Senior Environment Artist

Posted 16 Hours Ago
Be an Early Applicant
Hiring Remotely in United States
Remote
138K-207K Annually
5-7 Years Experience
Gaming
The Role
Insomniac Games is seeking a Senior Environment Artist to maintain and establish quality and artistic consistency of environment art, create high-quality art assets, implement new production methods, and collaborate with development teams.
Summary Generated by Built In

Insomniac Games is looking for its next Senior Environment Artist. In this role, the Senior Environment Artist is responsible for maintaining and helping establish quality and artistic consistency of environment art. Sets an example to the production team by the creation of high quality and creative art assets. Implements new production methods to improve performance and efficiency. Acts as a liaison with the other development teams. If this is the opportunity you have been looking for, please read on:

Essential Duties and Responsibilities include the following: 

  • Uses proprietary in-house toolset to create stunning, detail rich environments
  • Builds environment art assets and locations with an eye for composition and details requiring minimal oversight and delivered on time and at quality.
  • Maintains consistent aesthetic and technical quality in all environments.
  • Maintains consistent style under the direction of the Art Director and Lead Environment Artist.
  • Works closely with level designers to Greymesh levels that work for design and gameplay and follow the aesthetic and technical guidelines set by the Lead.
  • Works closely with the tools department to implement new production methods.
  • Participates in the planning of project environments.
  • Writes briefs, organizes Greymesh/Proxy assets for Outsourcing and maintains communication with the outsourcing team.
  • Responsible for overseeing and/or creating the following:
  • Design roughs
  • Visual prototype levels
  • Technology test levels
  • Greymesh/Proxy Geometry
  • Medium and High detail (asset) geometry
  • Instance composition and layout
  • Textures, Surfaces and Materials
  • Collision
  • Adhering to gameplay metrics
  • Zone/Region setup and implementation
  • Level optimization (including memory, GPU frame cost, CPU frame cost, disk size, streaming etc.)
  • Tool proposals and beta testing of said tools
  • Documents pipelines/processes to improve efficiency.
  • Assigning and verifying bug fixes
  • Shader writing when necessary
  • Other duties may be assigned.

Supervisory Responsibilities: This position assists with the training of environment art team members and assists with problem solving for new technology. Mentors more junior staff and interns. May be asked to assist in scheduling and guiding a small team of environment artists.

Qualifications: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.

Computer Skills: 

  • High proficiency in Maya (or Max)
  • Photoshop
  • ZBrush, or equivalent
  • Expert understanding of generating normal maps from high-poly models
  • Proficient in texture creation with Photoshop, Substance Designer/Painter, or equivalent
  • Advanced knowledge of node-based shader networks
  • Advanced understanding of at least one current-gen level editor
  • Ability to quickly learn new propriety in-house software
  • Understanding of source control via Perforce or equivalent
  • Experience using Microsoft Office Suite

Other Skills: 

  • Excellent foundations skills, including composition, design, and color theory.
  • Strong traditional painting skills Ability to create models and shaders for a range of art directions, from photorealistic to stylized.
  • Ability to meet deadlines under tight schedules.
  • Willingness to receive direction and collaborate closely with a team.
  • Understanding of basic game design and passionate about gaming a plus.

We look forward to hearing from you. Please use the link below and apply. Thank you!

Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.


At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 
Base pay is one component of our total compensation package. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location, as well as additional compensation components, such as annual bonus, profit sharing, and other incentive plans.
In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

Profit Sharing (PSS Only)

$138,200$207,200 USD

Top Skills

Maya
Photoshop
Zbrush
The Company
Burbank, CA
408 Employees
On-site Workplace
Year Founded: 1994

What We Do

Insomniac Games has created and developed award-winning video game franchises across multiple platforms for 25 years, selling more than 70 million games along the way. We’re best known for developing the PlayStation®4 smash-hit, Marvel's Spider-Man (2018), and creating iconic PlayStation franchises such as Spyro the Dragon (1998), Ratchet & Clank (2002) and Resistance (2005). With studios in Burbank, Calif. and Durham, NC, Insomniac has earned 20 local, regional, state and national awards for our workplace culture. You can learn more about us at https://insomniac.games

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