R&D Engineer (GEN AI/ ML)

Posted Yesterday
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Pune, Mahārāshtra, IND
In-Office
Senior level
Gaming
The Role
Prototype and validate GenAI, VLM, and AI/ML solutions for game testing and quality control. Design experiments, build data pipelines, integrate prototypes with internal tools, analyze results, document findings, and iterate based on stakeholder feedback. The role also involves software development, debugging, testing-process collaboration, CI/CD exposure, version control, and reproducible research practices.
Summary Generated by Built In
Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

 

Job Description

Job Summary 

UBISOFT is seeking an Intermediate R&D Engineer to prototype and validate new technologies that improve game testing and quality control. This role focuses on building rapid prototypes and running experiments using GenAI, VLMs (Vision-Language Models), and AI/ML to explore automation opportunities across QC. You will work closely with the R&D Manager and cross-functional partners to translate ideas into measurable experiments, evaluate feasibility, and iterate toward proof-of-value prototypes. This role provides an excellent opportunity to gain hands-on experience in software development, automation, and quality control processes within the gaming industry. 

Job Duties / Responsibilities 

Core Responsibilities 

  • Build rapid prototypes using GenAI/VLM/ML to address QC and testing pain points.  

  • Design and execute experiments: define hypotheses, datasets/inputs, evaluation criteria, baselines, and success metrics (accuracy, precision/recall, latency, cost, robustness).  

  • Implement data pipelines for experiments: data collection, cleaning, labeling support, and dataset versioning (as needed for proofs-of-concept).  

  • Explore and compare approaches and document trade-offs.  

  • Integrate prototypes with existing internal tools/test systems at a lightweight level (APIs, CLIs, plugins) to enable user trials and feedback.  

  • Analyze experiment results, identify failure modes, and iterate quickly based on findings and stakeholder input.  

  • Maintain reproducible research practices: experiment tracking, configuration management, and clear documentation of assumptions and limitations. 

  • Collaborate in agile workflows: estimate assigned tasks, provide status updates, and incorporate feedback iteratively. 

Learning Opportunities 

  • Gain hands-on experience with software development and automation tools. 

  • Develop a deeper understanding of software testing lifecycles. 

  • Enhance coding and debugging skills in a collaborative environment. 

  • Learn about CI/CD pipelines and version control systems. 

Core Competencies 

  • Eager to Learn: Highly motivated and quick to grasp new concepts. 

  • Experimental Mindset: Comfortable with ambiguity; able to form hypotheses and learn quickly through iteration.  

  • Pragmatic Engineering: Delivers prototypes that are usable and measurable, without over-engineering.  

  • Analytical Thinking: Interprets results critically; understands bias, variance, and common evaluation pitfalls.  

  • Collaboration: Works well with technical and non-technical stakeholders; communicates trade-offs clearly.  

  • Adaptability: Keeps pace with rapidly evolving AI/ML tooling and best practices. 

Behavioral Competencies 

  • Curiosity: Passion for exploring new technologies and their applications. 

  • Teamwork: Ability to collaborate effectively with diverse teams. 

  • Adaptability: Willingness to take on new challenges and adapt to changing priorities. 

 

 

 

 

Qualifications

Seniority:
Having at least 5-8 years of coding experience in above languages,
B.E/BTech/MTech/MS Computer Science in computer science or equivalent.

Technical Competencies 

  • Hands on Knowledge of Python programming. 

  • Good understanding of AI/ML concepts.  

  • Familiarity with software development and testing processes. 

  • Exposure to CI/CD tools (e.g., Jenkins, TeamCity) and version control systems (e.g., Git). 

  • Solid understanding of debugging and troubleshooting techniques. 

  • Good to have understanding of other languages such as C++ and C#. 

  • Nice to have experience working with game engine 

Skills Required

  • 5-8 years of coding experience
  • Bachelor's, BTech, MTech, or Master's degree in Computer Science or equivalent
  • Hands-on knowledge of Python programming
  • Good understanding of AI/ML concepts
  • Familiarity with software development and testing processes
  • Exposure to CI/CD tools such as Jenkins or TeamCity
  • Exposure to version control systems such as Git
  • Solid understanding of debugging and troubleshooting techniques
  • Understanding of C++ and C#
  • Experience working with a game engine

Ubisoft Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Ubisoft and has not been reviewed or approved by Ubisoft.

  • Healthcare Strength — Health coverage in the U.S. includes medical, dental, and vision options with HSA funding to cover the deductible, plus access to One Medical and a mental‑health program. Several studios also provide telemedicine and, in some regions, on‑site clinic services.
  • Leave & Time Off Breadth — Time off includes paid vacation, holidays, wellness time, volunteer PTO, and a sabbatical available after five years in the U.S. Canadian studios highlight six weeks of vacation and additional local days tied to occasions or seasonal reduced hours.
  • Parental & Family Support — Enhanced parental leave with salary top‑ups is emphasized in multiple regions, including Canada. In the U.S., a travel‑expense program supports access to reproductive healthcare when services are out of state.

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The Company
HQ: Montreuil
21,450 Employees
Year Founded: 1986

What We Do

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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