Rigging artist

Posted Yesterday
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Bangalore, Bengaluru Urban, Karnataka, IND
In-Office
Entry level
Artificial Intelligence • Software • Virtual Reality • Design
The Role
Create, test, and maintain character rigs for animation, including joints, skeletons, skinning, weighting, IK configurations, blend shapes, and facial controls. Collaborate with concept artists and animators to produce believable movement, emotion, gait, and body language. Write MEL scripts and develop tools or plug-ins to improve animation workflows, while troubleshooting glitches and ensuring rigs perform reliably in production.
Summary Generated by Built In
  • Liaising with concept artists and animators about the physical attributes and movements of characters.
  • Drawing character sketches showing key movements.
  • Articulating characters within environments, layouts and backgrounds. 
  • Creating joints and moving points to rotate and pivot. 
    Designing, testing and maintaining character set ups. 
  • Ensuring character movements are fluid, free of glitches and believable. 
  • Writing MEL scripts to customize software to specific animation requirements. 
  • Developing tools and plug-ins to optimize animation.  
  • Testing rigs and ensuring they hold up in animation. 


Requirements
  • Solid knowledge of human and animal anatomy. 
  • Skills in facial animation preferably. 
  • Strong mastering of MAYA rigging tools especially for the creation of joints and skeletons, skinning and weighting, IK configuration, blend shapes and deformers, nodes dependency. 
  • Ability to articulate emotion through character facial and physical expression. 
    Ability to create character gait, walk and body language. 
  • Highly organized, ability to work methodically. 


Skills Required

  • Solid knowledge of human and animal anatomy
  • Facial animation skills
  • Strong mastery of Maya rigging tools, including joints, skeletons, skinning, weighting, IK configuration, blend shapes, deformers, and dependency nodes
  • Ability to articulate emotion through facial and physical character expression
  • Ability to create character gait, walks, and body language
  • Highly organized and able to work methodically
Am I A Good Fit?
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The Company
24 Employees
Year Founded: 2019

What We Do

Viga ET develops enterprise-grade digital engines for complex industries, combining synthetic data, immersive digital twins, artificial intelligence, and advanced 3D workflows. Its offerings include generative-AI production pipelines, high-performance 3D data pipelines, AI tools for entertainment and media, spatial and immersive environments, real-time 3D visualization, graphics engineering, and workflow automation for filmmaking and other enterprise applications.

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