Level Artist

Posted 17 Days Ago
Be an Early Applicant
Warszawa, Mazowieckie, POL
Hybrid
Mid level
Gaming
The Role
Create and optimize game environments: block out terrain and buildings, place assets and decals, light scenes and cutscenes, collaborate with designers and artists, and use a proprietary editor to deliver polished, gameplay-directed locations.
Summary Generated by Built In
Company Description

Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wrocław and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.

We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.

We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.

Job Description

Techland is looking for a talented and experienced Level Artist to join one of our teams in Wrocław or Warsaw. You will help to create amazing environments the players will be exploring and admiring. You will be moving mountains, raising cities and breathing life into in-game locations thanks to aesthetically pleasing composition and clever use of light and detail.

Your daily tasks: 

  • Participating in the creation of ideas and plans for a locations/levels.
  • Setting the rough geometry of locations (terrain shape, buildings, interior walls),
  • Finishing locations and cutscenes with existing meshes and decals.
  • Lighting locations and cutscenes to enhance the mood and to help direct gameplay.
  • Optimizing locations.
  • Collaboration with Level Designers (responsible for gameplay), Concept Artists, 2D/3D Artists and other people  involved in creating game locations.
  • Working using a proprietary editor.
  • Taking care of a particular part of the game (i.e. a large part of the environment).

Qualifications

  • At least 3 years of experience in level design or lighting video games levels.
  • At least one shipped AAA title.
  • Very good command of English.
  • Passion for games and knowledge of the gaming industry from the player’s perspective.
  • Ability to express ideas verbally and through quick sketches.
  • Excellent teamwork skills.
  • An eye for real-world and game references.
  • Familiarity with 2D or 3D graphics suites (Adobe Photoshop, 3DS Max/Blender).
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Additional Information

What we offer:

  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
  • A constant stream of company newsletters, PR & project updates so you will always be in the know.
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw limited amount of space).

Skills Required

  • At least 3 years of experience in level design or lighting video game levels
  • At least one shipped AAA title
  • Very good command of English
  • Passion for games and knowledge of the gaming industry from the player's perspective
  • Ability to express ideas verbally and through quick sketches
  • Excellent teamwork skills
  • An eye for real-world and game references
  • Familiarity with 2D or 3D graphics suites (Adobe Photoshop, 3DS Max/Blender)
  • Experience working with a proprietary game editor or similar toolchain
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The Company
HQ: Wrocław
585 Employees
Year Founded: 1991

What We Do

Techland is a long-established gaming industry success story. With more than 30 years in the market, we know how to keep delivering unforgettable experiences. Headquartered in Poland, our international team comprises over 500 professionals. Our long history has produced well-known and critically acclaimed games, such as The Call of Juarez and the genre-defining Dying Light. But, we’re not stopping there! We want to continue to create compelling AAA titles around the cutting-edge gameplay that Techland is known for. Alongside exciting expansions to the world of Dying Light, work is also underway on our newest IP, an original fantasy title which will deliver intense action and exploration in a vast open world. We pride ourselves on our drive for quality, innovation and community engagement. Every game starts and ends with our players. We’re grateful for their support and will continue to deliver them the best gameplay experiences in the world. Join us on our adventures and let’s do something remarkable together!

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