Senior Artist, Character

Posted 21 Hours Ago
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Salt Lake City, UT
Hybrid
Senior level
Artificial Intelligence • Digital Media • Gaming • Machine Learning • News + Entertainment • Software
The Role
The Senior Character Artist will craft high-quality 3D character models, develop concepts with the Art Director, and collaborate with riggers and animators. Responsibilities include producing textures, optimizing models for real-time integration, and supporting the team while adhering to production schedules.
Summary Generated by Built In

Welcome to Warner Bros. Discovery... the stuff dreams are made of.
Who We Are...
When we say, "the stuff dreams are made of," we're not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD's vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what's next...
From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.
Avalanche is a Warner Bros. Games studio located in downtown Salt Lake City nestled against the backdrop of the beautiful Wasatch Mountains. We've been in the video game business since 1995, creating interactive experiences for fans of the world's largest franchises. Join the team behind the blockbuster open world, action RPG Hogwarts Legacy as we create what's next!
Title: Senior Artist, Character
Job Type: Artist, Game Development/Publishing
Location: United States, Utah
Avalanche, a division of WB Games Inc., seeks a Senior Character Artist. Join the team that created Hogwarts Legacy, a new open world, action RPG set in the Wizarding World.
The Daily

  • Craft high-quality 3D character models in alignment with the project's artistic vision and technical constraints.
  • Develop character concepts in collaboration with the Art Director, ensuring they fit the game's aesthetic and narrative ambitions.
  • Sculpt detailed high-poly models and optimize low-poly versions for real-time game engine integration.
  • Liaise with riggers and animators to guarantee that character models are rigged for optimal deformation and functionality.
  • Produce textures and shaders for characters, achieving the desired look, whether photo-realistic or stylized.
  • Participate in developing character art pipelines and adhere to modeling guidelines.
  • Support and assist team members, promoting a culture of learning and collaboration.
  • Stay updated on the latest industry trends and tools that could influence character modeling processes.
  • Work with the production team to meet project milestones and deadlines.


The Essentials

  • A minimum of 5 years of experience in 3D character modeling, preferably within the video game industry or a combination of education and experience.
  • A compelling portfolio that exhibits a range of character work and a mastery of modeling techniques.
  • Proficiency in 3D modeling and texturing tools like Maya, ZBrush, and Substance Painter.
  • Experience with game engines such as Unreal Engine 4/5.
  • Strong grasp of character anatomy, proportions, and dynamic posing.
  • Exceptional communication skills and a talent for problem-solving.
  • Ability to manage time effectively and meet production schedules.


How We Get Things Done...
This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at www.wbd.com/guiding-principles/ along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.
Championing Inclusion at WBD
Warner Bros. Discovery embraces the opportunity to build a workforce that reflects the diversity of our society and the world around us. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.
If you're a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page for instructions to submit your request.

Top Skills

Maya
Substance Painter
Unreal Engine 4
Unreal Engine 5
Zbrush

What the Team is Saying

Deepak
Nicole
The Company
HQ: New York, NY
40,000 Employees
Hybrid Workplace

What We Do

Warner Bros. Discovery is a premier global media and entertainment company, offering audiences the world’s most differentiated and complete portfolio of content, brands and franchises across television, film, sports, news, streaming and gaming. We're home to the world’s best storytellers, creating world-class products for consumers.​

WBD is bringing together the scripted and the unscripted, the local and the global, the timely and the timeless. Taking the world’s greatest possibilities and making them a reality. Creating impact, inspiring imagination, and building connections. Here you can succeed, here you are supported, here you are celebrated.

Why Work With Us

From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.

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Employees engage in a combination of remote and on-site work.

Warner Bros. Discovery offers a combination of hybrid, on-site and remote roles. For more information, please refer to the given job description.

Typical time on-site: Flexible
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