Lead UI Artist

Posted 3 Days Ago
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San Mateo, CA, USA
In-Office
123K-182K Annually
Senior level
Gaming
The Role
The Lead UI Artist is responsible for creating high-quality UI art, mentoring the team, and ensuring consistency and best practices in UI design. They will collaborate with designers and engineers throughout the game development process and drive the vision for the UI Art Style.
Summary Generated by Built In

WE ARE GAME MAKERS

Who We Are:

We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games.  We are looking for our next teammate who will raise our bar and make us better.

What We Need:

We’re looking for a Lead UI Artist to join our team and help us craft the future of online multiplayer gaming. As a Lead UI Artist, you’ll be responsible for the look and feel of the UI Art in our game. You’ll own and drive the UI art for features, working closely with designers, producers, engineers and more. We’re a studio that values autonomy and self-drive in developers who are empowered to do the best work of their careers. If this is you, let’s talk!

What You’ll Do: 

  • Innovate the standard for AAA UI presentation.

  • Mentor and grow the team to produce AAA quality UI art and visuals.

  • Work with Game & UX-Designers to rapidly concept, iterate, and produce assets throughout all stages of development from pre-viz, to in-engine implementation of game-ready assets, and into polish.

  • Organize artistic efforts through leadership approvals, iteration, and cross-functional implementation with occasional assistance from Production & Leadership.

  • Own the development and vision for the UI Art Style, ensuring consistency in its implementation.

  • Set the standard and follow through for UI Art best practices and workflows to improve team effectiveness.

  • Strategically look into tooling to elevate the quality of UI deliverables and improve workflow within the UI team.

  • Constantly seeks to grow self, and open to growing and mentoring others

What Will Make You A Great Fit:

  • Deep understanding of high-quality interactive entertainment UI design

  • Strong leadership, organization, and communication skills

  • Proficient in prototyping and design tools (Figma, Adobe XD, Photoshop, Illustrator)

  • Experience with game engines, UI systems, and production pipelines

  • Skilled in scripting, motion graphics/animation, with 3D as a plus


The pay range for this position in California at the start of employment is expected to be between $123,200 and $182,360 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. If hired, employee will be in an ~at-will position~ and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

31st Union prides itself on the diversity of its team members, partners, and communities.  For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination.  This means that employment at 31st Union depends on your substantive ability, objective qualifications and work ethic – not on your age, race (including traits historically associated with race, including, but not limited to, hair texture and protective hairstyles), height, weight, religion, creed, color, national origin, ancestry, sex, sexual orientation, gender (including gender identity and expression), alienage or citizenship status, transgender, military or veteran status, physical or mental disability (actual or perceived), medical condition, AIDS/HIV, denial of family and medical care leave, genetic information, predisposition or carrier status, pregnancy status, childbirth, breastfeeding (or related medical conditions), marital status or registered domestic partner status, political activity or affiliation, status as a victim of domestic violence, sexual assault or stalking, arrest record, or taking or requesting statutorily protected leaves, or any other classification protected by federal, state, or local laws.

As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment.  Please contact us if you need to request a reasonable accommodation.

#LI-Onsite
#LI-Hybrid

Top Skills

Adobe Xd
Figma
Game Engines
Illustrator
Photoshop
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The Company
HQ: San Mateo, CA
146 Employees
Year Founded: 2019

What We Do

Established in 2019, 31st Union is a San Francisco Bay Area studio formed with a common purpose of crafting highly engaging entertainment and a commitment to putting fans first. We are an association of diverse game makers driven by a passion for our art and inspired by a culture of inclusivity to build games that thrill players everywhere. We cherish our studio independence and autonomy, and value the collaborative support of our publisher 2K and parent company Take-Two Interactive, one of the world’s leading interactive entertainment companies.

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