drive revenue growth, player engagement, retention, A/B testing, data analysis, KPI forecasting, and operational efficiency. Partner with game leadership and cross-functional teams to define the roadmap, launch and optimize monetization systems, communicate business strategy, and mentor junior product managers.
Gaming
Creates characters, creatures, environments, weapons, props, and promotional artwork for a Dungeons & Dragons PC/console game. Develops a cohesive visual style, iterates rapidly through sketches and thumbnails, produces concepts for in-game assets, communicates visual ideas across teams, incorporates feedback, and delivers detailed, high-quality artwork on schedule.
2 Days AgoSaved
In-Office or Remote
Montréal, QC, CAN
Gaming
Develop and maintain art pipelines, DCC tools, asset validation systems, engine import settings, shaders, and materials for Disney Dreamlight Valley. Profile and optimize assets and builds for PC and console platforms, enforce performance budgets, troubleshoot shader and integration issues, document technical art standards, support artists, and scope and deliver pipeline features in collaboration with programming and art teams.
2 Days AgoSaved
In-Office
Hồ Chí Minh, VNM
Gaming
Build and improve LLM-powered story generation for a multilingual children’s storytelling app. Develop prompts, evaluation datasets, and quality and safety checks; support computer vision data and model experiments, generative illustration pipelines, and Python automation for translation and text-to-speech. Collaborate with AI engineers, Unity developers, QA, and localization teams.
2 Days AgoSaved
Hybrid
Hồ Chí Minh, VNM
Gaming
Build and maintain telemetry, data pipelines, schemas, dashboards, and reporting foundations for studio decision-making. Ensure data quality, consistency, governance, and reliable integrations across multiple sources. Collaborate with BI, game, product, and technical teams on tracking requirements and architecture. The role also includes AI workflow and ML pipeline responsibilities as described in the daily work section.
Gaming
Technical Game Designer supporting implementation of game systems for a Dungeons & Dragons PC and console project. Responsibilities include creating tools, prototyping mechanics, troubleshooting content, maintaining resource databases, collaborating with designers and programmers, testing and documenting internal tools, evaluating features, and preparing training materials. The role requires planning work, solving technical issues, and progressively developing technical skills in a creative game development environment.
2 Days AgoSaved
Hybrid
Barcelona, Cataluña, ESP
Gaming
Lead the game VFX discipline from concept through final delivery, coordinating artists, setting priorities, maintaining visual and technical quality, and developing workflows and standards. Collaborate with art, production, gameplay, technical art, and engineering teams while optimizing effects for platform requirements. Mentor artists, support recruitment, remove production blockers, and contribute to proprietary tools and technology.
2 Days AgoSaved
Hybrid
Bucharest, București, ROU
Gaming
Lead end-to-end Business Intelligence and custom application development projects, coordinating requirements, resources, budgets, schedules, risks, changes, developers, clients, and external partners. Maintain project plans and documentation, facilitate stakeholder communication, and ensure delivery remains on time, within scope, and within budget. The role requires client collaboration across cross-functional and distributed teams, with familiarity in SDLC, BI visualization tools, and Agile methodologies.
2 Days AgoSaved
Hybrid
Barcelona, Cataluña, ESP
Gaming
Leads game design across PC, console, and mobile platforms, defining gameplay, tone, meta structure, progression, and overall player experience. Coordinates level design and cross-functional teams, protects quality and innovation, plans resources and roadmaps, and supports designer recruitment. Requires extensive experience designing and shipping action games, prototyping in Unity or Unreal, and leading design teams.
3 Days AgoSaved
Hybrid
Brisbane, Queensland, AUS
Gaming
Create and maintain high-quality stylized PBR textures, shaders, and scalable master materials for real-time game environments, terrain, and props. Collaborate with art and engineering teams, optimize materials for platform performance and memory constraints, support RVT and distance-field workflows, and provide technical guidance and reusable systems for other artists.
4 Days AgoSaved
Hybrid
Brisbane, Queensland, AUS
Gaming
Design, implement, optimize, and maintain animation systems in Unreal Engine for character movement, combat, traversal, and interaction. Collaborate with animators, technical artists, designers, and gameplay programmers to build tools, rigs, and performant systems. Debug complex animation issues, contribute to engine architecture, evaluate emerging technologies, and mentor junior and mid-level engineers while owning features from concept through release.
4 Days AgoSaved
Hybrid
Barcelona, Cataluña, ESP
Gaming
Supports the creation and implementation of real-time game cinematics, including camera shots, race introductions, menu sequences, and in-game scenes. Positions characters, vehicles, and assets; tests sequences in-engine; maintains cinematic pipelines; identifies visual and technical issues; and incorporates feedback from art and game teams. The internship develops skills in camera composition, 3D workflows, visual storytelling, and game development.
7 Days AgoSaved
Hybrid
Bucharest, București, ROU
Gaming
Develop and maintain Java applications for the Business Intelligence and Sales teams. Responsibilities include building new intranet applications, supporting existing systems, creating reports, managing data imports, automating operations, optimizing databases, and resolving bugs. The role requires Java and MySQL skills, with AWS, Spring Boot, and Looker considered advantages. It follows a hybrid work model in Bucharest with some remote flexibility.
7 Days AgoSaved
Hybrid
Barcelona, Cataluña, ESP
Gaming
Identify digital innovation opportunities for the Kinder partnership, translate concepts into value propositions and MVP scopes, coordinate prototype development with UX, technology, production, and data teams, and provide feasibility and ROI recommendations. The role facilitates workshops, defines success metrics, develops proposals and budgets, and presents innovation strategies to international clients. It requires cross-functional collaboration, structured thinking, data-driven decision-making, and experience in digital innovation or product strategy.
9 Days AgoSaved
Hybrid
Bucharest, București, ROU
Gaming
Lead cross-studio technical enablement by identifying workflow friction, risks, and opportunities across engines, tooling, CI/CD, testing, and development pipelines. Drive focused technical initiatives, shared practices, and reusable solutions through influence and coordination. Enable responsible adoption of AI-assisted development tools for code review, refactoring, testing, migrations, and documentation while communicating progress, risks, and learnings across distributed teams.
10 Days AgoSaved
Hybrid
Barcelona, Cataluña, ESP
Gaming
Develop and maintain innovative tools and systems for game teams using Unreal Engine and Unity. Own features end to end, write maintainable C++ and C# code, debug and profile systems across platforms, and support CI/CD and build pipelines. Collaborate with programmers, technical artists, and producers worldwide while experimenting with AI-assisted development and proposing workflow improvements.
10 Days AgoSaved
Hybrid
Bucharest, București, ROU
Gaming
Create environment-focused concept art for a pre-production PC and console cozy life-sim game. Develop visual solutions from briefs through production-ready artwork, collaborate with artists, designers, leadership, and production, incorporate feedback, and balance artistic quality with gameplay, readability, scale, cost, and modularity. Use Photoshop, Blender, and AI-assisted workflows to support world building and efficient game development.