Level Designer

Posted Yesterday
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Warszawa, Mazowieckie, POL
Hybrid
Mid level
Gaming
The Role
Design, build, script, iterate, and optimize open-world levels and quests. Implement gameplay systems (encounters, population, AI life), collaborate cross-discipline, test and refine player experience, and maintain level documentation.
Summary Generated by Built In
Company Description

Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.

We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.

We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.

Job Description

As a Level Designer, you will be responsible for designing, building gameplay locations, scripting, iterating, and optimizing levels/quests in an open-world game. You will work on Open-World systems such as population, encounters, and other mechanics related to building amazing gameplay in an open world for many players.

Your daily tasks:

  • Co-creating and transforming the project vision into a playable environment including: responsibility for implementing and adapting game mechanics to space, such as enemy AI, combat systems, player interactions.
  • Creating and populating elements of Open-World gameplay - like encounters, open world activities, population, ai life, etc.
  • Close cooperation with specialists from various fields - art, programming, design, audio, animation, etc.
  • Testing your levels for bugs, gameplay issues, and the overall player experience. Collect feedback from other team members and players, and also apply this information to improve your levels and gameplay.
  • Creating and maintaining documentation related to your own levels and gameplay.

Qualifications

  • Passion for making games.
  • Experience in game creation (at least 3 years of experience or one published AAA project) as a Level Designer.
  • Ability to design and create a game environment that is engaging and understandable to the player, provides diverse gameplay, and is attractive and aesthetically credible.
  • Good knowledge of any editor, whether it's Unity, Unreal, RedKit, Cryengine, RoadHog, or Techland's proprietary DevTools.
  • Understanding of how to solve a problem when you hear that "through indirect player guidance we need to make them end up at point X".
  • A good sense of what will play well and what will be frustrating.
  • Readiness to develop our technology and engine in terms of level design.
  • Willingness to work with other people to achieve a common goal.
  • Willingness to share knowledge, exchange experiences, and think outside the box.
  • Good knowledge of English.

Nice to have:

  • Experience as a Quest Designer will be a strong advantage.
  • Basic knowledge of architecture.
  • Artistic skills (drawing, painting, modeling, etc.).

Additional Information

What we can offer:

  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
  • A constant stream of company newsletters, PR & project updates so you will always be in the know.
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw limited amount of space).

Skills Required

  • Passion for making games
  • At least 3 years of experience as a Level Designer or one published AAA project
  • Ability to design and create engaging, understandable, and diverse game environments
  • Good knowledge of any editor (Unity, Unreal, RedKit, Cryengine, RoadHog, or Techland DevTools)
  • Understanding of indirect player guidance and how to guide players to objectives
  • Good sense of player experience: what will play well vs. be frustrating
  • Readiness to develop engine and technology related to level design
  • Willingness to collaborate with other disciplines (art, programming, audio, animation, etc.)
  • Willingness to share knowledge, exchange experiences, and think creatively
  • Good knowledge of English
  • Experience as a Quest Designer
  • Basic knowledge of architecture
  • Artistic skills (drawing, painting, modeling)
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The Company
HQ: Wrocław
585 Employees
Year Founded: 1991

What We Do

Techland is a long-established gaming industry success story. With more than 30 years in the market, we know how to keep delivering unforgettable experiences. Headquartered in Poland, our international team comprises over 500 professionals. Our long history has produced well-known and critically acclaimed games, such as The Call of Juarez and the genre-defining Dying Light. But, we’re not stopping there! We want to continue to create compelling AAA titles around the cutting-edge gameplay that Techland is known for. Alongside exciting expansions to the world of Dying Light, work is also underway on our newest IP, an original fantasy title which will deliver intense action and exploration in a vast open world. We pride ourselves on our drive for quality, innovation and community engagement. Every game starts and ends with our players. We’re grateful for their support and will continue to deliver them the best gameplay experiences in the world. Join us on our adventures and let’s do something remarkable together!

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