Senior Concept Artist

Posted 11 Days Ago
Be an Early Applicant
Bucharest, București, ROU
Hybrid
Senior level
Gaming
The Role
Create environment-focused concept art for a pre-production PC and console cozy life-sim game. Develop visual solutions from briefs through production-ready artwork, collaborate with artists, designers, leadership, and production, incorporate feedback, and balance artistic quality with gameplay, readability, scale, cost, and modularity. Use Photoshop, Blender, and AI-assisted workflows to support world building and efficient game development.
Summary Generated by Built In
Job Description

Main Mission

We're looking for a Senior Concept Artist to join a new PC/Console third-person cozy life-sim game currently in pre-production. With a particular focus on environment art, you'll help shape the game's world, atmosphere, and player experience.

What It Means on a Daily Basis

  • Create concept art for games, mainly focused on environments, taking ideas from the initial brief through exploration, development, polish, and final production-ready images.
  • Explore different visual solutions through sketches, ideation, mood pieces, and more developed concepts. Use your artistic judgement to solve visual and design problems and help bring the game's visual direction to life.
  • Work closely with artists, designers, Art Leadership, and Production to solve creative challenges and make sure your concepts are useful and practical for the rest of the team.
  • Take feedback on board and refine your work while considering aspects like: artistic quality, readability, scale, cost, reuse, modularity, gameplay needs.
  • Use modern Concept Art workflows, including AI-assisted tools, and contribute ideas that can make the team's creative process more efficient.

What Success Will Look Like

First Month

  • Build a strong understanding of the project's visual language, workflows, production context, and priorities.
  • Become familiar with the team's standards and begin contributing meaningful visual solutions.

First 3 Months

  • Become fully integrated into the team and take ownership of increasingly complex visual development challenges.
  • Independently develop and communicate multiple visual solutions, balancing artistic quality with production needs.
  • Build a solid collaboration with the rest of the game creation team

After 6-12 Months

  • Take ownership of major areas of the game’s environment concept development.
  • Manage complex visual development topics and challenges, delivering production-useful concepts that support the wider development team.

Who You'll Be Working With

You'll report to the Principal Concept Artist Lead and join a team of 13 Concept Artists.

  • The Concept Art team in Bucharest.
  • Concept Artists from international co-development teams in Saigon, Yogyakarta, and Kyiv.
  • Designers, Art teams, and Production teams across the project.

Your Recruitment Journey

  • HR Interview (40 min): A Teams discussion to learn more about the role, the team, and your experience.
  • Art Test: A practical concept art exercise based on a brief similar to the work you’d do on the project. We'll look at both the final result and your creative process, including how you explored options and approached design decisions.
  • Technical Interview: A discussion with the Principal Concept Artist Lead around your art test and portfolio, how you approached them, the choices you made, and how you usually work through visual and production problems.
  • Final Interview: A discussion with our Studio Manager about how you think, make decisions, take ownership and work with others.

Qualifications

What You Need to Succeed

  • Proven experience creating concept art for games, supported by a portfolio showcasing environment concept art, visual development, and world building.
  • Excellent Photoshop skills and practical experience with Blender or a similar 3D software package for ideation, blockouts, and concept exploration.
  • Good ideation skills, with the ability to quickly explore multiple meaningful visual solutions through sketches and developed artwork.
  • Excellent fundamental artistic knowledge on drawing, composition,  perspective, color, value, proportions, lighting, visual design, shape language, visual hierarchy.
  • A solid understanding of game development Concept Art workflows and production awareness, including how concepts support other Art Departments such as 3D, Animation, and VFX.

It will be a plus if:

  • You have experience with Unreal Engine
  • You are comfortable with AI-assisted workflows for Concept Art
  • You have experience with characters and prop design

Who You Are

  • You are a creative problem-solver who can explore, evaluate, and refine visual solutions based on feedback.
  • You are a clear communicator who works well with artists, designers, art leadership, and production stakeholders.
  • You are creative, curious, design-oriented, and solution-focused, with good visual judgment.
  • You are self-driven and organized, able to manage complex work independently and take ownership of the outcome.
  • You are proactive about improving both your craft and the quality, usefulness, and efficiency of the final result.

Additional Information

Where This Role Can Take You

This role offers several growth opportunities depending on your interests, performance, and aspirations.

Senior 2

  • Take ownership of more complex tasks and larger areas of work.
  • Support and provide feedback to other artists.
  • Develop a broader understanding of game development and production.

Principal Concept Artist

  • Become a subject matter expert with deep artistic and production knowledge.
  • Influence artistic direction, workflows, and best practices across projects.

Lead Concept Artist

  • Guide and support artists across the team.
  • Coordinate creative work and help drive project delivery.
  • Partner with art and production stakeholders to balance quality and project needs.

What's in it for you

  • 2 months/year full remote work from anywhere
  • MyBenefits platform - 45 RON/day
  • Extra days off for seniority, birthday and company anniversary
  • Short Fridays, so you can start your weekend at 4PM
  • Medical subscription with Regina Maria

Life at Gameloft

  • Hybrid work model 
  • Free coffee, fruits, and relaxation areas
  • Inclusive and international work environment;
  • Supportive team culture and open communication style;

How to proceed

Want to be part of a creative, collaborative, and multicultural environment alongside talented industry professionals? Apply now with your CV in English and your portfolio.

If your experience matches the role, one of our recruiters will contact you to share more details about the opportunity and guide you through the next steps of the recruitment process.

Skills Required

  • Proven experience creating concept art for games, with a portfolio showcasing environment concept art, visual development, and world building.
  • Excellent Adobe Photoshop skills.
  • Practical experience with Blender or a similar 3D software package for ideation, blockouts, and concept exploration.
  • Strong ideation skills, including the ability to quickly explore multiple meaningful visual solutions through sketches and developed artwork.
  • Excellent artistic fundamentals in drawing, composition, perspective, color, value, proportions, lighting, visual design, shape language, and visual hierarchy.
  • Solid understanding of game development concept art workflows and production awareness, including how concepts support 3D, Animation, and VFX departments.
  • Experience with Unreal Engine.
  • Comfort with AI-assisted workflows for concept art.
  • Experience with character and prop design.
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The Company
HQ: Paris
4,821 Employees
Year Founded: 1999

What We Do

We are Gameloft and our greatest reward is seeing that 1.5 million new Gameloft games are downloaded every day. Our dream to offer mobile games to the entire planet through our products is about to become a reality. We owe our success to the talent and passion of our teams. It is because of their dedication to excellence and attention to detail that we can offer games of unparalleled quality to our millions of fans. Do we have strong franchises? Yes! Just take a look at Asphalt, Order & Chaos, Modern Combat or Dungeon Hunter. . We also have a great network of partners to help us deliver cool new games to your favorite device. Think Universal, Illumination Disney®, Marvel®, Hasbro®, Fox Digital Entertainment, Mattel®, Ferrari® and many more.

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