Lifecycle Monetization Manager

Posted 7 Days Ago
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Wrocław, Dolnośląskie
In-Office
Junior
Gaming
The Role
The Lifecycle Monetization Manager will design and execute growth initiatives, evaluate event performance, optimize monetization, and report insights to leadership, enhancing player engagement.
Summary Generated by Built In
Company Description

Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.

We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.

We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.

Job Description

Your daily tasks:

 

  • Design, plan, and execute daily events and promotional initiatives aimed at driving growth across key business KPIs, in close collaboration with Product and Producer/Host teams

  • Evaluate and continuously improve event performance, sales content, messaging, and in-game economy; take full ownership of campaign outcomes and monitor results in real time

  • Oversee daily promotional operations and conduct ongoing optimization to maximize monetization performance

  • Work closely with design and product teams to deliver monthly events and promotions across all supported game platforms

  • Prepare and present performance reports to senior leadership, highlighting wins, challenges, key insights, and actionable recommendations for future monetization improvements

  • Partner with game designers to develop new features and live experiences that enhance player engagement and lifetime value (LTV)

  • Take responsibility for monetization-related KPIs and ensure consistent progress toward business growth objectives

Qualifications

  • Minimum of 2 years’ experience in a gaming company within a monetization-focused role (e.g., In-Game Monetization Manager, Product Manager, Marketing Manager)

  • Strong understanding of Monetization and LiveOps, including free-to-play game economies and pricing strategies

  • Excellent analytical abilities with a proven track record of identifying problems, proposing effective solutions, and driving continuous improvement through data

  • Solid understanding of game KPIs and business metrics; curious mindset with strong business intuition

  • Strong communication skills with the ability to translate business needs into clear technical or product requirements; fluent written and spoken English

  • Highly collaborative team player with strong interpersonal skills; proactive, detail-oriented, and capable of working independently

  • Creative thinker who can approach challenges from new angles and develop simple, effective proof-of-concept solutions

Additional Information

What we can offer:

  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
  • A constant stream of company newsletters, PR & project updates so you will always be in the know.
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Wrocław office).

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The Company
Wroclaw
585 Employees
Year Founded: 1991

What We Do

Techland is a long-established gaming industry success story. With more than 30 years in the market, we know how to keep delivering unforgettable experiences. Headquartered in Poland, our international team comprises over 500 professionals. Our long history has produced well-known and critically acclaimed games, such as The Call of Juarez and the genre-defining Dying Light. But, we’re not stopping there! We want to continue to create compelling AAA titles around the cutting-edge gameplay that Techland is known for. Alongside exciting expansions to the world of Dying Light, work is also underway on our newest IP, an original fantasy title which will deliver intense action and exploration in a vast open world. We pride ourselves on our drive for quality, innovation and community engagement. Every game starts and ends with our players. We’re grateful for their support and will continue to deliver them the best gameplay experiences in the world. Join us on our adventures and let’s do something remarkable together!

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