Lighting TD - Junior

Posted 2 Days Ago
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Melbourne, Victoria, AUS
Hybrid
Entry level
Digital Media • Virtual Reality • Design
The Role
Junior Lighting TD responsible for assembling CG scenes, lighting and rendering visual effects shots, creating efficient render setups, and matching real-world lighting in CG. Collaborates with supervisors, compositors, production, and other VFX departments; submits shots for review and addresses feedback while meeting quality and schedule requirements. The role also involves asset wrangling, compositing passes, and working within established workflows and pipelines.
Summary Generated by Built In

The multi-Oscar-winning creative Film & Episodic studio, at Framestore has worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema.

Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.

This role is a six month contract October 2026 - March 2027 and would require candidates to have work rights in Australia.

About the role

Lighting TDs are responsible for the lighting and rendering of elements required to complete visual effects shots for high-end photo-realistic VFX films.

What you’ll do

  • CG scene assembly including the correct assets from applicable departments

  • Lighting shots as briefed by the Visual Effects/CG Supervisor or Sequence Lead

  • Working closely with CG Supervisors to determine the best approach to solving CG challenges and developing the final look

  • Developing shots in collaboration with the shot Compositor

  • Rendering non-lighting passes as required by the shot Compositor

  • Creating lighting set ups and/or working with current set ups

  • Creating efficient rendering set ups in order to optimise render farm usage

  • Scrutinising the colours and directions of all light sources in the real-world scene and replicating them in CG

  • Staying on schedule and meeting set deadlines while maintaining the highest levels of quality

  • Ongoing communication with Production and leads regarding schedules and deadlines

  • Other duties as required including wrangling assets or elements of a shot from another department to ensure shots are completed to schedule

  • Submit shots for review and follow through with notes as required

Essential Skills:

  • Knowledge of Houdini and Maya

  • A good understanding of colour-space

  • Knowledge of lighting techniques

  • A basic knowledge of Nuke or similar compositing package, including how to use layers and passes to tweak a shot after it has been rendered

  • Basic knowledge of other disciplines within VFX including simulation, Modeling and UV mapping, Texturing and Camera Tracking

  • Excellent organisation, communication and interpersonal skills

  • Creative problem solving and attention to detail

  • Able to work well under pressure and meet deadlines

  • Reliable, with good time keeping and the ability to meet deadlines

  • Flexible and adaptable with the ability to work within a pre-set workflow or pipeline but also have the creativity and problem solving skills to work around issues

You might also have

  • Basic knowledge of either Renderman, Arnold or similar production renderer

  • Basic knowledge of physically plausible shading techniques

  • Basic knowledge of Python and/or Mel scripting

  • An understanding of Linux/Unix based operating systems

    Accessibility Statement

    Our Melbourne studio is fully accessible, with step-free entry and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.

    Application Process

    To apply, please complete the linked application form or email your resume and portfolio to [email protected] with the subject line: Junior Lighting TD - Melbourne.

    We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know—we are happy to accommodate your needs.

Skills Required

  • Work rights in Australia
  • Knowledge of Houdini and Maya
  • Understanding of colour-space
  • Knowledge of lighting techniques
  • Basic knowledge of Nuke or a similar compositing package, including layers and passes
  • Basic knowledge of VFX disciplines including simulation, modeling, UV mapping, texturing, and camera tracking
  • Excellent organization, communication, and interpersonal skills
  • Creative problem-solving and attention to detail
  • Ability to work under pressure and meet deadlines
  • Reliability, good timekeeping, and ability to meet deadlines
  • Flexibility and adaptability within preset workflows and pipelines
  • Basic knowledge of RenderMan, Arnold, or a similar production renderer
  • Basic knowledge of physically plausible shading techniques
  • Basic knowledge of Python and/or MEL scripting
  • Understanding of Linux or Unix operating systems
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The Company
HQ: London
2,620 Employees
Year Founded: 1986

What We Do

Framestore brings extraordinary ideas to life in any space or screen through craft, imagination and technology. Offices in London, New York, Los Angeles, Montréal, Chicago, Melbourne, Vancouver, and Mumbai. Current film projects include: Fantastic Beasts: The Crimes of Grindelwald, Detective Pikachu, Dumbo, Captain Marvel, Alita: Battle Angel and Mary Poppins Returns. We were the recent proud recipients of both the BAFTA and Academy Award for our VFX on Blade Runner 2049. Visit our website for current vacancies in film, advertising and content: https://www.framestore.com/careers

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