Insomniac Games

HQ
Burbank
Total Offices: 2
408 Total Employees
Year Founded: 1994

Jobs at Insomniac Games

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YesterdaySaved
In-Office or Remote
2 Locations
Gaming
Develop and improve gameplay systems in C++, including character controls, abilities, enemy behaviors, interactive objects, platform features, trophies, and visual effects. Investigate and fix bugs while collaborating with experienced gameplay programmers. The internship provides mentorship and hands-on experience with game development workflows and technical problem-solving.
2 Days AgoSaved
Remote
United States
Gaming
Leads UX research for a AAA game title, defining research goals, test plans, surveys, and session formats. Conducts and moderates qualitative and quantitative studies, including playtests, focus groups, interviews, RITE, A/B testing, and narrative testing. Presents findings through reports, dashboards, and stakeholder presentations to guide development decisions. Collaborates with development teams, analysts, recruitment agencies, and external research partners, while advocating for accessibility and mentoring junior researchers.
2 Days AgoSaved
Remote
United States
Gaming
Designs, prototypes, implements, balances, and polishes enemy AI, mini-bosses, and boss encounters. Collaborates with gameplay programmers, animators, mission designers, and combat teams in a cross-disciplinary pod. Documents gameplay systems, incorporates feedback, supports mission design through training and model encounters, and contributes to game-wide combat quality, difficulty, differentiation, and playability.
8 Days AgoSaved
In-Office
Burbank, CA, USA
Gaming
Develop game engine runtime and tools technology using C++. Build efficient low-level systems, improve performance and reliability, create content-creator tools, investigate platform hardware capabilities, troubleshoot technical issues, and collaborate with artists, programmers, and production teams. Document implementations and explore emerging game development technologies while gaining practical experience under experienced engineers.
8 Days AgoSaved
In-Office
Burbank, CA, USA
Gaming
Technical Artist Intern developing and optimizing shaders for game environments and characters. Responsibilities include shader implementation, material-graph debugging, real-time rendering optimization, collaboration with artists and programmers, workflow documentation, sample-content development, and evaluating emerging game-development technologies.
9 Days AgoSaved
In-Office
Burbank, CA, USA
Gaming
Supports accessibility and inclusive design for video games through feature reviews, UX collaboration, gameplay evaluation, inclusive user research, survey and interview feedback analysis, documentation, and presentations. The intern works with accessibility, design, user research, and development teams to identify barriers for players with disabilities and recommend improvements while learning accessibility standards and game production practices.
9 Days AgoSaved
In-Office
Burbank, CA, USA
Gaming
Game Design Intern creating and implementing gameplay content such as worlds, combat setups, events, and scripted elements. The role uses game development and 3D tools, visual scripting or programming, and collaborates with experienced designers. Interns receive mentorship while learning level design, gameplay mechanics, narrative action game development, and production workflows.
9 Days AgoSaved
In-Office
Burbank, CA, USA
Gaming
Create concept artwork for characters, creatures, environments, props, and other game assets within an AAA video game development team. The intern will produce sketches, thumbnails, reference sheets, paint-overs, callouts, and production paintings; apply foundational art principles; collaborate with art directors and artists; incorporate feedback; manage deadlines; and learn professional 2D and 3D concept art workflows through mentorship.
9 Days AgoSaved
In-Office
Burbank, CA, USA
Gaming
Supports external art partners by creating asset briefs, reviewing 3D models, textures, materials, and UVs, and providing actionable feedback. Assists with prop modeling, optimization, hard-surface assets, and maintaining artistic consistency across production stages. Uses Maya, Substance tools, ZBrush, and Photoshop while collaborating with managers, art directors, lead artists, and vendors. This is a 12-week undergraduate internship requiring availability during specified summer periods.
9 Days AgoSaved
In-Office
Burbank, CA, USA
Gaming
Writing intern supporting AAA video game production through story development, character arcs, cinematic and in-game dialogue, script reviews, revisions, and creative documentation. Collaborates with writers and cross-functional teams, participates in motion-capture and voice-over sessions, and receives mentorship on game writing processes. Applicants must be enrolled undergraduates graduating between May 2026 and December 2029 and available for the full 12-week internship.
9 Days AgoSaved
In-Office
Burbank, CA, USA
Gaming
Supports AAA game dialogue production by preparing and tracking voice-over sessions, editing and organizing dialogue assets, implementing them in game engines and databases, and assisting with QA, bug fixing, testing, and polish. Collaborates with audio, design, and narrative teams while learning the complete dialogue production pipeline. The role requires familiarity with audio editing software, signal flow, mastering, and preferably Wwise or similar middleware.
9 Days AgoSaved
In-Office
Burbank, CA, USA
Gaming
Create, polish, and optimize visual effects assets for AAA games, including materials, meshes, particles, gameplay effects, and cinematics. Use Maya, Photoshop, Houdini, real-time tools, and proprietary software while collaborating with the VFX team. Participate in production milestones, receive mentorship, and develop creative and technical visual effects skills in a game studio environment.
9 Days AgoSaved
In-Office
Burbank, CA, USA
Gaming
Supports game development project management by maintaining Confluence documentation, coordinating legal clearance and asset acquisition, tracking action items, cataloging video game assets, and communicating updates across legal, development, and production teams. The internship provides experience in workflow documentation, process improvement, asset management, and cross-functional project coordination.
9 Days AgoSaved
In-Office
Burbank, CA, USA
Gaming
Conduct user research on game development tools and player experiences through surveys, interviews, usability testing, observation, playtests, and data analysis. Recruit participants, analyze feedback, identify workflow and player experience insights, and communicate findings through reports and presentations. Collaborate with user researchers, development managers, tool owners, and game development teams.
9 Days AgoSaved
In-Office
Burbank, CA, USA
Gaming
Project Management Intern supporting game development planning, milestone tracking, task progress monitoring, roadmap updates, workflow improvements, and cross-functional coordination. The role involves identifying potential delays, escalating issues, supporting team engagement, and communicating project changes while gaining hands-on experience managing game development projects.
One Month AgoSaved
Remote
United States
Gaming
Leads the creative vision, design, prototyping, implementation, tuning, and polish of playable hero characters across combat, traversal, controls, camera, abilities, and progression. Collaborates with programmers, animators, artists, narrative, mission, and systems teams to deliver high-quality third-person gameplay. Owns character design standards, mentors designers, drives innovation in development tools, coordinates milestones, and ensures consistent quality across the project and studio.
One Month AgoSaved
Remote
United States
Gaming
Creates and implements real-time visual effects for gameplay, environments, and cinematics. Responsibilities include particle effects, textures, shaders, geometry, UV sets, simulations, and FX event timing. The role optimizes effects for performance, collaborates with game development teams on engine implementation, and supports the game’s overall art style. Proficiency in Maya and Photoshop, knowledge of shader networks, animation, timing, and computer graphics fundamentals are required.
One Month AgoSaved
Remote
United States
Gaming
Leads a Systems Design team while contributing hands-on gameplay systems design for a large-scale game. Responsibilities include managing and mentoring designers, prototyping and implementing gameplay systems, documenting features, coordinating schedules and milestones, reviewing work, maintaining design standards, and collaborating with programming, production, and creative leadership to deliver high-quality game experiences.
2 Months AgoSaved
Remote
United States
Gaming
Develop and maintain scalable gameplay systems focused on enemy, boss, and ally behaviors for AAA games. Collaborate with content and engineering teams, architect flexible features, optimize performance, review code, mentor junior programmers, estimate work, and drive architecture development for enemy behavior systems.
Gaming
Administer and stabilize the studio Flow Production Tracking environment and Flow/Jira Bridge; re-architect automation/event listeners, ensure data integrity, deploy reliable services, troubleshoot integrations, document configurations and recovery, configure schemas/permissions, build dashboards/reports, and support vendor workflows across production pipelines.