Realtime Generalist (Expression of Interest)

Posted 3 Days Ago
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London, Greater London, England, GBR
Hybrid
Entry level
Digital Media • Virtual Reality • Design
The Role
Create and optimize real-time environments, assets, shaders, lighting, particle effects, and visual experiences in Unreal Engine for VR, location-based entertainment, and immersive projects. Collaborate with artists, developers, and production teams; adapt VFX assets for in-engine use; build Blueprints and editor tools; improve performance; and support modeling, texturing, look development, and lighting best practices.
Summary Generated by Built In

Please note this is a speculative role. If we move to hire, the position will be hybrid and require days in our London studio as well as potential international travel. We cannot provide visas or UK relocation for this position, as it will be a contract role.

Framestore’s Immersive Studio is a world-leading innovator in crafting immersive experiences that transcend the screen, catapulting you into extraordinary realms of adventure. Combining our unrivalled creative craftsmanship with our technical prowess, we're dedicated to reframing expectations for both IP owners and their guests with creative technology, location-based entertainment, and mind-blowing theme park rides.

Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.

About the role

Framestore is looking for a Realtime Generalist to join our growing Immersive team. You’ll collaborate with developers, artists, and production to create beautiful, optimised real-time content for location-based entertainment, VR, and immersive experiences.

This role is ideal for someone with a strong artistic eye and solid technical knowledge, who enjoys solving creative challenges in Unreal Engine and pushing what’s possible in real-time production.

What you’ll do

  • You’ll work at the intersection of art and technology, helping bring environments, characters, and effects to life in Unreal Engine. You’ll collaborate with artists across departments to develop assets, lighting, and visual effects that meet the high standards of Framestore’s immersive work.

  • Create optimised assets, shaders, lighting, and particle effects in Unreal Engine.

  • Collaborate with environment and character artists on asset build and look development.

  • Build high-quality real-time environments for VR and immersive experiences.

  • Adapt and optimise assets from art departments and VFX teams for in-engine use.

  • Apply strong lighting techniques and guide others on lighting best practices.

  • Create blueprints and editor tools to automate tasks and speed up workflows.

  • Optimise content for performance and share modelling and texturing best practices.

  • Proven experience working with Unreal Engine (Blueprints, Sequencer, Editor, lighting).

  • Strong 3D art skills, with a deep understanding of real-time workflows.

  • Proficiency in modelling, texturing, shading, lighting, rigging, and particle effects.

  • Experience with PBR workflows and shader creation within Unreal Engine.

  • Comfortable creating blueprints and editor tools to help automate tasks, level design optimisation, etc.

  • Knowledge of Maya.

  • Knowledge of PCG and/or Houdini for procedural workflows.

  • Confidence with Photoshop, ZBrush/Mudbox, and Substance Painter.

  • Experience across a full digital art pipeline, from modelling to level art and rendering.

  • Clear communication skills and a collaborative, solution-focused mindset.

You might also have

  • Hands-on experience with lookdev, lighting, and rendering in real-time environments.

  • A passion for innovation and helping shape the future of real-time immersive storytelling.

Accessibility Statement

Our London studio is fully accessible, with step-free entry, accessible toilets on all floors, and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.

Application Process & Deadline

To apply, please complete the linked application form or email your resume and portfolio to [email protected] with the subject line: Realtime Generalist (Expression of Interest) - London.

This is an expression of interest role so there is no deadline.

We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know - we are happy to accommodate your needs.

Skills Required

  • Proven experience working with Unreal Engine, including Blueprints, Sequencer, editor tools, and lighting
  • Strong 3D art skills and understanding of real-time workflows
  • Proficiency in modeling, texturing, shading, lighting, rigging, and particle effects
  • Experience with PBR workflows and shader creation in Unreal Engine
  • Ability to create Blueprints and editor tools for workflow automation and level optimization
  • Knowledge of Maya
  • Knowledge of PCG and/or Houdini for procedural workflows
  • Confidence with Photoshop, ZBrush or Mudbox, and Substance Painter
  • Experience across a full digital art pipeline, from modeling through level art and rendering
  • Clear communication and collaborative, solution-focused mindset
  • Hands-on experience with look development, lighting, and rendering in real-time environments
  • Passion for innovation and real-time immersive storytelling
  • Ability to work hybrid with days in the London studio
  • Ability to travel internationally if needed
  • Existing authorization to work in the UK, as visa sponsorship and relocation are unavailable
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The Company
HQ: London
2,620 Employees
Year Founded: 1986

What We Do

Framestore brings extraordinary ideas to life in any space or screen through craft, imagination and technology. Offices in London, New York, Los Angeles, Montréal, Chicago, Melbourne, Vancouver, and Mumbai. Current film projects include: Fantastic Beasts: The Crimes of Grindelwald, Detective Pikachu, Dumbo, Captain Marvel, Alita: Battle Angel and Mary Poppins Returns. We were the recent proud recipients of both the BAFTA and Academy Award for our VFX on Blade Runner 2049. Visit our website for current vacancies in film, advertising and content: https://www.framestore.com/careers

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