The Senior DMP Artist is responsible for delivering complex matte paintings across full sequences, including hero environments and multi-camera setups. This role also supports technical integration and guides junior artists where needed.
Requirements
Duties:
- Hero DMP: Deliver key environment and set extension matte paintings for high-visibility shots
- Multi-Camera Support: Build setups that work across shot continuity and stereo if required
- Projection Work: Set up and troubleshoot 2.5D projections in Nuke or Maya
- Technical Oversight: Ensure DMPs are resolution-safe and pipeline-compatible
- Cross-Department Collaboration: Align with layout, lighting, and comp to resolve projection and placement issues
- Mentorship: Provide support and review feedback for mid and junior artists. Support the team in elevating both output and efficiency.
- Scene Organisation: Maintain clear structure in layers, geometry, and projections
- Feedback: Address notes efficiently and offer improvements during shot development
- Deliver high-quality matte paintings that hold up across lighting and comp
- Lead by example in artistic and technical execution
- Contribute to workflow improvements and best practices
Skills, attributes and experience:
- Expert in Photoshop, Nuke, Maya, and projection workflows
- Strong artistic judgment in composition, lighting, and photorealism
- Experience with lidar, scan data, and integrating CG or FX passes
- Ability to troubleshoot technical issues related to scale, tiling, and re-projection
- Familiarity with USD scene assembly or layout
- Scripting or tool feedback ability (e.g., Nuke gizmos, camera rig setups)
- Understanding of stereo or multi-view DMP challenges
- Excellent communicator, sharing information clearly and actively listening
- Strong time management, ability to prioritize, meet deadlines and escalate delays in a timely manner
- Adaptable to change with the ability to stay focused and maintain a positive attitude
- Driven to make things better with flexibility to change course when needed
- Positive energy, focusing on results and having a positive impact on those around you
- Self awareness and an ability to resolve and diffuse problems treating others with kindness and respect
- Strong collaboration skills and the ability to work well with others
- 6–8 years in VFX or a related field
Skills Required
- 6-8 years of experience in VFX or a related field
- Expert proficiency in Photoshop, Nuke, Maya, and projection workflows
- Strong artistic judgment in composition, lighting, and photorealism
- Experience with lidar, scan data, and integrating CG or FX passes
- Ability to troubleshoot scale, tiling, and re-projection issues
- Familiarity with USD scene assembly or layout
- Scripting or tool feedback experience, such as Nuke gizmos or camera rig setups
- Understanding of stereo or multi-view digital matte painting challenges
- Strong communication, collaboration, time management, and prioritization skills
- Ability to mentor and review mid-level and junior artists
- Ability to meet deadlines and escalate delays promptly
- Adaptability, self-awareness, positive attitude, and ability to resolve problems respectfully
What We Do
One of Us is an award-winning, design-led visual effects studio founded in London. It creates visual effects for feature films, episodic television, commercials, and immersive art installations, partnering closely with visionary filmmakers and directors. Its work spans creature design, immersive world-building, and the full range of VFX disciplines. The company operates internationally, with studios in London, Paris, and Bangalore and a presence in Los Angeles.









