Techland

HQ
Wrocław
Total Offices: 3
585 Total Employees
Year Founded: 1991

Jobs at Techland

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Recently posted jobs

4 Days AgoSaved
Hybrid
Wrocław, Dolnośląskie, POL
Gaming
Designs, develops, and maintains quests for open-world action RPGs using paper documentation and the proprietary C-Engine. Collaborates with narration, level design, art, animation, audio, QA, production, and direction teams to bring stories to life. Owns quest development within interdisciplinary teams, incorporates feedback, tracks progress and time in Jira, and stays current with innovative game design and narrative practices.
4 Days AgoSaved
Hybrid
Warszawa, Mazowieckie, POL
Gaming
Creates and refines video game environments and cutscenes by shaping terrain and structures, applying meshes and decals, lighting locations, optimizing scenes, and directing visual composition. Collaborates with level designers, concept artists, and 2D/3D artists while maintaining ownership of significant environment areas. Uses a proprietary editor and contributes to level concepts, planning, gameplay direction, and atmospheric presentation.
4 Days AgoSaved
In-Office
Wrocław, Dolnośląskie, POL
Gaming
Leads Techland’s global marketing function for its games, setting brand, communications, user acquisition, and performance marketing strategy. Oversees international campaigns from announcement through post-launch, positioning, messaging, creative assets, budgets, performance metrics, agencies, and external partnerships. Manages multidisciplinary marketing teams and supports long-term franchise growth while delivering commercial results across key markets.
4 Days AgoSaved
In-Office
Warszawa, Mazowieckie, POL
Gaming
Leads Techland’s global marketing function across brand, communications, user acquisition, and performance marketing. Develops positioning, go-to-market plans, and international campaigns from announcement through post-launch. Oversees multidisciplinary teams, marketing budgets, creative assets, agency and platform partnerships, campaign metrics, and performance optimization while supporting long-term game franchises and commercial growth.
4 Days AgoSaved
In-Office
Warszawa, Mazowieckie, POL
Gaming
Owns Techland’s global digital sales strategy for the Dying Light franchise across PlayStation, Xbox, Steam, and Epic Games Store. Responsibilities include lifecycle pricing, promotions, regional pricing, bundles, storefront merchandising, platform negotiations, sales forecasting, KPI analysis, ROI modeling, compliance, and promotional post-mortems. The role serves as the internal expert on digital storefront economics and consumer purchasing trends while collaborating with Finance, Publishing, Legal, Marketing, and Creative teams.
4 Days AgoSaved
In-Office
Warszawa, Mazowieckie, POL
Gaming
Designs, develops, and maintains quests for open-world action RPGs using paper-based methods and the proprietary C-Engine. Collaborates with narration, level design, art, animation, audio, QA, production, and direction teams to bring stories to life. Incorporates feedback, tracks progress and time in Jira, follows industry trends, and owns quest development within an iterative pipeline.
4 Days AgoSaved
In-Office
Wrocław, Dolnośląskie, POL
Gaming
Designs and delivers combat and player-control features, including weapons, advanced driving, input mapping, character control, and camera systems. Collaborates closely with programmers and animators, writes and maintains feature specifications, contributes to implementation using in-engine tools and scripting, and tunes and balances features. Conducts comparative game benchmarks, gathers feedback through reviews, documents decisions, and reports progress directly to the Game Director.
4 Days AgoSaved
In-Office
Warszawa, Mazowieckie, POL
Gaming
Designs and delivers combat and player-control features including weapons, advanced driving, input mapping, camera, and character control. Collaborates closely with programmers and animators, writes and maintains feature specifications, contributes to implementation, and tunes features using proprietary tools. Conducts comparative game research, reviews feedback, balances gameplay, documents decisions, and reports progress directly to the Game Director.
4 Days AgoSaved
In-Office
Wrocław, Dolnośląskie, POL
Gaming
Leads sales and monetization strategy for video game products, focusing on live services, post-launch campaigns, revenue forecasting, KPI optimization, and sales performance. Builds relationships with developers, publishers, and industry partners while collaborating with production, finance, and operational teams. Evaluates game changes, monitors market and player trends, identifies growth opportunities, and adapts strategies to achieve company revenue objectives.
4 Days AgoSaved
In-Office
Wrocław, Dolnośląskie, POL
Gaming
Owns Techland’s global digital sales strategy for major gaming platforms, including promotional calendars, lifecycle and regional pricing, bundles, and storefront merchandising. Manages platform relationships, negotiates promotional opportunities, analyzes sales performance, forecasts revenue, and models campaign ROI. Partners with Finance, Publishing, Legal, and Marketing to ensure commercial effectiveness and compliance. Acts as the internal expert on digital storefront economics, algorithms, and consumer purchasing trends.
4 Days AgoSaved
In-Office
Warszawa, Mazowieckie, POL
Gaming
Leads sales and monetization strategy for video game titles, including live-service campaigns, revenue forecasting, KPI optimization, and post-launch performance. Builds relationships with developers, publishers, and industry partners while collaborating with production and finance teams. Monitors market and player trends, evaluates game changes, identifies revenue opportunities, and adapts strategies to achieve sales objectives.
4 Days AgoSaved
Hybrid
Wrocław, Dolnośląskie, POL
Gaming
Create and refine game environments, levels, and cutscenes through rough geometry, existing meshes, decals, lighting, composition, and optimization. Collaborate with level designers, concept artists, and 2D/3D artists while using a proprietary editor. Contribute ideas, sketches, and visual direction, and take ownership of significant portions of the game environment.
One Month AgoSaved
Hybrid
Warszawa, Mazowieckie, POL
Gaming
Manage procurement strategy, vendor sourcing, outsourcing partnerships, contract negotiations, and supplier performance for video game production. The role covers external studios, art, QA, localization, marketing, and software vendors; negotiates commercial and IP-protection terms; tracks budgets, milestones, quality, risks, compliance, and delivery; and builds contingency plans and preferred-vendor networks while collaborating with production, legal, finance, and marketing teams.
One Month AgoSaved
Hybrid
Wrocław, Dolnośląskie, POL
Gaming
Manages outsourcing procurement and vendor networks for video game production. Responsibilities include sourcing and evaluating external studios, negotiating contracts, protecting intellectual property, onboarding vendors, tracking delivery and quality, managing risks, overseeing budgets, and reporting savings. Collaborates with production, legal, finance, and marketing teams while ensuring security, GDPR, compliance, and schedule adherence.
One Month AgoSaved
In-Office
Warszawa, Mazowieckie, POL
Gaming
Develop and maintain gameplay and cinematic animation systems spanning content tools and engine runtime. Collaborate with programmers, designers, artists, and animation leadership to improve workflows and animation quality. Profile and optimize complex pipelines for performance, memory, networking, and I/O. Create technical documentation and stay current with animation technology.
One Month AgoSaved
In-Office
Wrocław, Dolnośląskie, POL
Gaming
Develop and maintain gameplay and cinematic animation systems, tools, and engine-runtime features for a video game. Optimize complex data pipelines for performance, memory, networking, and I/O; collaborate with programmers, designers, artists, and animation leadership; troubleshoot workflows; and document systems. The role requires strong C/C++ programming, animation technology expertise, 3D mathematics, multithreading, debugging, and performance optimization skills.
2 Months AgoSaved
In-Office
Wrocław, Dolnośląskie, POL
Gaming
Designs, prototypes, implements, debugs, and optimizes gameplay mechanics and systems for AAA games. Collaborates with game designers and animators, develops networked gameplay, maintains large gameplay systems, and ensures cross-platform performance and responsiveness. The role also mentors programmers through code reviews, best-practice sharing, and technical guidance.
2 Months AgoSaved
In-Office
Warszawa, Mazowieckie, POL
Gaming
Design, prototype, implement, debug, and optimize gameplay mechanics and systems for new games. Collaborate with designers and animators, develop networked gameplay, improve cross-platform performance, and mentor other programmers through code reviews and best-practice sharing.
2 Months AgoSaved
In-Office
Warszawa, Mazowieckie, POL
Gaming
Create interactive game narratives: story outlines, character and world descriptions, quests, and dialogues. Implement and develop dialogues in the proprietary C-Engine, collaborate with quest designers, provide creative feedback, and participate in meetings to shape quest documentation and cinematic/environmental storytelling.
2 Months AgoSaved
In-Office
Wrocław, Dolnośląskie, POL
Gaming
Create narrative documentation and write dialogue for main and side quests, implement and develop dialogues in the proprietary C-Engine, prepare/update quest and scene scripts, collaborate with quest designers, and participate in creative meetings to deliver interactive storytelling.