Senior Applied Research Scientist – Computational Geometry and Meshingmill

Reposted 10 Days Ago
Be an Early Applicant
4 Locations
In-Office or Remote
Senior level
Artificial Intelligence • Computer Vision • Hardware • Robotics • Metaverse
The Role
Develop computational geometry, mesh generation, discretization, and CAD-to-simulation algorithms for NVIDIA GPU platforms. Research differentiable and AI-native geometry processing, adaptive meshing, solver-aware methods, and simulation-ready representations. Establish benchmarks for mesh quality, robustness, accuracy, and end-to-end performance. Collaborate with research, engineering, university, and industrial teams across CAE, EDA, semiconductor, digital twin, and scientific-computing workflows.
Summary Generated by Built In

Industrial simulation depends on turning product and device geometry into valid, efficient discretizations. This role will advance computational geometry, meshing, simulation-ready representations, and AI-native algorithms for NVIDIA GPU platforms.


We are looking for an applied researcher who can build methods that move design data reliably from CAD to simulation. You will develop geometry, meshing, and discretization algorithms that improve robustness, numerical accuracy, and end-to-end performance across CAE, EDA, semiconductor, and scientific-computing workflows. Join us in reinventing the geometric foundation of engineering simulation!


What you'll be doing:

  • Build algorithms for computational geometry, computer-aided engineering and design interoperability, mesh generation, mesh adaptation, spatial data structures, and curved discretization.
  • Investigate differentiable geometry, AI-native geometry processing, learning-based meshing and discretization, and design-to-simulation workflows for inverse design, simulation-ready digital twins, and autonomous engineering workflows.
  • Explore solver- and hardware-aware geometry and discretization methods that jointly optimize mesh quality, numerical accuracy, robustness, and comprehensive simulation efficiency.
  • Define benchmarks for mesh quality, geometry conversion, discretization accuracy, robustness, downstream solver impact, and end-to-end simulation performance.
  • Collaborate with teams across Omniverse, OpenUSD, Warp, solver engineering, NVIDIA Research, universities, and industrial partners involved in computer-aided engineering, electronic design automation, chip manufacturing, electronics, and digital twin workflows.

What we need to see:

  • PhD or equivalent experience in computer science, computational geometry, scientific computing, graphics, applied mathematics, computational mechanics, engineering, or a related field.
  • 5+ years of experience.
  • Background in computational geometry, geometry processing, mesh generation, adaptive discretization, CAD and CAE algorithms, or simulation-ready representations with 5+ years proven experience working in computational engineering.
  • C++ and Python skills, with experience building algorithms for sophisticated geometry.
  • Understanding of boundary representations, topology, mesh quality, discretization error, numerical robustness, and solver requirements, supported by research, software, or industrial impact.

Ways to stand out from the crowd:

  • Experience with CAD kernels or formats such as Parasolid, ACIS, Open Cascade, CATIA, NX, Creo, SOLIDWORKS, STEP, IGES, B-Rep, NURBS, or spline-based representations.
  • Experience with tetrahedral, hexahedral, polyhedral, anisotropic, adaptive, boundary-layer, curved, or high-order mesh generation.
  • Work in isogeometric analysis, remeshing, meshless methods, topology optimization, shape optimization, differentiable geometry, or AI-native mesh generation.
  • Experience with geometry repair, feature or simulation-intent recognition, parameterization, persistent correspondence, learning-based geometry representations, GPU spatial algorithms, or solver-aware adaptation.

Your base salary will be determined based on your location, experience, and other objective job-related factors. The expected base salary ranges for this position are:
121,275 EUR – 210,210 EUR for Level 4; and 147,675 EUR – 255,970 EUR for Level 5.

Skills Required

  • PhD or equivalent experience in computer science, computational geometry, scientific computing, graphics, applied mathematics, computational mechanics, engineering, or a related field
  • 5+ years of professional experience
  • 5+ years of proven experience in computational engineering, computational geometry, geometry processing, mesh generation, adaptive discretization, CAD/CAE algorithms, or simulation-ready representations
  • C++ and Python programming skills
  • Experience building sophisticated geometry algorithms
  • Understanding of boundary representations, topology, mesh quality, discretization error, numerical robustness, and solver requirements
  • Experience with CAD kernels or formats such as Parasolid, ACIS, Open Cascade, CATIA, NX, Creo, SOLIDWORKS, STEP, IGES, B-Rep, NURBS, or spline-based representations
  • Experience with tetrahedral, hexahedral, polyhedral, anisotropic, adaptive, boundary-layer, curved, or high-order mesh generation
  • Experience in isogeometric analysis, remeshing, meshless methods, topology optimization, shape optimization, differentiable geometry, or AI-native mesh generation
  • Experience with geometry repair, feature or simulation-intent recognition, parameterization, persistent correspondence, learning-based geometry representations, GPU spatial algorithms, or solver-aware adaptation

NVIDIA Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about NVIDIA and has not been reviewed or approved by NVIDIA.

  • Equity Value & Accessibility — Feedback suggests equity grants, stock options/RSUs, and a discounted ESPP materially boost total compensation and can deliver significant wealth-building when the stock performs well.
  • Healthcare Strength — Feedback suggests medical, dental, and vision plans with in-network preventive care at 100%, telehealth, and concierge-style support are comprehensive and valued.
  • Parental & Family Support — Feedback suggests up to 22 weeks fully paid parental leave, fertility coverage, and adoption/surrogacy reimbursement provide strong family-focused benefits.

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The Company
HQ: Santa Clara, CA
21,960 Employees
Year Founded: 1993

What We Do

NVIDIA’s invention of the GPU in 1999 sparked the growth of the PC gaming market, redefined modern computer graphics, and revolutionized parallel computing. More recently, GPU deep learning ignited modern AI — the next era of computing — with the GPU acting as the brain of computers, robots, and self-driving cars that can perceive and understand the world. Today, NVIDIA is increasingly known as “the AI computing company.”

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