The multi-Oscar-winning creative Film & Episodic studio, at Framestore has worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema.
Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.
This role is a six month contract October 2026 - March 2027 and would require candidates to have work rights in Australia.
About the role
Lighting TDs are responsible for the lighting and rendering of elements required to complete visual effects shots for high-end photo-realistic VFX films.
What you’ll do
CG scene assembly including the correct assets from applicable departments
Lighting shots as briefed by the Visual Effects/CG Supervisor or Sequence Lead
Working closely with CG Supervisors to determine the best approach to solving CG challenges and developing the final look
Developing shots in collaboration with the shot Compositor
Rendering non-lighting passes as required by the shot Compositor
Creating lighting set ups and/or working with current set ups
Creating efficient rendering set ups in order to optimise render farm usage
Scrutinising the colours and directions of all light sources in the real-world scene and replicating them in CG
Staying on schedule and meeting set deadlines while maintaining the highest levels of quality
Ongoing communication with Production and leads regarding schedules and deadlines
Other duties as required including wrangling assets or elements of a shot from another department to ensure shots are completed to schedule
Submit shots for review and follow through with notes as required
Essential Skills:
Knowledge of Houdini and Maya
A good understanding of colour-space
Knowledge of lighting techniques
A basic knowledge of Nuke or similar compositing package, including how to use layers and passes to tweak a shot after it has been rendered
Basic knowledge of other disciplines within VFX including simulation, Modeling and UV mapping, Texturing and Camera Tracking
Excellent organisation, communication and interpersonal skills
Creative problem solving and attention to detail
Able to work well under pressure and meet deadlines
Reliable, with good time keeping and the ability to meet deadlines
Flexible and adaptable with the ability to work within a pre-set workflow or pipeline but also have the creativity and problem solving skills to work around issues
You might also have
Basic knowledge of either Renderman, Arnold or similar production renderer
Basic knowledge of physically plausible shading techniques
Basic knowledge of Python and/or Mel scripting
An understanding of Linux/Unix based operating systems
Accessibility Statement
Our Melbourne studio is fully accessible, with step-free entry and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.
Application Process
To apply, please complete the linked application form or email your resume and portfolio to [email protected] with the subject line: Junior Lighting TD - Melbourne.
We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know—we are happy to accommodate your needs.
Skills Required
- Work rights in Australia
- Knowledge of Houdini and Maya
- Understanding of colour-space
- Knowledge of lighting techniques
- Basic knowledge of Nuke or a similar compositing package, including layers and passes
- Basic knowledge of VFX disciplines including simulation, modeling, UV mapping, texturing, and camera tracking
- Excellent organization, communication, and interpersonal skills
- Creative problem-solving and attention to detail
- Ability to work under pressure and meet deadlines
- Reliability, good timekeeping, and ability to meet deadlines
- Flexibility and adaptability within preset workflows and pipelines
- Basic knowledge of RenderMan, Arnold, or a similar production renderer
- Basic knowledge of physically plausible shading techniques
- Basic knowledge of Python and/or MEL scripting
- Understanding of Linux or Unix operating systems
What We Do
Framestore brings extraordinary ideas to life in any space or screen through craft, imagination and technology. Offices in London, New York, Los Angeles, Montréal, Chicago, Melbourne, Vancouver, and Mumbai. Current film projects include: Fantastic Beasts: The Crimes of Grindelwald, Detective Pikachu, Dumbo, Captain Marvel, Alita: Battle Angel and Mary Poppins Returns. We were the recent proud recipients of both the BAFTA and Academy Award for our VFX on Blade Runner 2049. Visit our website for current vacancies in film, advertising and content: https://www.framestore.com/careers






