Escape Velocity Entertainment

United States
44 Total Employees

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Jobs at Escape Velocity Entertainment
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Gaming • Software
The Outsourcing Props Artist will create and manage 3D prop assets, collaborate with internal and external teams, and ensure delivery meets quality standards.
Gaming • Software
Oversee certification testing for multiplatform games, manage test cases, provide development support, and mentor testers while ensuring compliance with platform standards.
Gaming • Software
As a Release Engineer, you will manage release pipelines, collaborate with teams for automating testing, troubleshoot issues, and document best practices.
Gaming • Software
The Associate Producer will manage schedules and processes for game production, drive project goals, and ensure effective communication within the team. Responsibilities include monitoring resources, identifying roadblocks, and supporting team efforts for optimal game development.
Gaming • Software
The Outsource UI Artist will manage both internal and external teams to create high-quality UI assets for Cosmetics. The role includes scheduling, feedback on art assets, integrating assets into the engine, and ensuring project goals are met with quality and technical standards. The artist must effectively communicate with vendors and internal teams to resolve issues and facilitate a smooth asset delivery process.
Gaming • Software
The Technical Artist at Escape Velocity will develop Houdini and PCG tools, solve artistic problems, and optimize content production in collaboration with art and engineering teams.
Gaming • Software
The Debug Engineer will identify and resolve technical issues, collaborate with teams, and perform in-depth analysis of system failures to enhance product quality.
Gaming • Software
The Site Reliability Engineer will enhance game delivery systems, ensure scalability and reliability, collaborate with teams on best practices, and maintain operational health while participating in on-call support.
Gaming • Software
Lead the production of outsourced art and cosmetics assets, coordinating with teams and external vendors to ensure quality and creative vision.
Gaming • Software
Lead the Environment Concept team, driving the design of environments and mentoring artists while ensuring high-quality art that aligns with project vision.