Scopely

HQ
Los Angeles
Total Offices: 16
2,669 Total Employees
Year Founded: 2011

Jobs at Scopely

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Recently posted jobs

2 Days AgoSaved
In-Office
Barcelona, Cataluña, ESP
Gaming • Mobile
Develop and operate Unity-based live games, focusing on real user monitoring, client observability, telemetry, and diagnostics. Translate ambiguous player and team issues into reliable technical solutions, collaborate with technical and non-technical stakeholders, and support version control, build, deployment, testing, and continuous integration workflows. The role also requires familiarity with Agile/Scrum and AI-assisted development tools.
Gaming • Mobile
Develop performance marketing forecasts, benchmarks, sensitivity analyses, and regional acquisition assumptions for mobile game launches. Build comparable title sets, track competitor user acquisition and market signals, produce competitive intelligence reports, and incorporate research and testing data into forecasts. Maintain auditable assumptions and partner with Marketing, Product, Finance, Analytics, and leadership to validate recommendations, identify risks, and improve forecasting methodologies.
4 Days AgoSaved
In-Office
Culver City, CA, USA
Gaming • Mobile
Own operating expense close activities, accruals, headcount tracking, purchase orders, approvals, and T&E reporting. Build automation, dashboards, and AI-enabled workflows across FP&A processes. Serve as the finance business partner to Engineering, maintain revenue, cost, and workforce models, conduct planning and forecasting, and explain variances to cross-functional stakeholders.
4 Days AgoSaved
In-Office
Barcelona, Cataluña, ESP
Gaming • Mobile
Create and deliver high-quality 3D game assets aligned with MONOPOLY GO!'s art style. Develop AI-assisted production workflows, improve the 3D pipeline, optimize assets for Unity, provide feedback to internal and outsourced artists, mentor junior artists, and collaborate with narrative, design, and product teams.
4 Days AgoSaved
Remote
US
Gaming • Mobile
Leads the design of procedural game worlds, combining terrain, creatures, resources, buildings, encounters, and points of interest into cohesive player experiences. Establishes standards for pacing, density, traversal, sightlines, and world composition; partners with Tools, Art, UX, and Engineering on generation frameworks and prototypes; guides systems from concept through live operation; and builds and mentors a high-performing world and level design team.
5 Days AgoSaved
In-Office
London, Greater London, England, GBR
Gaming • Mobile
Own end-to-end production for mobile live-service game workstreams, from planning and development through QA, release, and post-launch support. Coordinate cross-functional teams, dependencies, schedules, risks, change requests, and prioritization across global hubs. Maintain production systems, facilitate milestone and planning meetings, communicate delivery status, and partner with Live Operations to improve player experiences and development workflows.
6 Days AgoSaved
In-Office
Barcelona, Cataluña, ESP
Gaming • Mobile
Supports global compensation programs, including pay structures, merit cycles, promotions, equity, incentives, market benchmarking, salary analysis, and Workday workflows. Builds reports and dashboards, ensures data integrity and compliance, partners with HRIS, HR business partners, talent acquisition, and leaders, and recommends compensation improvements based on market and cost analysis.
Gaming • Mobile
Manages live operations execution for MARVEL Strike Force by translating strategy into requirements, tickets, configurations, and implementation plans. Coordinates external partners, launch readiness, cross-functional workstreams, quality assurance, and issue resolution. Improves workflows and documentation, uses performance data and player segmentation to validate decisions, and applies AI tools to accelerate analysis and execution quality.
6 Days AgoSaved
In-Office
Barcelona, Cataluña, ESP
Gaming • Mobile
Leads the 2D art vision for each game season, establishes quality and workflow standards, develops AI-assisted creative processes, manages and mentors the 2D team, oversees hiring and performance, coordinates internal and outsourced production, and partners with production, integration, technical art, design, and engineering to deliver high-quality mobile game content.
6 Days AgoSaved
In-Office
Barcelona, Cataluña, ESP
Gaming • Mobile
Manage influencer marketing operations across multiple game titles, including creator selection, campaign briefs, agency relationships, budgets, vendor onboarding, and campaign flighting. Track performance using mobile measurement platforms and Looker, optimize campaigns against CPI, CPM, and ROAS goals, and deliver reporting and strategy presentations. Partner with performance marketing, brand, legal, procurement, and finance teams while supporting portfolio-wide creator strategy.
6 Days AgoSaved
In-Office
Barcelona, Cataluña, ESP
Gaming • Mobile
Design and iterate core multiplayer mechanics, abilities, and systems for Stumble Guys. Write clear design specs, prototype features, collaborate with cross-functional teams, use playtests and live data to balance and refine gameplay, and support long-term player experience and evolution.
6 Days AgoSaved
In-Office
Barcelona, Cataluña, ESP
Gaming • Mobile
Own the technical release lifecycle for a large cross-platform game, including branching, merging, propagation, validation, CI/CD, and release infrastructure. Establish development-lane policies, automate integration workflows, detect dependencies and conflicts, improve visibility and flow metrics, and coordinate Developer Experience, QA, build, production, and domain teams. The role also mentors junior release engineering staff and drives scalable improvements across complex development operations.
6 Days AgoSaved
In-Office
Barcelona, Cataluña, ESP
Gaming • Mobile
Owns the technical release lifecycle across development lanes, including branch strategy, merge policies, CI/CD validation, propagation, conflict resolution, and release infrastructure. The role designs scalable change-management systems, automates repetitive workflows, tracks flow-health metrics, coordinates Developer Experience, QA, build, production, and domain teams, and mentors junior release engineering staff.
9 Days AgoSaved
In-Office
Bangalore, Bengaluru Urban, Karnataka, IND
Gaming • Mobile
Conducts functional and non-functional testing for mobile and web games across devices and browsers. Responsibilities include writing and executing test cases, exploratory testing, defect triage, root-cause analysis, risk mitigation, QA documentation, and collaboration with developers, producers, stakeholders, and scrum teams to deliver high-quality products.
10 Days AgoSaved
In-Office
Barcelona, Cataluña, ESP
Gaming • Mobile
Lead end-to-end UX strategy and execution for Monopoly GO! gameplay experiences. Partner with Product, Engineering, Art, Research, and development teams to understand player behavior, identify opportunities, develop concepts and prototypes, deliver high-quality designs, and improve UX frameworks. The role requires strategic product thinking, stakeholder influence, ambiguity management, and mentorship while balancing player needs, business goals, and technical constraints.
12 Days AgoSaved
In-Office
Barcelona, Cataluña, ESP
Gaming • Mobile
Lead the Live Mini Games product for MONOPOLY GO!, driving engagement, retention, and business outcomes through strategy, experimentation, analytics, LiveOps, and cross-functional execution while managing a team of Product Managers.
12 Days AgoSaved
In-Office
Barcelona, Cataluña, ESP
Gaming • Mobile
Drives end-to-end technical and data-related projects across Analytics, Product, Engineering, and Revenue Operations. Coordinates stakeholders, timelines, risks, dependencies, documentation, measurement, reporting, data quality, governance, and compliance activities. Communicates technical insights to leadership and cross-functional teams while improving workflows, reporting capabilities, and delivery of scalable solutions.
12 Days AgoSaved
In-Office
Barcelona, Cataluña, ESP
Gaming • Mobile
Build and own AI-powered products and services for Scopely’s creative production teams, from prototyping through deployment, monitoring, and continuous improvement. Develop production-ready applications using LLMs, agents, automation frameworks, and cloud technologies. Collaborate with engineers, designers, artists, producers, and creative technologists to improve workflows, reliability, scalability, and operational efficiency across game teams.
12 Days AgoSaved
In-Office
Barcelona, Cataluña, ESP
Gaming • Mobile
Analyzes mobile gaming market trends, competitive landscapes, emerging genres, regions, and business models. Produces reports and strategic insights, partners with corporate and product strategy teams, and supports deep-dive analyses. The role translates limited or ambiguous data into clear, actionable recommendations that inform corporate and product strategy across Scopely’s gaming portfolio.
16 Days AgoSaved
In-Office
Barcelona, Cataluña, ESP
Gaming • Mobile
QA Analyst responsible for planning, creating, and executing tests for mobile game features and releases. Duties include defect tracking, hands-on testing, playtesting, release quality oversight, onboarding external QA resources, monitoring app health metrics, investigating live issues, and collaborating with developers, customer support, and release teams. The role also supports AI-driven QA initiatives and promotes shift-left quality practices across the game development lifecycle.