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The Role
Senior Character Artist with experience in creating humanoid characters for games, skilled in face and clothing sculpting, and proficient in Maya, ZBrush, Marvelous Designer, Substance Painter, and Unreal Engine. Responsible for creating high-quality character models, materials, and textures in line with project concepts and styles. Collaborates with team members to develop workflows and pipelines for character art integration in games.
Summary Generated by Built In
Top Skills
Marvelous Designer
Maya
Substance Painter
Unreal
Zbrush
The Company