Techland

Wrocław, PL
585 Total Employees
Year Founded: 1991

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Jobs at Techland

Search the 47 jobs at Techland

Recently posted jobs

10 Minutes Ago
Wrocław, Dolnośląskie, POL
Gaming
Creating character designs for games, collaborating with the art team, and working closely with the Art Director and Lead Character Concept Artist.
11 Minutes Ago
Warszawa, Mazowieckie, POL
Gaming
Creating designs for characters in games, collaborating with the art team, and contributing to the visual development process. Must have at least 5 years of experience in game concept art roles and proficiency in digital design tools like Adobe Photoshop.
11 Minutes Ago
Wrocław, Dolnośląskie, POL
Gaming
Analyzing game data to understand players' needs and evaluate game mechanics, conducting rapid ad-hoc analyses, identifying optimal solutions, preparing actionable recommendations, and supporting the analytics team in a game development company.
19 Hours Ago
Wrocław, Dolnośląskie, POL
Gaming
Design and implement gameplay mechanics for Techland's newest games, collaborate with artists and designers, optimize code, and debug. Requires experience with Unreal Engine 4/5, C++, Blueprints, multiplayer programming, and game development. Strong organizational and communication skills, passion for gaming, and understanding of FPP games are essential.
Yesterday
Wrocław, Dolnośląskie, POL
Gaming
As a Senior Level Designer at Techland, you will be responsible for creating engaging gameplay and immersive story experiences for players in narrative adventures or open world settings. You will collaborate with a multidisciplinary team and mentor junior colleagues in game design. Qualifications include at least 5 years of game creation experience and proficiency in design tools like Unity and Unreal.
Yesterday
Warszawa, Mazowieckie, POL
Gaming
As a Level Designer at Techland, you will be responsible for designing, building gameplay locations, scripting, iterating, and optimizing levels/quests in an open-world game. You will work on Open-World systems such as population, encounters, and other mechanics related to building amazing gameplay in an open world for many players.
Yesterday
Warszawa, Mazowieckie, POL
Gaming
As a Senior Level Designer at Techland, responsible for creating engaging gameplay and immersive story experiences in open-world games. Tasks include designing, building locations, scripting, optimizing levels/quests, and collaborating with specialists from various fields. Also involves testing levels, creating documentation, and mentoring junior colleagues.
Yesterday
Wrocław, Dolnośląskie, POL
Gaming
As a Level Designer at Techland, you will be responsible for designing and building gameplay locations in open-world games. Daily tasks include implementing game mechanics, creating open-world elements, and collaborating with team members. Qualifications include passion for game development, 2-3 years of experience as a Level Designer, knowledge of game editors, problem-solving skills, and willingness to work with others. Additional benefits include private medical care, life insurance, and a positive work atmosphere.
Yesterday
Wrocław, Dolnośląskie, POL
Gaming
Looking for a Senior Engine Programmer to design and develop our proprietary engine C-Engine and core subsystems for AAA games. Responsibilities include cooperating with production teams, debugging, and adhering to coding standards. Requires 5+ years of programming experience, expertise in C/C++, and strong problem-solving skills.
Yesterday
Wrocław, Dolnośląskie, POL
Gaming
Looking for a Senior Engine Programmer to design and develop proprietary engine C-Engine and core engine subsystems for AAA games. Responsibilities include memory management, physics, data streaming, debugging, and optimizing existing systems. Requires expertise in C/C++, 3D maths, algorithm design, and strong problem-solving skills. Nice to have experience in proprietary game engines development.
2 Days Ago
Wrocław, Dolnośląskie, POL
Gaming
Design and implement gameplay mechanics in Techland's newest games, focusing on developing and implementing AI systems using Unreal Engine 5, C++, and Blueprints. Collaborate with artists and designers, optimize code, and debug. Ideal for those with a passion for gaming and experience in multiplayer programming and cross-platform development.
2 Days Ago
Wrocław, Dolnośląskie, POL
Gaming
Design and implement gameplay mechanics in Techland's newest games using Unreal Engine 4/5. Collaborate with artists and designers, optimize game performance, and debug code. Must have a passion for gaming and knowledge of FPP games.
2 Days Ago
Warszawa, Mazowieckie, POL
Gaming
Design and implement gameplay mechanics for Techland's newest games, including creating new mechanics, optimizing code, and collaborating with artists and designers. Requires strong C++ knowledge, experience in gameplay development, and familiarity with cross-platform development.
2 Days Ago
Wrocław, Dolnośląskie, POL
Gaming
Design and implement gameplay mechanics for Techland's newest games, including prototyping new mechanics, developing existing code, creating systems/tools, and optimizing/debugging code. Cooperation with artists and designers.
2 Days Ago
Warszawa, Mazowieckie, POL
Remote
Gaming
Design and implement gameplay mechanics for Techland's newest games, including creating new mechanics, developing existing code base, optimizing code, and mentoring fellow programmers.
2 Days Ago
Wrocław, Dolnośląskie, POL
Gaming
Design and implement gameplay mechanics for Techland's newest games, including creating new mechanics, optimizing code, and mentoring fellow programmers. Requires 5 years of experience and strong knowledge of C++ and game development principles.
2 Days Ago
Warszawa, Mazowieckie, POL
Remote
Gaming
Creating real time hair & fur assets for characters and creatures in games. Coordinating and developing a hair creation pipeline. Working on shading techniques for hair rendering. Managing hair assets content. Working with outsourcing on hair & fur related assets.
2 Days Ago
Wrocław, Dolnośląskie, POL
Remote
Gaming
Creating real-time hair and fur assets for characters and creatures in games, developing hair creation pipelines, working on shading techniques, managing hair assets content, and collaborating with outsourcing on hair-related assets.
2 Days Ago
Wrocław, Dolnośląskie, POL
Gaming
Creating and modifying 3D models of characters, implementing models in Unreal Engine 5, collaborating with interdisciplinary team, ensuring quality and realism of character models.
4 Days Ago
Wrocław, Dolnośląskie, POL
Gaming
Create 3D characters for an upcoming game title, collaborate with the team to ensure quality and realism in character designs, work on implementing models in the in-house game engine, and mentor other artists in character creation.