Responsibilities
Works within art direction guidelines.
Creates complex, artistically appealing hairstyles, grooms & surfacing for:
human characters
furry creatures
feathered characters
props and elements
Keeps up on current artistic methodologies and on technology trends and tools that best suit the production and the company, in the development of a stronger creative and technical environment.
Gets involved in the development of departmental tools and techniques.
Works within the established pipeline.
Works together with the team providing them with support, guidance and instruction in areas that contribute towards their artistic and professional growth.
Follows supervisor’s and lead's guidance.
Works closely with production to ensure the desired work is delivered and that deadlines are met.
Has the ability to perform multiple tasks, set priorities and problem solve.
Requirements
5+ years in VFX or animation industries.
3+ years in the animation industry
Must have a good understanding of the processes of grooming, surfacing, rendering, simulation.
Ability to consistently produce high quality grooms and delivering on schedule.
Strong knowledge of Houdini.
Depth of knowledge in groom & surfacing tools, renderers (Houdini, Maya, xGen, Yeti, Shave and Haircut, Mari, Substance, Arnold or Renderman).
Knowledge of CFX and simulation tools a plus (nhair, carbon, vellum).
Knowledge of Python or C/C++ programming, VEX and Houdini HDA creation is a plus.
High English level desirable.
Spanish desirable.
Skills Required
- 5+ years in VFX or animation industries
- 3+ years in the animation industry
- Good understanding of grooming, surfacing, rendering, simulation processes
- Ability to consistently produce high quality grooms and deliver on schedule
- Strong knowledge of Houdini
- Depth of knowledge in groom & surfacing tools and renderers (Houdini, Maya, xGen, Yeti, Shave and Haircut, Mari, Substance, Arnold or Renderman)
- Knowledge of CFX and simulation tools (nhair, carbon, vellum)
- Knowledge of Python or C/C++ programming, VEX and Houdini HDA creation
- High English level
- Spanish
What We Do
About Skydance Media Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, and interactive platforms. Its feature films include Mission: Impossible - Fallout, Annihilation, LIFE, Jack Reacher: Never Go Back, Star Trek Beyond, Mission: Impossible – Rogue Nation, Terminator Genisys, World War Z, Star Trek Into Darkness, G.I. Joe: Retaliation, Jack Reacher, Mission: Impossible – Ghost Protocol, and True Grit. Skydance’s upcoming film releases include Top Gun: Maverick, Gemini Man, The Old Guard, 6 Underground and the nwe untitled Terminator film. In 2017, Skydance formed an animation division to develop and produce a slate of high-end feature films and television series in partnership with Spain’s Ilion Animation Studios. Skydance Television launched in 2013. Its current slate includes Emmy-nominated Grace and Frankie on Netflix, Altered Carbon on Netflix, Jack Ryan on Amazon, and Condor on AT&T Audience Network. Skydance Interactive launched in 2016 to create and publish original and IP-based virtual reality experiences and video games. Skydance Interactive recently debuted its first original title – Archangel, a story-driven VR shooter. About Skydance Interactive Skydance Interactive creates and publishes original and IP-based virtual reality games. The division of Skydance Media was launched in 2016 through the acquisition of The Workshop Entertainment. Skydance Interactive’s first VR offering is Archangel, launched on July 18th 2017. Skydance Interactive in 2017 partnered with Skybound Entertainment to develop a number of original virtual reality video games based on the expansive world of The Walking Dead universe. The Walking Dead VR game will be the inaugural co-developed title from both companies. The studio is located in Marina del Rey, CA. About Animation In 2017, Skydance formed an animation division to develop and produce a slate of high-end feature films and television series in partnership with Spain’s Ilion Animation Studios. Skydance’s first three animated features are Luck, Split (working title), and Powerless (working title). Luck, directed by Alessandro Carloni (Kung Fu Panda 3) and written by Jonathan Aibel & Glenn Berger, is a comedy that pulls back the curtain on the millennia-old battle between the organizations of good luck and bad luck that secretly


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