Senior Game Artist | New Games

Posted 14 Days Ago
Be an Early Applicant
3 Locations
In-Office
Senior level
News + Entertainment
Making the World Playful
The Role
Create and implement stylized 2D and 3D art for a new mobile game, taking assets from concept through modeling, texturing, optimization, and Unity integration. Maintain visual consistency, readability, and polish while collaborating with art direction, design, technical art, and engineering. Provide feedback and mentorship to artists, improve workflows, and troubleshoot in-engine asset issues within mobile performance constraints.
Summary Generated by Built In

Craft:

Art

Job Description:

We are looking for a Senior Game Artist to help define, create, and implement visual content for an IP Centric brand new Mobile Game

This role is ideal for an experienced generalist with strong 2D art foundations who has successfully moved into 3D production and understands how game art lives inside the engine. You will help shape ideas visually, create production-ready assets, and make sure they are implemented correctly in Unity.

The right candidate combines strong artistic taste, stylized visual design, solid 3D skills, and practical engine knowledge. You should be comfortable moving from sketch and concept exploration into modeled, textured, optimized, and integrated game assets, while also helping raise the quality bar for the wider art team. You’ll be a founding generalist and backbone of a new art team - a self starting attitude is essential!

Your role within the Kingdom
  • Create high-quality visual concepts for characters, props, environments, features, events, and gameplay elements.

  • Produce stylized, production-ready assets 

  • Work across the full asset pipeline, from idea exploration to engine implementation.

  • Model, texture, optimize, and prepare assets for Unity.

  • Implement and review assets in-engine to ensure they meet visual and technical requirements.

  • Support visual development 

  • Maintain consistency across art style, scale, readability, materials, and lighting.

  • Collaborate with Art Direction to refine visual direction and solve creative challenges.

  • Provide clear visual feedback and support to other artists when needed.

  • Help improve asset workflows, documentation, and implementation standards.

Collaboration and Integration

  • Work closely with Art Direction to maintain the project’s visual quality and style.

  • Collaborate with Game Designers to create visuals that support gameplay clarity and player understanding.

  • Work with Technical Artists and Unity developers to ensure assets are correctly implemented and optimized.

  • Support the team by sharing best practices for asset creation, optimization, and Unity implementation.

  • Respond well to feedback and iterate quickly while maintaining quality.

Skills to create thrills
  • Strong portfolio showing excellent concept art, visual design, and 3D game art

  • Strong drawing, shape language, color, composition, and design skills.

  • Solid 3D production skills, including modeling, texturing, materials, and optimization.

  • Strong experience implementing art assets in Unity.

  • Good understanding of real-time game art constraints and mobile performance requirements.

  • Ability to take an asset from concept through final in-engine integration.

  • Strong understanding of stylized art pipelines.

  • Good knowledge of scale, readability, lighting, materials, and asset consistency in-engine.

  • Experience working with established art direction and maintaining visual consistency.

  • Ability to troubleshoot asset issues in Unity and collaborate with technical teams.

  • Ability to mentor, guide, or support other artists through feedback and best practices.

  • Strong communication skills and ability to give and receive constructive feedback.

  • Good sense of polish, quality control, and production readiness.

Preferred Qualifications

  • Experience working on casual, mobile, or family-friendly games.

  • Experience with Blender.

  • Experience with Photoshop, Clip Studio Paint, or equivalent concept art tools.

  • Experience with Substance Painter, ZBrush, or equivalent 3D art tools.

  • Knowledge of basic shaders, materials, lighting, and prefab workflows in Unity.

  • Comfort supporting live game features, events, or seasonal content.

  • Experience working with basic animation and vfx

What We Offer

  • The opportunity to help shape the visual quality of a major global IP on mobile.

  • A collaborative art team focused on craft, clarity, and polish.

  • The chance to work across concept, 3D production, and in-engine implementation.

  • A healthy work culture that values trust, ownership, and teamwork.

Success in this role means ideas are explored clearly, assets are built beautifully, and final art is integrated smoothly into the game.


About King

With a mission of Making the World Playful, King is a leading interactive entertainment company for the mobile world with more than 20 years of history of delivering some of the world’s most iconic games in the mobile gaming industry, including the world-famous Candy Crush franchise, as well as other mobile titles such as Farm Heroes Saga. Around 200 million people play a King game every month. King, part of Microsoft (NASDAQ: MSFT), has Kingsters in Stockholm, Malmö, London, Barcelona, Berlin, Dublin, San Francisco, New York, Los Angeles and Malta. More information can be found at King.com or by following us on LinkedIn and @lifeatking on Instagram.

Skills Required

  • Strong portfolio demonstrating concept art, visual design, and 3D game art
  • Strong drawing, shape language, color, composition, and design skills
  • Solid 3D production skills, including modeling, texturing, materials, and optimization
  • Strong experience implementing art assets in Unity
  • Understanding of real-time game art constraints and mobile performance requirements
  • Ability to take assets from concept through final in-engine integration
  • Strong understanding of stylized art pipelines
  • Understanding of scale, readability, lighting, materials, and asset consistency in-engine
  • Experience working with established art direction and maintaining visual consistency
  • Ability to troubleshoot asset issues in Unity and collaborate with technical teams
  • Ability to mentor, guide, or support other artists through feedback and best practices
  • Strong communication skills and ability to give and receive constructive feedback
  • Strong sense of polish, quality control, and production readiness
  • Experience with casual, mobile, or family-friendly games
  • Experience with Blender
  • Experience with Photoshop, Clip Studio Paint, or equivalent concept art tools
  • Experience with Substance Painter, ZBrush, or equivalent 3D art tools
  • Knowledge of basic shaders, materials, lighting, and prefab workflows in Unity
  • Experience supporting live game features, events, or seasonal content
  • Experience with basic animation and visual effects

King Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about King and has not been reviewed or approved by King.

  • Leave & Time Off Breadth — Paid vacation, floating holidays, sick time, a winter holiday break, and substantial paid leaves for life events are part of the package. Offerings are localized by country while maintaining generous time-away support.
  • Healthcare Strength — Multiple medical plan options, preventive care coverage, company HSA/HRA contributions, and mental‑health resources are highlighted. Access is tailored to local systems and includes fitness program options.
  • Parental & Family Support — Enhanced leave for all parents and family‑building support such as adoption and surrogacy reimbursement are emphasized. Additional paid compassion and bereavement leaves extend support for caregiving needs.

King Insights

Am I A Good Fit?
beta
Get Personalized Job Insights.
Our AI-powered fit analysis compares your resume with a job listing so you know if your skills & experience align.

The Company
HQ: London
6,473 Employees
Year Founded: 2003

What We Do

King is a leading interactive entertainment company in the mobile world. We create unforgettable games that are played around the world every single day, like Candy Crush, our sweet phenomenon. King is an independent unit of Activision Blizzard Inc. which acquired King in February 2016.

Similar Jobs

Ericsson Logo Ericsson

System Developer

Cloud • Information Technology • Internet of Things • Machine Learning • Software • Cybersecurity • Infrastructure as a Service (IaaS)
In-Office
Stockholm, SWE
88000 Employees

Ericsson Logo Ericsson

Head of Defense Market Development

Cloud • Information Technology • Internet of Things • Machine Learning • Software • Cybersecurity • Infrastructure as a Service (IaaS)
In-Office
Stockholm, SWE
88000 Employees

Ericsson Logo Ericsson

FPGA Validation Engineer

Cloud • Information Technology • Internet of Things • Machine Learning • Software • Cybersecurity • Infrastructure as a Service (IaaS)
In-Office
Stockholm, SWE
88000 Employees

Ericsson Logo Ericsson

Head of Defense Program Office

Cloud • Information Technology • Internet of Things • Machine Learning • Software • Cybersecurity • Infrastructure as a Service (IaaS)
In-Office
Stockholm, SWE
88000 Employees

Similar Companies Hiring

TIDAL Thumbnail
Software • News + Entertainment • Mobile • Information Technology • Music • Consumer Web
New York, NY
450 Employees
Sandbox VR Thumbnail
Events • Gaming • News + Entertainment • Retail • Virtual Reality
Tsim Sha Tsui East, Kowloon
650 Employees
Hedra Thumbnail
Software • News + Entertainment • Marketing Tech • Generative AI • Enterprise Web • Digital Media • Consumer Web
San Francisco, CA
14 Employees

Sign up now Access later

Create Free Account

Please log in or sign up to report this job.

Create Free Account