Live Ops Manager

Posted 2 Days Ago
Be an Early Applicant
Hiring Remotely in Canada
Remote
Senior level
Gaming • Software
The Role
Lead live service operations for multiplayer games: run incident response and post-mortems, plan and launch in-game events, own content rollout cadence, read telemetry to inform decisions, maintain runbooks and SOPs, and coordinate SRE, QA, product, and community for reliable live experiences.
Summary Generated by Built In

Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry.

We collaborate across time zones to support projects on all major platforms, engines and styles - from AAA titles to emerging technologies. Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it’s porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners’ internal teams. We are proud to be the development partner of choice for industry leaders such as:

  • Epic
  • Xbox
  • Meta
  • Obsidian Entertainment
  • Riot
  • Gearbox Software

The Live Ops Manager bridges the space between technology and player experience. They are the person who ensures server reliability during a world-scale in-game event, who coordinates the cross-functional response when something breaks, who governs the cadence of in-game content rollouts, and who reads player data to understand whether the live experience is working or quietly eroding.

This is not a community manager who also handles incidents. It is not an SRE lead who occasionally talks to designers. It is the operational centre of gravity for live service delivery — leading engineers, producers, data analysts, and QA through the full cycle of a living, breathing game.

Key Responsibilities:

  • Coordinates SRE, engineering, and production during live outages and degraded service events. Runs post-mortems. Drives structural improvements so the same incident does not recur.
  • Plans, coordinates, and launches in-game events end-to-end. Owns the event readiness checklist — content, infrastructure scaling, QA sign-off, comms. Is accountable if an event ships broken or at the wrong time.
  • Governs the curation, scheduling, and rollout of live in-game content — item shops, seasonal offers, rotating content. Owns the content calendar and coordinates across product, design, and monetisation.
  • Reads live telemetry to understand player behaviour, retention signals, economy health, and event performance. Surfaces insights that inform content decisions and monetisation tuning. Works alongside data analysts — does not replace them.
  • Holds the connective tissue across SRE, QA, community management, and product. Ensures new features integrate into the live environment without surprises. Runs the operational readiness gate before major launches.
  • Maintains runbooks, incident playbooks, content rollout SOPs, and post-mortem documentation. The live operations function does not depend on any one person's institutional memory.



Requirements
  • 5+ years of experience in live operations, site reliability, or technical game production — with at least 2 years in a role where they were responsible for live service uptime on a multiplayer title
  • Proven incident command experience: has run a live incident bridge, not just participated in one. Has written and acted on post-mortems.
  • Experience coordinating cross-functional teams: SRE/engineering, QA, community, and product in the same operational context
  • Hands-on with live monitoring tools: Datadog, PagerDuty, Grafana, Splunk, or equivalent. Can read a dashboard and ask the right question.
  • Content operations experience on a live game: has owned or co-owned a content calendar, item shop curation, or in-game event rollout for a major multiplayer title
  • Data literacy: comfortable reading player telemetry, retention metrics, and economy KPIs — and translating them into operational decisions. Not a data scientist, but not data-avoidant.
  • Strong async communication: produces clear, concise written updates for both technical (SRE) and non-technical (community, product) audiences
  • Remote-first discipline: has led live ops in a distributed environment across timezones

Preferred
  • Experience at a major F2P or live-service title with 1M+ concurrent players during a major event
  • Familiarity with Unreal Engine infrastructure and game build pipelines — does not need to be an engineer, but understands the moving parts
  • Knowledge of in-game economy health indicators: currency inflation, sink/source imbalance, retention drop patterns
  • Previous experience coordinating an item shop or seasonal content schedule with real commercial impact

Benefits

We offer:

  • Strong and enthusiastic team – you will have the opportunity for knowledge sharing, learning, and professional self-development
  • Interesting and challenging tasks – solve diverse and challenging issues, communicate with people within the company as well as with our partners;
  • Convenient working conditions – remote work, the opportunity to build your own working day with flexible working hours
  • А chance to work in a highly professional and dynamic team working with a wide range of International Game Production projects, attractive remuneration package, and opportunities to develop professionally.

This is a remote, full-time contracted position.

We are an equal opportunity company and all qualified applicants will receive consideration for a contract without regard to race, color, religion, sex, national origin, gender identity, disability, protected veteran status, or any other characteristic protected by law.

Skills Required

  • 5+ years experience in live operations, site reliability, or technical game production with at least 2 years responsible for live service uptime on a multiplayer title
  • Proven incident command experience: has run a live incident bridge and authored/acted on post-mortems
  • Experience coordinating cross-functional teams (SRE/engineering, QA, community, product) in an operational live service context
  • Hands-on with live monitoring tools such as Datadog, PagerDuty, Grafana, Splunk, or equivalent
  • Content operations experience: owned or co-owned a content calendar, item shop curation, or in-game event rollout for a live multiplayer title
  • Data literacy: comfortable reading player telemetry, retention metrics, and economy KPIs and translating them into operational decisions
  • Strong asynchronous communication skills: clear, concise written updates for both technical and non-technical audiences
  • Remote-first discipline: experience leading live ops in a distributed environment across timezones
  • Experience at a major F2P or live-service title with 1M+ concurrent players during a major event
  • Familiarity with Unreal Engine infrastructure and game build pipelines
  • Knowledge of in-game economy health indicators: currency inflation, sink/source imbalance, retention drop patterns
  • Previous experience coordinating an item shop or seasonal content schedule with real commercial impact
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The Company
HQ: Los Angeles, California
65 Employees
Year Founded: 2018

What We Do

We are #CoDev studio experts at production management. Devoted Studios is led by @Ninel Anderson and has a headquarter in LA. We specialize in: 🔘 Game development services; 🔘 Unreal Engine & Unity engineering; 🔘 Cross-platform porting; 🔘 Art development (concepts, 3D, animation, mocap, scanning & scan clean-ups, lighting, tech art & integration); 🔘 Cinematics services. Our team has over 1400+ talents across teams and individuals, which are guided by our outstanding senior team of ~80 Devotees, including experienced Art Directors, Producers, Business Developers, Project Managers, and others. This unique model offers you a wide range of skills, budgets, and time zones. We support our partners with everything from concept to launch and beyond. #gamedevelopment #externaldevelopment #gameproduction #codev #codevelopment

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