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Gaming
As a Junior Level Designer, you will assist in building and optimizing open-world game levels, working closely with a cross-functional team. Responsibilities include creating environments, debugging levels, and participating in game testing.
Gaming
Design, build, script, test, and iterate open-world levels and quests. Implement gameplay systems (encounters, population, AI), collaborate with artists and programmers, maintain documentation, and optimize player experience.
Gaming
Design, build, script, iterate, and optimize open-world levels and quests. Implement gameplay systems (encounters, population, AI life), collaborate cross-discipline, test and refine player experience, and maintain level documentation.
Gaming
Lead the design of new experiences in the Dying Light franchise, guiding a team through all development phases while collaborating with other departments.
Gaming
The Lead Online Game Designer will define the framework for a new experience in the Dying Light franchise and lead an interdisciplinary team through the development cycle, ensuring successful implementation and continuous support after launch.
Gaming
As a Game Data Analyst, you'll analyze player behavior, evaluate game mechanics, produce actionable insights, and collaborate with diverse teams.
Gaming
As a Game Data Analyst, you'll analyze player data to improve game mechanics and provide actionable insights to support business decisions.
Gaming
Lead UI/UX Designer overseeing the design team. Responsibilities include evaluating designs, collaborating with teams, analyzing user feedback, and maintaining design standards.
Gaming
The UI/UX Lead will oversee the design team, ensuring intuitive interfaces and cohesive player interactions while collaborating with various stakeholders in game development.
Gaming
Lead global marketing for Techland's games: set strategy, build go-to-market plans, run campaigns from announcement to post-launch, manage brand, UA, performance, creative teams, budgets, partners, and measure campaign success to grow player communities and commercial results.
Gaming
Lead Techland's global marketing function to define positioning, run global campaigns, manage brand, communications, user acquisition, and performance marketing, oversee creative assets and budgets, develop teams and agency relationships, and measure campaign performance to grow player communities and commercial results.
Gaming
The Revenue Director develops long-term sales strategies, oversees revenue projections, collaborates with teams, and manages relationships with developers and publishers to drive revenue growth.
Gaming
Lead level design direction, collaborate with directors, mentor the team, and establish design standards while ensuring quality and functionality in game environments.
Gaming
Lead level design for projects, collaborating with directors, mentoring the team, establishing standards, and ensuring high-quality level creation.
Gaming
The role involves implementing UI in games, developing complex UI systems, optimizing UI code, and mentoring other programmers.
Gaming
The Revenue Director is responsible for developing sales strategies, managing post-launch operations, and building relationships to enhance revenue growth and optimize sales performance.
Gaming
This role involves implementing UI for games, collaborating with design and gameplay teams, optimizing UI code, and mentoring junior programmers.
Gaming
Manage and optimize monetization strategies for games, design promotional initiatives, analyze performance, and collaborate with teams to enhance player engagement.
Gaming
Lead end-to-end UX research for games: design and run playtests, analyze telemetry and qualitative data, synthesize actionable reports, collaborate with design, analytics, and QA, and advocate player-centric decisions.


