R&D Developer

Posted 9 Days Ago
Be an Early Applicant
Shanghai, Shanghai Municipality, Shanghai, CHN
In-Office
Entry level
Gaming
The Role
Develop machine learning prototypes for video games, integrate them into engines and middleware, and transform research proofs of concept into production-ready solutions. Collaborate with R&D scientists, game teams, and technology teams while building tools, infrastructure, frameworks, and standardized processes. The role focuses on areas such as virtual characters, digital content creation, systemic environments, rendering, animation, AI, audio, and physics.
Summary Generated by Built In
Company Description

About Ubisoft & Shanghai Studio:

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! 

Created in 1996, Ubisoft Shanghai studio, is a vibrant and exciting place where our 500+ talents get opportunities to either co-develop great AAA blockbuster games, create cutting-edge online games or produce fun mobile games.

To learn more, please visit: www.ubisoftgroup.com
 

Job Description

About the Role  

As an R&D Developer in La Forge China team, you will develop state-of-the-art prototypes that bring innovations to players and across the company, in domains such as virtual characters and behaviors, digital content creation or systemic environments to name a few. You will transform proof-of-concepts into minimum viable products that are production-ready and easy to transfer to game development and technology teams. You will also create tools, standardize processes, and share best practices to increase efficiency at La Forge. 

About La Forge 

La Forge is a bridge between academia and video game production, between scholars and industry experts. Dedicated to innovation, our mission is to accelerate research and development through prototyping based on the most recent academic progress. We help content creators to build richer and more believable worlds, while focusing on improving our players’ experience. We explore subjects such as rendering, animation, AI, audio, and physics. 

What you will do 

  • Design, develop, and integrate machine learning prototypes in game engines & middleware 
  • Work closely with R&D Scientists throughout prototypes creation 
  • Transform proof-of-concepts and prototypes into minimum viable products 
  • Work closely with game and technology teams to release production-ready solutions that meet expected quality criteria (robustness, documentation, completeness, and performance) 
  • Develop and maintain tools and infrastructure to facilitate research and collaboration between team members 
  • Encourage standardization of processes, frameworks, libraries, and best practices in the team 

Qualifications

What you will bring  

Must have: 

  • A degree in Computer Science, Software Engineering, or equivalent. 
  • Proficiency in C++ and Python. 
  • Familiar with deep learning frameworks (TensorFlow, PyTorch), demonstrated experience with neural network implementation and translation of research prototypes into practical solutions for production, 
  • Previous experience or knowledge with Real-time Computer Graphics or related area 
  • Previous experience in software development with    a solid understanding of software engineering best practices. 
  • Curiosity, critical thinking and solution-oriented spirit. 
  • Motivation to innovate in the fast-paced video game industry. 
  • Good communication skills in English and Chinese. 

Nice to have: 

  • Experience with agentic programming 
  • Experience in games development or technology development for games 
  • Experience with programming in game engines and digital content creation tools (Unity, Maya, Blender, 3DS Max, Motion Builder) is a plus. 
  • Experience , distributed systems, containers (Docker), high-performance computing, or CUDA programming is a plus 

Additional Information

Benefits and Perks from Ubisoft Shanghai:

  • A minimum of 15 days paid annual leave
  • Monthly meal and snack allowance
  • Premium medical insurance plan and free annual health check
  • Game Package: free access to Ubisoft games on PC plus a rich and expanding library of games & books
  • Employee Assistance Program: wellbeing solutions, emotional support, and life coaching
  • Jumpstart your growth:  A rich resevoir of premium and exclusive learning resources to support your continuous learning, expand your skillset, and advance your career.
  • 10+ staff clubs featuring weekly sports and gaming activities and events

Skills Required

  • Degree in Computer Science, Software Engineering, or an equivalent field
  • Proficiency in C++
  • Proficiency in Python
  • Familiarity with TensorFlow and PyTorch
  • Demonstrated experience implementing neural networks and translating research prototypes into practical production solutions
  • Previous experience or knowledge in real-time computer graphics or a related area
  • Previous software development experience and a solid understanding of software engineering best practices
  • Curiosity, critical thinking, and a solution-oriented mindset
  • Motivation to innovate in the video game industry
  • Good communication skills in English and Chinese
  • Experience with agentic programming
  • Experience in game development or game technology development
  • Experience programming in game engines and digital content creation tools such as Unity, Maya, Blender, 3DS Max, or MotionBuilder
  • Experience with distributed systems, Docker, high-performance computing, or CUDA programming

Ubisoft Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Ubisoft and has not been reviewed or approved by Ubisoft.

  • Healthcare Strength — Health coverage in the U.S. includes medical, dental, and vision options with HSA funding to cover the deductible, plus access to One Medical and a mental‑health program. Several studios also provide telemedicine and, in some regions, on‑site clinic services.
  • Leave & Time Off Breadth — Time off includes paid vacation, holidays, wellness time, volunteer PTO, and a sabbatical available after five years in the U.S. Canadian studios highlight six weeks of vacation and additional local days tied to occasions or seasonal reduced hours.
  • Parental & Family Support — Enhanced parental leave with salary top‑ups is emphasized in multiple regions, including Canada. In the U.S., a travel‑expense program supports access to reproductive healthcare when services are out of state.

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The Company
HQ: Montreuil
21,450 Employees
Year Founded: 1986

What We Do

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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