Senior Game Designer | Candy Crush Saga

Posted 4 Days Ago
Be an Early Applicant
3 Locations
In-Office
Senior level
News + Entertainment
Making the World Playful
The Role
Design and own high-impact player experiences across onboarding, progression, rewards and long-term engagement. Lead cross-team discovery, create design documentation and player journey maps, and use qualitative and quantitative insights to identify friction, validate ideas, and drive cohesive systems that maximize player value and delight.
Summary Generated by Built In

Craft:

Games Design & Production

Job Description:

Are you passionate about creating memorable player experiences that delight millions of players every day? Do you thrive on solving complex design challenges that span multiple systems, teams and player journeys?

We're looking for a strategic and creative Senior Game Designer to join the Player Value team in Candy Crush Saga. In this role, you'll shape some of the most important moments in a player's experience, from their first session through their long-term journey, creating experiences that maximize player value, engagement and delight. You'll have the opportunity to influence the game at a holistic level, working across multiple initiatives and collaborating with teams throughout Candy Crush Saga.

Your role within the Kingdom

As a Senior Game Designer in the Player Value team, you'll work in a collaborative, fast-paced environment alongside Product Managers, UX Designers, Data Scientists, Engineers and other Game Designers to identify and redesign the moments that matter most to players.

You'll think beyond individual features, taking a holistic view of the player journey to create cohesive experiences that improve onboarding, progression, motivation, retention and long-term engagement. From reimagining the first-time user experience to evolving key player journeys, you'll connect insights across the game and drive design strategies that elevate the overall player experience.

Key Responsibilities
  • Own the design of high-impact player experiences that span multiple features, systems and teams.
  • Shape and evolve key player journeys, including onboarding, progression, rewards and other critical moments that influence long-term engagement.
  • Develop a holistic vision for player value, ensuring experiences feel meaningful, rewarding and cohesive throughout the game.
  • Drive discovery and concept development for strategic opportunities that improve player satisfaction, engagement and business outcomes.
  • Collaborate across multiple product teams to align experiences into a seamless player journey.
  • Create clear design documentation, player journey maps and experience frameworks to communicate vision and drive execution.
  • Use qualitative research, player feedback and quantitative data to identify friction points, uncover opportunities and validate design decisions.
  • Stay informed on market trends, player expectations and emerging design practices, bringing fresh thinking into the team.
  • Champion systems thinking, ensuring new experiences complement the broader Candy Crush ecosystem and reinforce long-term player value.
Skills
  • Strategic Thinker – Able to zoom out and design experiences from a player journey perspective, balancing immediate needs with long-term engagement.
  • Systems Designer – Comfortable designing across interconnected features and understanding how multiple systems combine to shape player experience.
  • Player-Centric – Passionate about understanding player motivations and creating experiences that surprise, delight and build lasting relationships with the game.
  • Analytical – Uses data, experimentation and player insights to inform decisions and continuously improve experiences.
  • Collaborative Influencer – Excels at working across disciplines and multiple teams, building alignment and driving initiatives that span organizational boundaries.
  • Creative Problem Solver – Brings innovative thinking to complex design challenges, identifying opportunities to create meaningful player value at scale.
  • Market Awareness – Deep understanding of casual and free-to-play games, player psychology and evolving industry trends.

Bonus Points

  • Experience designing player journeys, onboarding, progression, reward systems or engagement loops.
  • Experience driving initiatives that span multiple product teams or game systems.
  • Experience with UX, service design or product strategy.
  • Experience leading discovery work and defining product vision for ambiguous problem spaces.

About King

With a mission of Making the World Playful, King is a leading interactive entertainment company for the mobile world with more than 20 years of history of delivering some of the world’s most iconic games in the mobile gaming industry, including the world-famous Candy Crush franchise, as well as other mobile titles such as Farm Heroes Saga. King games are played by more than 200 million monthly active users. King, part of Microsoft (NASDAQ: MSFT), has Kingsters in Stockholm, Malmö, London, Barcelona, Berlin, Dublin, San Francisco, New York, Los Angeles and Malta. More information can be found at King.com or by following us on LinkedIn and @lifeatking on Instagram.


Skills Required

  • Strategic thinking and ability to design player journeys from first session through long-term engagement
  • Systems design experience creating interconnected game features and systems
  • Use of data, experimentation and player research to inform and validate design decisions
  • Strong cross-disciplinary collaboration and influencing skills with product, UX, data and engineering teams
  • Ability to create clear design documentation, player journey maps and experience frameworks
  • Deep understanding of casual and free-to-play games and player psychology
  • Experience designing onboarding, progression, reward systems or engagement loops
  • Experience driving initiatives that span multiple product teams or game systems
  • Experience with UX, service design or product strategy
  • Experience leading discovery work and defining product vision for ambiguous problem spaces

King Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about King and has not been reviewed or approved by King.

  • Leave & Time Off Breadth Paid vacation, floating holidays, sick time, a winter holiday break, and substantial paid leaves for life events are part of the package. Offerings are localized by country while maintaining generous time-away support.
  • Healthcare Strength Multiple medical plan options, preventive care coverage, company HSA/HRA contributions, and mental‑health resources are highlighted. Access is tailored to local systems and includes fitness program options.
  • Parental & Family Support Enhanced leave for all parents and family‑building support such as adoption and surrogacy reimbursement are emphasized. Additional paid compassion and bereavement leaves extend support for caregiving needs.

King Insights

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The Company
HQ: London
6,473 Employees
Year Founded: 2003

What We Do

King is a leading interactive entertainment company in the mobile world. We create unforgettable games that are played around the world every single day, like Candy Crush, our sweet phenomenon. King is an independent unit of Activision Blizzard Inc. which acquired King in February 2016.

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