Senior Character Artist - WWE 2K

Reposted 2 Days Ago
Be an Early Applicant
Hiring Remotely in California
Remote or Hybrid
87K-140K Annually
Senior level
Gaming • Information Technology • Mobile • Software • Esports
2K develops and publishes interactive entertainment for video game consoles, personal computers, and mobile devices.
The Role
The Senior Character Artist will model, texture, and rig characters for WWE 2K, collaborating with teams to enhance artistry and technology. Responsibilities include mentoring, troubleshooting technical issues, and managing project timelines.
Summary Generated by Built In

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.

 What We Need:

We are looking for a Senior Artist to join our Create team, working on an enormous roster of WWE Superstars, supporting character creation. You’ll build varied costumes, accessories, gimmicks and hairstyles that enable players to customize and create their own one-of-a-kind celebrity of sports entertainment.

WWE 2K is an exciting and ambitious game franchise with a diverse set of features and requirements. You will grow and develop in many different areas, learning from a highly skilled team while working on ground breaking technology. We are open to candidates from all industries who have a passion for games. A list of qualifications is provided below, but please do not hesitate to apply if you don’t meet 100% of the qualifications.

 What You Will Do:
  • Work closely with Art and Character leadership to achieve amazing standards.
  • Model, UVs, and texture using Maya, Substance Painter, and Photoshop.
  • Use our toolset to create and maintain rigs for characters (face and bodies) and attires.
  • Collaborate with Art, Production and Engineering to drive research, workflows, and technologies for improved deformations, animation fidelity, and streamlined creation processes.
  • Troubleshoot technical issues related to character rigs and simulation.
  • Meet delivery deadlines under production constraints.
  • Work in an approval pipeline for assets that have been produced by external vendors.
  • Mentor other artists as needed
 Who Will Be A Great Fit:
  • 5+ years industry experience
  • Experience researching, piloting, and rolling out new techniques
  • Understanding of game engine limitations.
  • Possess strong time and project management, be a great colleague, and have good work ethics.
  • A love for games (not just ours!)
 Might Be Nice:
  • Fluent in Python (PySide / PyQt)
  • Zbrush, Maya and Substance Painter knowledge
  • Shotgrid, Perforce, Jira, Confluence.
  • End-to-end knowledge of game production processes, and ability to scale your role to each phase

This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $100,200 - $140,300 per year. New York State (inclusive of New York City): $87,100 - $122,00 per year. Washington: $100,200 - $140,300 per year. New Jersey: $87,100 - $122,00 per year. British Columbia: $75,700 - $106,000 (CAD) per year.  Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.


To learn more about Visual Concepts and our studio locations, check out our website at www.vcentertainment.com

Top Skills

Confluence
JIRA
Maya
Perforce
Photoshop
Python
Shotgrid
Substance Painter
Zbrush

What the Team is Saying

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The Company
HQ: Novato, CA
3,505 Employees
Year Founded: 2005

What We Do

2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.

Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, 2K PGA, Battleborn, BioShock, Borderlands, The Quarry, The Darkness, Mafia, Sid Meier’s Civilization, Marvel’s Midnight Suns, WWE 2K, and XCOM.

At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!

Why Work With Us

We pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We push ourselves creatively to do the best work of our careers. We’re direct, open, and you’ll probably meet some new best friends – along with their dogs – sitting nearby. In short, it’s kinda awesome.

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Hybrid Workspace

Employees engage in a combination of remote and on-site work.

We are a blend of onsite, hybrid, and remote roles. Please refer to individual job descriptions for more details on location.

Typical time on-site: Flexible
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