Senior Content Designer

Posted 6 Days Ago
Be an Early Applicant
4 Locations
Hybrid
100K-130K Annually
Senior level
News + Entertainment
The Role
The Senior Content Designer will implement narrative-driven gameplay experiences by translating narrative direction into interactive systems, collaborating with multiple departments to ensure narrative coherence and player engagement.
Summary Generated by Built In
Skydance Games, a division of Paramount, a Skydance Corporation, is creating the future of interactive entertainment across platforms and genres. Our teams are expanding beloved franchises with Marvel 1943: Rise of Hydra, pushing the limits of immersion, and shaping how we’ll deliver best-in-class games for years to come. 

We build our games through creativity, collaboration, and trust, empowering teams to take ownership, openly share ideas, and push the boundaries of what’s possible. Every project is built with these core values, turning bold visions into experiences that resonate with fans around the world. 

Do you want to craft games that challenge expectations and inspire players? Come build something extraordinary with us.
  
For information on Skydance’s privacy practices, see the Skydance U.S. Personnel Privacy Notice located at https://skydance.com/privacy-personnel/.

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We are seeking a Senior Content Designer with strong foundational game design expertise and demonstrated experience implementing narrative-driven content. This role is responsible for translating narrative direction into meaningful, playable gameplay experiences that reinforce player agency and support the overall creative vision.

You will collaborate across the entire development team, working in particularly close partnership with the Design Director and Narrative Director to ensure narrative content is implemented cohesively, functions seamlessly within gameplay systems, and aligns with the project’s core design pillars.

Key Responsibilities:

  • Implement narrative content—including dialogue systems, scripted sequences, quest logic, and environmental storytelling—directly in engine
  • Translate narrative direction and written materials into fully playable content aligned with gameplay systems, pacing goals, and production constraints
  • Apply strong core game design principles to ensure narrative features support mechanics, player motivation, and overall experience design
  • Partner closely with the Design Director and Narrative Director to ensure narrative implementation supports the game’s core design pillars and story vision
  • Collaborate broadly with designers, writers, engineers, level designers, artists, audio, and production to integrate narrative elements across all gameplay spaces
  • Serve as the connective tissue between narrative intent and gameplay execution, ensuring dialogue flow, player choice logic, triggers, and world interactions function cohesively
  • Own content implementation from initial setup through iteration, polish, debugging, and optimization
  • Integrate audio assets, props, scripted events, and gameplay triggers to create immersive narrative moments
  • Identify and resolve implementation challenges, edge cases, and narrative-design friction points that impact player experience
  • Provide feedback and implementation guidance to other designers to maintain consistency, quality, and alignment with project vision
  • Maintain clear documentation to support collaboration, clarity, and long-term maintainability

Qualifications:

  • 8+ years of professional game development experience, including shipping at least two titles from concept through launch
  • Strong understanding of core game design principles, including player motivation, feedback loops, progression systems, and gameplay pacing
  • Demonstrated experience implementing interactive storytelling systems, such as branching dialogue, scenario logic, quests, or environmental narrative
  • Ability to integrate narrative content within broader gameplay systems rather than treating it as standalone story delivery
  • Extensive hands-on experience with one or more game engines and development languages, visual scripting experience necessary
  • Experience providing constructive feedback and guidance to designers while maintaining alignment with overall creative direction
  • Ability to self-direct, prioritize effectively, and deliver high-quality work without close supervision while adhering to production schedules
  • Strong problem-solving skills, particularly in debugging gameplay logic and content implementation issues
  • Excellent communication and collaboration skills across multidisciplinary teams
  • Deep understanding of how narrative systems support engagement within modern game design

Plusses:

  • In-depth experience with Unreal Engine, particularly Blueprint scripting

The salary range for this position in Los Angeles is $100,000 – $130,000.  The salary offered may vary based on the candidate’s location, qualifications, experience and relevant expertise, among other factors.  The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc. 

We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you don’t meet all of the requirements as written in the job description. 

#Interactive #LI-hybrid

Paramount, a Skydance Corporation is a diversified media company creating high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive/games, and animation divisions.


Recruitment Fraud Alert
It has come to our attention that there may be fraudulent activity by individuals impersonating our Talent Acquisition team. Skydance will only contact you from an official “@skydance.com” email address. If you suspect that you are being contacted by an unauthorized person or believe that the correspondence you have received is suspicious, please do not click on any links or attachments in such emails and submit any questions or concerns to our information security team at https://skydance.com/report-suspected-fraud/.

Top Skills

Blueprint Scripting
Unreal Engine
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The Company
HQ: Santa Monica, CA
322 Employees

What We Do

About Skydance Media Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, and interactive platforms. Its feature films include Mission: Impossible - Fallout, Annihilation, LIFE, Jack Reacher: Never Go Back, Star Trek Beyond, Mission: Impossible – Rogue Nation, Terminator Genisys, World War Z, Star Trek Into Darkness, G.I. Joe: Retaliation, Jack Reacher, Mission: Impossible – Ghost Protocol, and True Grit. Skydance’s upcoming film releases include Top Gun: Maverick, Gemini Man, The Old Guard, 6 Underground and the nwe untitled Terminator film. In 2017, Skydance formed an animation division to develop and produce a slate of high-end feature films and television series in partnership with Spain’s Ilion Animation Studios. Skydance Television launched in 2013. Its current slate includes Emmy-nominated Grace and Frankie on Netflix, Altered Carbon on Netflix, Jack Ryan on Amazon, and Condor on AT&T Audience Network. Skydance Interactive launched in 2016 to create and publish original and IP-based virtual reality experiences and video games. Skydance Interactive recently debuted its first original title – Archangel, a story-driven VR shooter. About Skydance Interactive Skydance Interactive creates and publishes original and IP-based virtual reality games. The division of Skydance Media was launched in 2016 through the acquisition of The Workshop Entertainment. Skydance Interactive’s first VR offering is Archangel, launched on July 18th 2017. Skydance Interactive in 2017 partnered with Skybound Entertainment to develop a number of original virtual reality video games based on the expansive world of The Walking Dead universe. The Walking Dead VR game will be the inaugural co-developed title from both companies. The studio is located in Marina del Rey, CA. About Animation In 2017, Skydance formed an animation division to develop and produce a slate of high-end feature films and television series in partnership with Spain’s Ilion Animation Studios. Skydance’s first three animated features are Luck, Split (working title), and Powerless (working title). Luck, directed by Alessandro Carloni (Kung Fu Panda 3) and written by Jonathan Aibel & Glenn Berger, is a comedy that pulls back the curtain on the millennia-old battle between the organizations of good luck and bad luck that secretly

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