Escape Velocity Entertainment
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The Systems Engineer will develop and maintain game supporting systems and tools, ensure high performance and compatibility across various hardware platforms, document software features, and participate in the code review process while collaborating with internal teams.
The Senior VFX Artist will design and implement high-quality AAA VFX, collaborating with leadership and various teams to meet quality standards and optimize performance. They will translate concepts into prototypes and continually improve processes, all while supporting inclusive team culture and artistic growth.
The Pipeline Engineer will support the Art and Production team by developing tools, scripts, and integrations for production tracking using Shotgrid and Jira. Responsibilities include collaborating with teams to gather requirements, researching new techniques for efficiency, and providing clear communication about improvements.
The Outsourcing UI Artist will collaborate with internal teams and external vendors to produce high-quality UI assets for cosmetics within games, manage asset integration and quality assurance, and provide feedback and training to outsourcing partners while ensuring alignment with project goals.
The Senior Technical Artist will support the Environment Art team by creating shaders and content while ensuring build stability. Responsibilities include collaborating with art and engineering teams, researching new techniques, analyzing game performance, and enhancing productivity tools for artists. Candidates should have a strong technical and artistic background with at least 5 years in a relevant field and experience in AAA titles.
As a Senior Backend Engineer at Escape Velocity, you will design and develop a high-performance backend infrastructure for games, collaborate with developers on integration, and identify technical risks while ensuring code quality. You will utilize technologies like C++, Docker, and cloud services to create reliable and scalable systems.
As a UI Artist, you will create AAA quality UI elements and collaborate with designers and engineers to ensure cohesive integration within the game. Responsibilities include delivering high-quality UI assets, enhancing player experience, and building the UI Art implementation pipeline.
As a UX Designer, you will shape immersive gameplay experiences by working with Game Designers, Artists, and Engineers to create intuitive UX flows, prototypes, and documentation, while prioritizing player diversity. You will also analyze competition and iterate on designs based on feedback to enhance game usability.
As a Technical Artist, you will support the Environment Art team by creating shaders, maintaining build stability, and improving content production efficiency. You will collaborate with both art and engineering teams, research new techniques, analyze game performance, and help with the integration of artistic tools and technology.
As a Gameplay Engineer, you'll collaborate with design, animation, and audio teams to develop and debug gameplay software. You'll contribute to the design of gameplay systems, work on an early-stage project, and participate in the code review process, aiming to create innovative gameplay experiences.
The Outsource Character Artist will collaborate with internal and external teams to manage the development and quality of character assets for cosmetics in a game. Responsibilities include providing technical guidelines, analyzing artistic quality, training partners, and ensuring consistent art direction across outsourced VFX projects.
The Senior Concept Artist will be responsible for designing characters, weapons, and props for AAA game development, ensuring high-quality concepts from early production to final render while collaborating with other artists and providing feedback.
As an Outsourcing VFX Artist, you will collaborate with external vendors to create high-quality VFX for game cosmetics, guide and provide feedback to outsourcing teams, and ensure the artistic quality aligns with the game’s direction while managing production schedules and resolving pipeline inefficiencies.
The VFX Artist will design and implement high-quality AAA visual effects, collaborate with teams to uphold artistic standards, translate design references into prototypes, and optimize performance for games. Strong artistic skills and an understanding of animation principles are essential, along with effective communication and collaboration skills.
The Cinematic Editor will edit in-game cinematics, trailers, and promotional content while collaborating with teams to create cohesive cinematic experiences. Responsibilities include storyboarding, integrating cinematics into the game engine, applying visual effects, and managing video assets to enhance the player experience.
The Senior Systems Designer will design and optimize systems for player engagement in AAA game initiatives, focusing on monetization and player experience through data-driven design. Collaboration with cross-functional teams to create systems that enhance user experience is essential, alongside leadership and technical problem-solving skills.
As a Systems Designer at Escape Velocity, you will develop and balance major game systems for an online multiplayer experience, collaborating with design leads and advocating for player experience. Your expertise in systems design will contribute to creating engaging metagame features and solutions.
The Lead UI Artist will drive the vision for UI Art on Escape Velocity’s projects, creating AAA quality UI Art in Unreal Engine 5. Responsibilities include collaborating with the game director, delivering high-quality UI assets, leading a team, and ensuring consistency with the art style and UX wireframes.