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The Quest Designer will create and maintain engaging quests for players, collaborating with various teams including Narration, Level Design, and Quality Assurance. Responsibilities include designing quests, providing and receiving feedback, monitoring project progress, and staying updated on industry trends.
As a Quest Designer, you will design and maintain quests in a proprietary engine, collaborate with various teams to enhance storytelling, and manage feedback through an iterative process. Your role will involve ensuring a synergy between narration and gameplay within an open-world RPG setting.
The Senior Online Designer will work with the Game Director and Lead Game Designer to create and implement online features for the Dying Light franchise. Responsibilities include designing gameplay mechanics, implementing economic systems, and optimizing LiveOps content, alongside full development cycle support and effective communication with various teams.
The Software Engineer in Test will create and maintain defect reporting tools, implement automated performance tests, program bots using C++, develop systems in Python with pytest, manage databases with Django, and collaborate with teams. Responsibilities include utilizing ES6/React for user interface development and working with REST APIs.
The Software Engineer in Test will create and maintain a defect reporting tool, implement automated performance tests, and program a bot utilizing behavior trees. The role also includes maintaining a database system, creating user interfaces, and collaborating with the team on project areas.
The Network Gameplay Programmer will develop and maintain networking systems for multiplayer gameplay, solve game design challenges related to multiplayer, and optimize network systems for latency and bandwidth efficiency.
As a System Designer for Live Ops, you will collaborate with the Game Director and Lead Game Designer to implement live features and streamline data management for the Dying Light franchise. Your responsibilities include designing systems for game operations, ensuring telemetry support for data-driven features, and maintaining clear design documentation while communicating across teams.
The Senior Tech QA Analyst is responsible for regularly testing the C-Engine Editor, planning and coordinating editor tests, supporting technology teams, and creating and maintaining test plans. This role requires continuous interaction within a scrum team and ownership of issue analysis. A minimum of three years of relevant experience is needed.
As a Senior Tech QA Analyst, you will conduct regular testing of the C-Engine Editor, plan and coordinate tests, engage in scrum team activities, and support technology teams. You will also be responsible for creating and maintaining test plans and cases, performing issue analysis and driving resolutions.
The Senior Online Designer at Techland will work with the Game Director and Lead Game Designer to create and optimize online features for the Dying Light franchise. Responsibilities include designing LiveOps content, gameplay mechanics, and economic systems to enhance player engagement, as well as ensuring effective communication across development, production, and marketing teams.
As a Senior Character Concept Artist, you will create character designs that bring games to life, collaborate with the art team, and solve visual problems. You will mentor team members and provide creative solutions for technical challenges, while ensuring high-quality design that resonates with the game's psychological and aesthetic aspects.
As a Level Designer at Techland, you will design and build gameplay locations, script and optimize levels, collaborate closely with interdisciplinary teams, test levels for gameplay issues, and maintain documentation. Your role will focus on creating engaging game environments and implementing mechanics thoughtfully.
As a Tools Programmer at Techland, you will work closely with various team members to enhance and expand existing tools for game development. Your role includes improving tool efficiency, maintaining tool usability, and adapting to new technology trends.
As a Tools Programmer, you will collaborate with graphic designers, level designers, and other team members to improve tools used in game development. Responsibilities include expanding and maintaining tools, enhancing quality and efficiency, and keeping up with technology trends.
The Game Data Analyst will analyze game data to understand player needs, evaluate game mechanics, and provide actionable recommendations. Responsibilities include conducting ad-hoc analyses, identifying solutions leveraging game data and market knowledge, and participating in analytics team support.
As a Senior QA Analyst, you will focus on functional testing of our games, creating test cases, reporting defects, and prioritizing bugs. You will collaborate with the QA team to ensure effective coverage of key game areas and provide feedback on game segments, leveraging your expertise in the gaming industry.
As a UE5 Senior Game Programmer, you will design and implement gameplay mechanics for Techland's newest titles. Your responsibilities include creating new game systems, optimizing existing code, collaborating with artists and designers, and debugging. Strong knowledge in Unreal Engine, C++, and multiplayer programming is required.
The Senior Engine Programmer will design and develop the proprietary C-Engine and its subsystems, support production teams in creating AAA games, and optimize existing systems while adhering to coding standards.
As a Senior Engine Programmer, you will design and develop the proprietary C-Engine, implement core engine subsystems such as memory management and physics, cooperate with technology teams for AAA game production, and optimize existing systems while adhering to coding standards.
As a UE5 Senior Game Programmer AI, you will design and implement gameplay mechanics for Techland's upcoming game projects, focusing on AI systems, optimizing game performance, and collaborating with artists and designers. You will work with Unreal Engine 5 for developing AI behaviors using tools like Behavior Trees and AI Controllers. Your responsibilities include code optimization, debugging, and creating systems to assist team members.