Principal UX designer - Monopoly GO!

Posted 3 Days Ago
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Seville, Andalusia, ESP
In-Office
Senior level
Gaming • Mobile
Scopely is a global interactive entertainment and mobile-first video game company.
The Role
Lead end-to-end UX strategy and execution for Monopoly GO!, running discovery, prototyping, and validation. Improve player experience via research and data, create scalable UX frameworks, collaborate with Product, Engineering and Art, and mentor UX peers to raise craft quality.
Summary Generated by Built In

Scopely is looking for a Principal UX designer to join our Monopoly GO! team in Seville (Spain) on a hybrid basis!

At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.

Monopoly GO! is our casual game and a key franchise that has Scopely’s largest game, enjoyed by millions of players. The team is based in Canada, Europe and the US, and works every day to create captivating new experiences for our players.

What You Will Do:

In this Principal UX Design role, you work in close partnership with our product and development teams to create new gameplay experiences for players.

  • Own the end-to-end UX strategy and execution for a product area, driving initiatives independently from discovery through implementation
  • Identify opportunities to improve the player experience through product thinking, player insights and data
  • Lead discovery initiatives to deepen our understanding of player behaviors, motivations and opportunities
  • Drive ideation of new concepts, facilitating workshops, brainstorming sessions, conceptual designs and prototypes to validate ideas early
  • Create innovative player experiences while balancing creativity with product goals, technical constraints and production realities
  • Help evolve UX frameworks, principles and design patterns that promote consistency, scalability and high-quality player experiences across the game
  • Champion user research as an essential part of the UX process, partnering with Research to identify risks, define learning objectives and translate findings into product decisions
  • Deliver high-quality designs, prototypes and documentation that clearly communicate the intended player experience to Product, Engineering and Art
  • Build strong cross-functional relationships, proactively driving alignment and helping teams navigate ambiguity to reach the best player-focused solutions
  • Contribute to the growth of the UX discipline by sharing knowledge, raising quality standards and helping build a collaborative design culture

What We’re Looking For:

  • 8+ years of experience designing user experiences for games
  • Proven track record of creating impactful gameplay features with deep expertise in game mechanics, player motivations, progression systems, rewards and player psychology
  • Strong product thinking, with the ability to balance player needs, business goals and technical constraints when making design decisions
  • Experience independently owning complex product areas and driving work forward
  • Expertise creating prototypes to validate ideas, identify risks early and iterate quickly
  • Ability to seamlessly move between tactical execution and strategic thinking, ensuring day-to-day design decisions support broader product goals
  • Excellent stakeholder management skills with the ability to challenge assumptions constructively, influence decisions through collaboration and build alignment across disciplines
  • Highly collaborative designer who proactively shares ideas, seeks feedback and contributes positively to team culture
  • Strong communication, diplomacy and relationship building skills, with the ability to navigate disagreements professionally while keeping player experience at the center of decision making
  • Comfortable working in ambiguity, proactively identifying opportunities and taking ownership to move initiatives forward
  • Passion for mentoring, raising craft quality and contributing to the continuous improvement of the UX discipline


About Scopely

Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.

Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.

Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.

Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit: https://www.scopely.com/. 

Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official website and verify that all Talent Partner communications come from an email address ending in @scopely.com.

Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact [email protected]. Our job applicant privacy policies are available here: California Privacy Notice and EEA/UK Privacy Notice.

Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.

Skills Required

  • 8+ years of experience designing user experiences for games
  • Proven track record creating impactful gameplay features; expertise in game mechanics, player motivations, progression systems, rewards, and player psychology
  • Strong product thinking; balance player needs, business goals and technical/production constraints
  • Experience independently owning complex product areas and driving work from discovery to implementation
  • Expertise creating prototypes to validate ideas, identify risks early, and iterate quickly
  • Lead and facilitate ideation workshops, conceptual designs and prototypes
  • Champion and collaborate with user research to translate findings into product decisions
  • Excellent stakeholder management and cross-functional collaboration skills
  • Strong communication, diplomacy, and relationship-building skills
  • Comfortable working in ambiguity and taking ownership to move initiatives forward
  • Passion for mentoring and contributing to continuous improvement of the UX discipline

Scopely Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Scopely and has not been reviewed or approved by Scopely.

  • Equity Value & Accessibility Equity, stock options, and an ESPP are emphasized as core parts of total rewards and are credited with boosting overall pay, especially in tech and product roles. Incentive‑style equity units tied to company performance provide additional upside beyond base salary.
  • Strong & Reliable Incentives Multi‑cadence bonuses (annual, quarterly, and in some cases monthly) and structured incentive programs are presented as meaningful components of compensation. These incentives are portrayed as significant contributors to total compensation alongside base pay.
  • Healthcare Strength Medical, dental, vision, and mental‑health coverage are described as solid, with U.S. benefits pages calling out strong health insurance. Health coverage is cited as a standout element of the benefits package.

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The Company
HQ: Los Angeles, CA
2,669 Employees
Year Founded: 2011

What We Do

Scopely is a global interactive entertainment and mobile-first video game company, home to many top, award-winning experiences based on both original and licensed IP, including “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “Scrabble® GO,” “WWE Champions," “Yahtzee® With Buddies,” and "Stumble Guys," among others. Scopely creates, publishes and live-operates immersive games that empower a directed-by-consumer™ experience. Founded in 2011, Scopely is fueled by a world-class team and a proprietary technology platform Playgami that supports one of the most diversified portfolios in the mobile games industry. Recognized multiple times as one of Fast Company’s "World’s Most Innovative Companies" and Built In's "Best Places to Work," Scopely is a multi-billion-dollar business due to its ability to create long-lasting game experiences that players enjoy for years. Scopely has global operations in Bangalore, Barcelona, Boulder, Dublin, London, Los Angeles, Sevilla, Shanghai, Singapore, Seoul, Tel Aviv, Tokyo and more! Scopely is home to many internal game development teams, or Scopely Studios, including: Boundless Entertainment, DIGIT, Genjoy, Hijump, Omnidrone and Parallel, among others, with additional studio partners in seven countries across four continents. For more information, visit scopely.com.

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