Principal Mission Designer

Posted Yesterday
Be an Early Applicant
Manchester, Greater Manchester, England, GBR
In-Office
Expert/Leader
Gaming • Esports
The Role
Lead mission designer responsible for designing, documenting and owning missions, systems and features; implementing mission logic in Subsumption; collaborating with narrative and other departments; mentoring designers and delivering content for events and demos under deadlines.
Summary Generated by Built In

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent. 

Cloud Imperium is looking for an enthusiastic and technically minded Principal Mission Designer to work on its ever-expanding Persistent Universe at its UK studio located in the heart of Manchester.  

You would be a part of The Mission Feature Team (MFT) made up of designers, a producer and embedded QAs, and is responsible for many aspects of the game, such as creation of the first implementation of new missions to then be handed off to other departments who will leverage them to create further content. 

The team is also responsible for the generation of the content for regular in-game events or even the occasional demo.
 

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history. 

  

What You’ll Do 

  • Collaborates with Narrative to build engaging stories for mission and locations 

  • Design, document and own features, mechanics, missions, systems, etc as necessary. 

  • Works in various in-house tools including Subsumption, a visual scripting editor to create logic for missions, systems and events 

  • Works closely with various other departments to improve AI, gameplay, mechanics, tools which impact our work or ability to work 

  

What are we looking for: 

  • Previous industry experience within AAA titles with ownership of major features or missions. 

  • Strong understanding of visual scripting or coding fundamentals. 

  • Ability to work both independently and collaboratively across disciplines 

  • A proactive approach to mentoring peers and guiding junior designers. 

  • An ability to develop relationships with other departments 

  • The ability to work with and respect frequent deadlines 

 

 So, if you are an enthusiastic and self-motivated mission designer please apply for this role immediately! 

  

CIG Diversity Statement 

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.* 

Fraud Statement 

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.  

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info{@}cloudimperiumgames.com with any information you may have.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

Skills Required

  • Previous industry experience within AAA titles with ownership of major features or missions
  • Strong understanding of visual scripting or coding fundamentals
  • Experience working with Subsumption or similar visual scripting tools
  • Ability to work independently and collaboratively across disciplines
  • Proactive mentoring of peers and guiding junior designers
  • Ability to develop relationships with other departments
  • Ability to work with and respect frequent deadlines
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The Company
HQ: Los Angeles, CA
627 Employees
Year Founded: 2012

What We Do

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals. Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands. Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

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