Senior Animation Programmer

Posted One Month Ago
Be an Early Applicant
Warszawa, Mazowieckie, POL
In-Office
Senior level
Gaming
The Role
Develop and maintain gameplay and cinematic animation systems spanning content tools and engine runtime. Collaborate with programmers, designers, artists, and animation leadership to improve workflows and animation quality. Profile and optimize complex pipelines for performance, memory, networking, and I/O. Create technical documentation and stay current with animation technology.
Summary Generated by Built In
Company Description

Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.

We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.

We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.

Job Description

  • Researching, developing, maintaining, and improving gameplay and cinematic animation systems while maintaining robust flexibility for use by AI, designers and animators,
  • Taking ownership of gameplay and cinematic animation features from content creation tools to the engine runtime,
  • Collaborating with programmers, designers, and artists - gathering requirements, helping troubleshoot problems and improving animation workflow efficiency,
  • Working closely with animation leads and animation director to raise the quality bar for animations in the game,
  • Profiling, identifying, and eliminating bottlenecks in complex data processing pipelines and tools (performance, memory, network, IO),
  • Creating documentation for the gameplay and cinematic teams,
  • Staying up-to-date on animation technology trends and new developments.

Qualifications

  • Minimum five years of professional programming experience,
  • Expertise in C/C++,
  • Excellent problem-solving and debugging skills,
  • Experience with multi-threaded and allocator-aware programming,
  • Experience with memory and performance optimization,
  • Experience with animation graphs, blend trees and state machines (Unreal, Havok Animation, Morpheme or similar),
  • Solid understanding of 3D maths and linear algebra,
  • Proficiency in algorithm design; understanding of complexity and software architecture and design,
  • Ability to write clean, maintainable and extensible code with attention to reusability,
  • Great communication skills, enthusiasm and initiative,
  • Very good command of English.

Nice to have:

  • Experience working on at least one shipped multiplayer title,
  • Familiarity with various animation technologies such as compression, motion synthesis, ragdoll physics  IK, etc.,
  • UX and tool creation experience,
  • Console programming experience,
  • Maya/Motion Builder or other digital content creation tools experience,
  • Python experience,
  • Familiarity with animation processing and deployment pipelines.

Additional Information

What we offer:

  • A dedicated Buddy who will support you in your daily tasks.
  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw limited amount of space).

Skills Required

  • At least five years of professional programming experience
  • Expertise in C and C++
  • Excellent problem-solving and debugging skills
  • Experience with multithreaded and allocator-aware programming
  • Experience with memory and performance optimization
  • Experience with animation graphs, blend trees, and state machines using Unreal, Havok Animation, Morpheme, or similar
  • Solid understanding of 3D mathematics and linear algebra
  • Proficiency in algorithm design and understanding of complexity, software architecture, and software design
  • Ability to write clean, maintainable, extensible, and reusable code
  • Strong communication skills, enthusiasm, and initiative
  • Very good command of English
  • Experience on at least one shipped multiplayer title
  • Familiarity with animation compression, motion synthesis, ragdoll physics, and inverse kinematics
  • UX and tool creation experience
  • Console programming experience
  • Experience with Maya, MotionBuilder, or other digital content creation tools
  • Python experience
  • Familiarity with animation processing and deployment pipelines
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The Company
HQ: Wrocław
585 Employees
Year Founded: 1991

What We Do

Techland is a long-established gaming industry success story. With more than 30 years in the market, we know how to keep delivering unforgettable experiences. Headquartered in Poland, our international team comprises over 500 professionals. Our long history has produced well-known and critically acclaimed games, such as The Call of Juarez and the genre-defining Dying Light. But, we’re not stopping there! We want to continue to create compelling AAA titles around the cutting-edge gameplay that Techland is known for. Alongside exciting expansions to the world of Dying Light, work is also underway on our newest IP, an original fantasy title which will deliver intense action and exploration in a vast open world. We pride ourselves on our drive for quality, innovation and community engagement. Every game starts and ends with our players. We’re grateful for their support and will continue to deliver them the best gameplay experiences in the world. Join us on our adventures and let’s do something remarkable together!

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