Render Technical Director

Posted 11 Days Ago
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Sydney, New South Wales, AUS
Hybrid
Senior level
3D Printing • Information Technology • Esports
The Role
The Render Technical Director audits and optimizes high-density animation and VFX scenes, diagnoses render failures, fine-tunes sampling and ray-tracing settings, and profiles CPU, memory, and I/O performance. The role supports Lighting, Surfacing, and FX teams while developing Python and Lua tools for render passes, AOVs, secondary outputs, and denoising. It also involves render-engine troubleshooting, scene-graph optimization, and potentially custom shader development using OSL and C++.
Summary Generated by Built In

Flying Bark Productions is a dynamic and innovative animation studio dedicated to pushing the boundaries of character animation and storytelling. We are working on exciting projects such as Avatar: The Last Airbender feature film, Netflix's Ghostbusters animated series and Stranger Things animated series, as well as our production Tales From Outer Suburbia by Shaun Tan. 

We are seeking a Render Technical Director (Render TD) to serve as the bridge between creative departments (Lighting, Surfacing, FX) and our render infrastructure. In this role, you will audit, profile, and optimize high-density production scenes to maximize image quality while minimizing compute cost.
You will diagnose complex frame failures, fine-tune samplings, and collaborate with technical leads and creatives to balance production quality and render efficiency.
 
Key Responsibilities:

  • Scene & Asset Auditing: Inspect high-density production scenes to verify geometry (subdivisions, instancing), textures (tiled/mipmapped formats, memory footprint), shading networks, and scene graph traversal efficiency before farm dispatch.
  • Troubleshooting & Technical Support: Serve as the frontline defense for diagnosing and resolving complex render failures across Surfacing, FX, and Lighting—including shading errors, memory limits/crashes, render locks, and visual artifacts (e.g., fireflies, temporal noise, aliasing).
  • Optimization & Sampling Fine-Tuning: Analyze shot setups and adjust sampling, ray depths, and light thresholds tailored to specific asset, sets and sequences, to achieve target frame budgets.
  • Performance Profiling & Systems Diagnostics: Profile scenes for CPU resource utilization, I/O bandwidth, and memory consumption. Utilize engine logs, diagnostics, and profilers to isolate performance bottlenecks.
  • Tool Development & Automation: Build, refine, and maintain internal department tools and scripts using Python and Lua to streamline render pass setups, custom AOVs, secondary outputs, and automated denoising workflows.
  • Ray Tracing & Shading Customization (Good to have): Leverage a deep understanding of light transport, sampling distributions, and ray-tracing algorithms to write or modify custom shaders (OSL, C++) and manipulate ray behavior for specialized production needs.

Technical Qualifications & Experience
Production Experience: 6 years of experience in feature animation or visual effects acting as a Render TD, Lighting TD, or Pipeline TD.

Core Render Engines: Deep operational knowledge of modern production ray-tracers (e.g. Renderman, Arnold or Karma).

Software Suite: Proficiency in DCC platforms including  Katana and Nuke. Strong familiarity with scene graph structures.

Profiling & Debugging: Hands-on experience reading render logs, identifying memory leaks/spikes, or debuggers (Native DCC engine profilers).

Underlying Fundamentals: Solid foundation in computer graphics principles—including Monte Carlo sampling, BVH acceleration, color management (ACES/OCIO), and system resource limits (RAM/VRAM/IOPS).

Bonus / Desired Skills:

  • Experience with volumetric shaders, or utility nodes in OSL or C++.
  • Familiarity with queue management platforms such as Pixar Tractor.
  • Academic background in Computer Science, Computer Graphics, Physics, or Mathematics.

What do we do?

Flying Bark Productions is a renowned independent producer of family-focused animation entertainment. For over 50 years, our 2D and 3D production facility has created award-winning feature films and TV series.

Why work with us?

  • We work on some pretty cool projects - check out our website: https://www.flyingbark.com.au/
  • We have an industry leading studio space in Alexandria, complete with a cinema, quiet room, Zen Garden, games room, and state of the art animation facilities.
  • Breakfast is served daily - on us!
  • We have cake days, movie nights, wrap parties & a culture club dedicated to coordinating our busy social calendar!
  • The Barkers have big hearts too, with our Paws for a Cause fundraising arm raising much needed funds for charities such as Beyond Blue, RSPCA and the Cancer Council.
  • We love dogs and you will often see some of our regular fluffy companions in the studio.
  • We have a hybrid approach to work with flexible work from home days on offer.
  • Career development is important to us so we offer training and support opportunities whenever possible.
  • Our employees say our culture is the best they've ever experienced - everyone is welcome and celebrated!
  • You'll have access to mental health resources and free counselling via our Employee Assistance Provider, Support Act.
  • Enjoy holistic wellbeing support through discounted health insurance with Bupa, financial wellbeing initiatives from our superannuation partner Media Super, and access to staff qualified in Mental Health First Aid.

Flying Bark Productions is proud to be an Equal Opportunity Employer.

Skills Required

  • Six years of experience in feature animation or visual effects as a Render TD, Lighting TD, or Pipeline TD
  • Deep operational knowledge of production ray-tracers such as RenderMan, Arnold, or Karma
  • Proficiency with Katana and Nuke
  • Strong familiarity with scene graph structures
  • Experience reading render logs and identifying memory leaks or spikes
  • Experience with native DCC engine profilers or debugging tools
  • Foundation in computer graphics, including Monte Carlo sampling, BVH acceleration, ACES or OCIO color management, and system resource limits
  • Experience with volumetric shaders or utility nodes in OSL or C++
  • Familiarity with queue management platforms such as Pixar Tractor
  • Academic background in Computer Science, Computer Graphics, Physics, or Mathematics
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The Company
HQ: Camperdown
465 Employees
Year Founded: 1968

What We Do

Flying Bark Productions Pty Ltd is internationally recognized as Australia’s leading producer of quality children’s animated entertainment, known for its high quality film and television properties ranging from pre-school to young adult. The mission of Flying Bark Productions is to create great animated entertainment for children. We employ Australia’s top talents in animation, the visual arts, screen writing and composing to produce a diverse and enchanted range of feature films, television programs and new media products

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