Senior Generalist Engineer (Video Games)

Posted 4 Days Ago
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Hiring Remotely in Conversion, Nueva Ecija, Central Luzon, PHL
In-Office or Remote
110K-130K Annually
Senior level
Gaming • Software
The Role
Develop and maintain emulators and supporting tools for classic games on modern platforms. Responsibilities include CI/CD maintenance, cross-platform optimization, compatibility debugging, reverse engineering, game patching, media replacement, achievements, and modern enhancements. The role also involves architectural improvements, best-practice leadership, and technical mentorship while collaborating with engineering, production, and QA teams.
Summary Generated by Built In

Job Description:  Senior Generalist Engineer                


About Us


Implicit Conversions specializes in the high-level emulation of classic and retro games, enabling gamers to experience their favorite classics on modern consoles.  With a dedication to preserving gaming history, we combine cutting-edge technology and a passion for gaming to revive cherished games from publisher’s back catalogs.

Our portfolio includes games from the Mortal Kombat: Legacy Kollection, Rayman 30th Anniversary Edition, Fear Effect 1 and 2, Fighting Force Collection, Milano’s Oddjob Collection, Geppy-X and over a hundred more!

Summary

We’re looking for a creative and skilled Sr. Generalist Engineer to join our team and help bring classic games to life on modern hardware. In this role, you’ll design, build, and refine emulators that make older titles run smoothly and accurately on today’s platforms. You will also write tools to support the team workflows. You will also reverse engineer classic games (often with bespoke custom engines) to implement modern quality-of-life enhancements.

You’ll collaborate closely with engineers, producers, and QA to fine-tune performance, ensure compatibility, and deliver a great player experience. Your work will play a key role in preserving and reintroducing classic games for a whole new generation of players.


Responsibilities

  • Own the complete lifecycle of our emulators and tools, including development, maintenance, and expansion. 
  • Maintain our CI/CD pipeline, install new tools, update machines, write and monitor scripts.
  • Optimize games to ensure they are performant on target platforms.
  • Own the end-to-end process for debugging platform compatibility issues. 
  • Drive the complete reverse engineering process for games—from patching bugs and replacing media to adding achievements/trophies and modern enhancements.
  • Influence the team’s best practices, propose architectural improvements, and technically mentor other engineers.

Requirements

  • 5 - 8 years of generalist engineering experience, with a strong interest or background in video game development. 
  • Strong scripting language skills (Python, Lua, etc.).
  • Excellent C/C++ skills and a deep understanding of computer architecture, including CPU/GPU behavior and memory management, threading, and SIMD techniques.
  • Experience building and optimizing software across multiple platforms .
  • Clear communicator who works well in a remote team and takes initiative when solving problems.
  • Experience with static recompilation techniques.
  • Hands-on experience with reverse engineering and debugging tools such as Ghidra.
  • Genuine passion for retro games and emulation.

Bonus Points

  • Experience with game emulation or cross-platform ports (commercial or open source like libretro), including creating modifications/patches for classic games.
  • Familiarity with assembly languages (such as x86, ARM, or MIPS) and binary analysis.
  • Understanding of modern GPU rendering pipelines (DX12, Metal, Vulkan, etc.)

Target: $110k - $130k

Skills Required

  • 5–8 years of generalist engineering experience
  • Strong interest or background in video game development
  • Strong scripting language skills, such as Python or Lua
  • Excellent C and C++ skills
  • Deep understanding of computer architecture, including CPU/GPU behavior, memory management, threading, and SIMD techniques
  • Experience building and optimizing software across multiple platforms
  • Clear communication skills and ability to work effectively on a remote team
  • Experience with static recompilation techniques
  • Hands-on experience with reverse engineering and debugging tools such as Ghidra
  • Passion for retro games and emulation
  • Experience with game emulation or cross-platform ports, including modifications or patches for classic games
  • Familiarity with x86, ARM, or MIPS assembly and binary analysis
  • Understanding of modern GPU rendering pipelines, including DirectX 12, Metal, or Vulkan
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The Company
HQ: New York, New York
815 Employees
Year Founded: 1972

What We Do

Atari is a multi-platform, global interactive entertainment and licensing company. The original innovator of video gaming, founded in 1972, Atari owns and/or manages a portfolio of more than 200 games and franchises, including world renowned brands like Asteroids®, Centipede®, Missile Command®, Pong®, Test Drive®, Backyard Sports®, Ghostbusters®, and Rollercoaster Tycoon®. Atari capitalizes on these powerful properties by delivering compelling games online (i.e. browser, Facebook® and digital download), on smartphones and tablets and other connected devices. The Company also develops and distributes interactive entertainment for video game consoles from Microsoft, Nintendo and Sony. As a licensor, Atari extends its brand and franchises into other media, merchandising and publishing categories. In 2018, Atari relaunched its hardware business with its first new game system in years, the Atari VCS. Atari is listed on NYSE Euronext Paris stock exchange.

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