Senior Game UX Technical Designer

Posted 6 Days Ago
Be an Early Applicant
2 Locations
In-Office
Senior level
Gaming • Hardware
The Role
Architect and implement UI and player interaction systems in a game engine, bridging UI and moment-to-moment gameplay. Collaborate with Game Design, UI, and Art to craft interactions and visual interfaces, ensure technical integrity of systems, fix bugs, optimize UI/interaction mechanics, and develop shaders and graphics optimizations to improve camera, controls, and overall game feel.
Summary Generated by Built In
Job Title:Senior Game UX Technical Designer

Requisition ID:R027303

Job Description:

Elsewhere Entertainment is looking for a Senior Game UX Technical Designer to join the development of a new IP.  
In this role, you'll be at the intersection of design and technology, architecting both user interfaces and player interaction systems that will define our game's player experience.
This is a unique opportunity to have significant impact as part of a founding team, working closely with a passionate team who value both technical excellence and player-centered design.
You’ll help us by… 

  • Creating and implementing interaction systems (player input, controls, camera, etc.) in our game engine at various levels of fidelity; bridging the UI to the Moment to Moment gameplay mechanics.
  • Working closely with Game Design, UI, and Art team to craft both player interactions and visual interfaces
  • Architecting the technical consistency and integrity of UI and interaction systems
  • Fixing bugs and optimizing both UI systems and player interaction mechanics

You’re awesome because you have… 

  • Working experience with UI development, interaction design, or Technical Art, ideally within game industry or application/software development
  • Familiarity with major game engines and experience implementing both UI systems and player interaction mechanics
  • Familiarity with C++ and Scripting languages
  • Understanding of MVVM architecture patterns, ideally with hands-on experience implementing MVVM in UI systems
  • Understanding of graphics optimization
  • Understanding of "Game Feel"; camera, controls and animation systems
  • Understanding of shader programming and HLSL for creating custom visual effects and materials
  • A strong portfolio showcasing successful UX/UI and interaction design projects, especially in complex technical environments
  • Passion for understanding how players interact with games
  • The mindset of a proactive self-starter, comfortable taking initiative in a role that shapes how players experience the game

 
Our World 
At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.
We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization. 
We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up. 

Ready to Activate Your Future?

#elsewhere

Skills Required

  • Working experience with UI development, interaction design, or Technical Art within game or application development
  • Familiarity with major game engines and implementing UI systems and player interaction mechanics
  • Familiarity with C++ and scripting languages
  • Understanding of MVVM architecture patterns (hands-on MVVM experience in UI systems ideal)
  • Understanding of graphics optimization
  • Understanding of game feel including camera, controls, and animation systems
  • Understanding of shader programming and HLSL for custom visual effects and materials
  • A strong portfolio showcasing UX/UI and interaction design projects in complex technical environments
  • Passion for understanding how players interact with games
  • Proactive self-starter mindset, comfortable taking initiative in shaping player experience
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The Company
0 Employees
Year Founded: 2001

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