Scopely

HQ
Los Angeles
Total Offices: 16
2,669 Total Employees
Year Founded: 2011

Jobs at Scopely

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Recently posted jobs

YesterdaySaved
In-Office
Barcelona, Cataluña, ESP
Gaming • Mobile
Lead planning and execution for multiple feature pods, run sprint ceremonies, facilitate pre-development and risk identification, coordinate with Design/Product/Art/Engineering/QA, maintain production documentation, remove blockers, manage timelines and dependencies, and improve production processes while fostering team health.
YesterdaySaved
In-Office
Bangalore, Bengaluru Urban, Karnataka, IND
Gaming • Mobile
Implement game functionality in Unity for mobile titles, integrate art assets, collaborate with designers and artists, propose architecture and design improvements, fix bugs, use debugging/profiling tools, maintain technical documentation, and support build/release pipelines.
2 Days AgoSaved
In-Office
Shanghai, Shanghai Municipality, Shanghai, CHN
Gaming • Mobile
Design and produce marketing creatives (static, video, social) for game launches and live operations. Manage end-to-end creative production, coordinate with teams and vendors, create concepts and mockups, monitor competitor and market trends, and optimize creative workflows and asset quality.
2 Days AgoSaved
In-Office
México, Ciudad de México, MEX
Gaming • Mobile
The Talent Acquisition Sourcer will develop strategies for sourcing candidates, manage multiple searches, maintain candidate pipelines, and enhance hiring processes at Scopely.
2 Days AgoSaved
In-Office
Barcelona, Cataluña, ESP
Gaming • Mobile
Lead a cross-functional release management and automation organization for Scopely's highest-revenue and cross-platform titles. Define vision, standards, and paved roads for release readiness, risk management, and automation; own roadmaps for central RM and automation solutions; lead managers and senior engineers; establish governance, metrics, learning loops, and partner with studios to improve release quality, velocity, and operational resilience at scale.
2 Days AgoSaved
In-Office
Dublin, IRL
Gaming • Mobile
Own product marketing for Star Trek Fleet Command: translate complex features into player-facing value, build messaging and go-to-market plans, coordinate cross-functional launches, guide creative, measure adoption, and lead the Product Marketing function and a Campaign Manager to improve launch quality and player experience.
2 Days AgoSaved
In-Office
Barcelona, Cataluña, ESP
Gaming • Mobile
Lead product marketing for Star Trek Fleet Command: define player-facing narrative, translate product strategy into player value, own go-to-market plans, coordinate cross-functional launch readiness, steward messaging and creative, measure adoption and optimize performance, and grow the Product Marketing function while managing one direct report.
2 Days AgoSaved
In-Office
London, Greater London, England, GBR
Gaming • Mobile
Lead product marketing for Star Trek Fleet Command: develop positioning, go-to-market strategy, messaging frameworks, and launch readiness. Coordinate cross-functional teams, guide creative, measure adoption, iterate on player-facing narratives, and manage a small Product Marketing team to improve launch quality and player engagement.
2 Days AgoSaved
In-Office
Bangalore, Bengaluru Urban, Karnataka, IND
Gaming • Mobile
Lead end-to-end production for a major initiative on WWE Champions, managing pod schedules, backlog, scrum processes, cross-functional alignment, roadmaps, reporting, and stakeholder communication to deliver high-quality mobile game features on time and within budget.
2 Days AgoSaved
In-Office or Remote
2 Locations
Gaming • Mobile
Lead Product Performance for a high-profile AAA mobile free-to-play game: own revenue forecasting, KPI targets, live-ops strategy and calendar, experimentation, analytics-driven iteration, and cross-functional alignment with roadmap, creative, marketing, and community. Build and manage the Product Performance team and drive monetization optimization and executive reporting.
2 Days AgoSaved
In-Office
Shanghai, Shanghai Municipality, Shanghai, CHN
Gaming • Mobile
Lead Product Performance for an unannounced AAA mobile live-service game: own revenue forecasting, KPIs, live-ops strategy and execution, experimentation, cross-functional coordination, and team leadership to drive monetization and player growth.
3 Days AgoSaved
In-Office
Culver City, CA, USA
Gaming • Mobile
Coordinate and manage executive candidate interviews and logistics, serve as primary candidate contact, maintain ATS data integrity, handle NDAs/references/background checks, facilitate travel and onsite experiences, partner with hiring leaders and executives, and drive process improvements to deliver a high-touch executive recruiting operation.
Gaming • Mobile
Lead product marketing for Star Trek Fleet Command, translating complex features into player-focused positioning, owning go-to-market strategies, coordinating cross-functional launches, guiding creative and franchise approvals, measuring adoption and performance, and building the Product Marketing function and playbooks.
3 Days AgoSaved
Remote
US
Gaming • Mobile
Build and lead Scopely's internal audit function; develop and execute a risk-based audit plan; evaluate internal controls, governance, and compliance; advise senior leadership; implement data analytics, automation, and AI-enabled continuous monitoring; collaborate with Finance, Legal, IT, and Security; present findings to stakeholders; and manage audit budget and co-sourcing strategies.
4 Days AgoSaved
In-Office or Remote
2 Locations
Gaming • Mobile
The Senior Technical Product Manager will lead the LiveOps Automation team, driving strategy, collaboration, and product development for ML-powered tools that enhance player experiences across Scopely's games.
4 Days AgoSaved
In-Office or Remote
2 Locations
Gaming • Mobile
The Lead Technical Product Manager will drive the vision and strategy for LiveOps automation tools in gaming, collaborating across teams and mentoring PMs to improve operational efficiency and player experience.
Gaming • Mobile
Lead and evolve the VIP program and player services for Tiki Solitaire TriPeaks. Manage high-value player relationships, mentor distributed support teams, drive improvements to workflows, tools, and reporting, represent player voice across studios, and synthesize player sentiment for stakeholders to improve retention and player experience.
4 Days AgoSaved
In-Office or Remote
2 Locations
Gaming • Mobile
The Principal Technical Product Manager will lead cross-functional teams in product strategy, feature development, and lifecycle management for a new unannounced AAA mobile game, using data analysis to guide decisions.
4 Days AgoSaved
In-Office
Barcelona, Cataluña, ESP
Gaming • Mobile
The Sr CRM Manager will lead the end-to-end CRM communication strategy for Marvel Strike Force, focusing on player engagement, retention, and lifecycle management through effective messaging and collaboration with product and marketing teams.
4 Days AgoSaved
Remote
US
Gaming • Mobile
Lead QA strategy and execution for a multi-platform (mobile/PC) free-to-play game. Build and mentor a global QA organization, drive automation and tooling, embed quality across the development lifecycle, define KPIs, and partner with cross-functional leaders to manage risk and improve product quality at scale.